Commit Graph

12 Commits

Author SHA1 Message Date
Marek Olšák
43d66c8c2d mesa: include mtypes.h less
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h

v2: fix radv build

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:30 -04:00
Ian Romanick
6403efbe74 glsl: Remove ir_binop_greater and ir_binop_lequal expressions
NIR does not have these instructions.  TGSI and Mesa IR both implement
them using < and >=, repsectively.  Removing them deletes a bunch of
code and means I don't have to add code to the SPIR-V generator for
them.

v2: Rebase on 2+ years of change... and fix a major bug added in the
rebase.

   text	   data	    bss	    dec	    hex	filename
8255291	 268856	 294072	8818219	 868e2b	32-bit i965_dri.so before
8254235	 268856	 294072	8817163	 868a0b	32-bit i965_dri.so after
7815339	 345592	 420592	8581523	 82f193	64-bit i965_dri.so before
7813995	 345560	 420592	8580147	 82ec33	64-bit i965_dri.so after

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-30 09:27:09 -07:00
Timothy Arceri
77f5221233 glsl: pass mem_ctx to constant_expression_value(...) and friends
The main motivation for this is that threaded compilation can fall
over if we were to allocate IR inside constant_expression_value()
when calling it on a builtin. This is because builtins are shared
across the whole OpenGL context.

f81ede4699 worked around the problem by cloning the entire
builtin before constant_expression_value() could be called on
it. However cloning the whole function each time we referenced
it lead to a significant reduction in the GLSL IR compiler
performance. This change along with the following patch
helps fix that performance regression.

Other advantages are that we reduce the number of calls to
ralloc_parent(), and for loop unrolling we free constants after
they are used rather than leaving them hanging around.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-08-11 15:44:08 +10:00
Timothy Arceri
e2e2c5abd2 glsl: calculate number of operands in an expression once
Extra validation is added to ir_validate to make sure this is
always updated to the correct numer of operands, as passes like
lower_instructions modify the instructions directly rather then
generating a new one.

The reduction in time is so small that it is not really
measurable. However callgrind was reporting this function as
being called just under 34 million times while compiling the
Deus Ex shaders (just pre-linking was profiled) with 0.20%
spent in this function.

v2:
 - make num_operands a unit8_t
 - fix unsigned/signed mismatches

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-08-11 10:43:12 +10:00
Timothy Arceri
9e9f7840bd glsl: tidy up int declaration
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-06-22 20:06:38 +10:00
Timothy Arceri
95927bb27f glsl: fix typo in comment
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-06-22 20:06:32 +10:00
Samuel Pitoiset
a7bc51aef8 glsl: make use of glsl_type::is_float()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-04-21 19:34:15 +02:00
Samuel Pitoiset
cacc823c39 glsl: make use of glsl_type::is_double()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-04-21 19:34:12 +02:00
Ian Romanick
81952814a3 glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinations
The lowering passes 64-bit integer operations will generate a lot of
these.

v2: Modify the HANDLE_PACK_UNPACK_INVERSE so that the breaks apply to
the switch instead of the 'do { } while(true)' loop.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Marek Olšák
ae0a4a1299 glsl: remove interpolateAt* instructions for demoted inputs
This fixes 8 fs-interpolateat* piglit crashes on radeonsi, because it can't
handle non-input operands in interpolateAt*.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-16 22:35:08 +02:00
Jason Ekstrand
b2209b2333 glsl/opt_algebraic: Don't handle invariant or precise trees
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-03-23 16:28:07 -07:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00