Generic varyings in TGSI were based on the value of VARYING_SLOT_TEX0, so VAR0
was always GENERIC[22] (with tessellation patches). Some drivers might not
be able to cope with that.
This commit defines a proper mapping, so that PNTC is GENERIC[8] and VAR0 is
GENERIC[9].
Reviewed-by: Brian Paul <brianp@vmware.com>
This enables a gallium driver not to care about the semantics of
ARB_sample_shading vs ARB_gpu_shader5 sample attributes. When
ARB_sample_shading-style sample shading is enabled, all of the fp inputs
are marked for interpolation at the sample location.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The new location field can be either center, centroid, or sample, which
indicates the location that the shader should interpolate at.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tobias Droste <tdroste@gmx.de>
Commit c5d822dad9 added support for sample mask incorrectly. It became
treated as a color output, and messed up the color output indices.
Revert the hunk that did that, and add explicit support just like for
depth/stencil writes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This adds GS output and FS input support, even though FS input
support isn't supported until GLSL 4.30 from what I can see.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Now that we have a ctx->Shader.CurrentProgram array, we can just use
it directly.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/alanh@tungstengraphics.com/alanh@vmware.com/
s/jens@tungstengraphics.com/jowen@vmware.com/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g
s/keithw\?@tungstengraphics.com/keithw@vmware.com/g
s/michel@tungstengraphics.com/daenzer@vmware.com/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/zack@tungstengraphics.com/zackr@vmware.com/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <brianp@vmware.com>
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a number of piglit crashes when running on a hacked up llvmpipe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
From the ARB_geometry_shader4 spec (section Geometry Shader outputs):
"The built-in special variable gl_Position is intended to hold the
homogeneous vertex position. Writing gl_Position is optional."
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
v2 (Paul Berry <stereotype441@gmail.com>: Split out to separate patch
(previously this was part of "glsl: add builtins for geometry
shaders.")
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
This patch makes the following search-and-replace changes:
gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
This patch makes the following search-and-replace changes:
gl_geom_result -> gl_varying_slot
GEOM_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
This patch makes the following search-and-replace changes:
gl_geom_attrib -> gl_varying_slot
GEOM_ATTRIB_* -> VARYING_SLOT_*
GEOM_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
This patch makes the following search-and-replace changes:
gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
When we destroy an ARB vp/fp whose ID was gen'd but not otherwise used we
get a pointer to the dummy/placeholder program. We can't destroy that one
so just skip it. This only failed during context tear-down because
glDeleteProgramsARB() was already aware of dummy programs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38086
Note: This is a candidate for the stable branches.
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
The previous patch removed the producer of things in this file.
Since there aren't any, we can remove it.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
That old bug was hidden but the clipper always interpolating in 3d space
no matter what it should have been doing. Now that the interpolation
has been fixed, the bug shows up.
Fixes fdo 51364.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <airlied@redhat.com>
We need to pass the pre-projection matrix clip planes into the driver,
instead of the post for the case we have a vertex shader that writes clip
vertex.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian mentioned that mesa-demos/reflect was broken on softpipe,
by my previous commit. The problem was were blindly translating none
to perspective, when color/pntc at least need it linear.
this is the final version that fixes the reflect regression.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes the segfault, and seems to put this closer to where other
properties are being set. Hopefully it still conforms.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Make gl_program::InputsRead a 64 bits bitfield.
Adapt the intel and radeon driver to handle a 64 bits
InputsRead value.
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>