In ancient days, we directly used the hardware register type encodings
throughout the compiler. As more GPU generations came out, encodings
shifted, and we moved to an abstract enum that we could encode/decode
to a particular GPU's hardware encoding. But there was no particular
meaning behind any particular value.
One downside to this approach is that we end up with switch statements
galore. Want to know a type's size? Switch. Convert a unsigned type
to a signed one? Switch. Get a type with the same base type, but
different bit size? Switch. This is both inefficient and inconvenient.
In contrast, nir_alu_type takes a nicer approach - the type encoding has
certain bits representing the base type, and others encoding the size of
the type. Switching base types or sizes is a simple matter of masking
out the relevant field and substituting a different one.
Tigerlake's encoding adopts a similar approach: two bits represent the
size as a 2-bit unsigned number n, where the bit size is (8 * 2^n).
Two more bits represent the base type. Past encodings were a bit ad hoc
as new data types were added over time, but Gfx12 is organized (mostly).
This patch converts our brw_reg_type enum over to a new system that's
patterned after the Tigerlake style (for easy conversion) while
deviating in a few ways that make our vector immediate type size
handling simpler. Should we add additional base types, we're likely
to continue deviating. Still, converting is much simpler.
Type size calculations (which are performed all the time) are now a
simple mask and shift, instead of a switch.
We also adopt the name BRW_TYPE_* instead of BRW_REGISTER_TYPE_* because
it's much shorter and easier to type. Similarly, we create new helper
functions named brw_type_* for working with these types, with a cleaner
naming convention. Legacy names still exist but will we dropped over
the next few patches as pieces get cleaned up.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
Icelake removed the PLN instruction for interpolating fragment shader
inputs, instead adding a special "Native Float" (NF) data type which
was a 66-bit floating point data type that could only be used with the
accumulator. On Tigerlake, they dropped NF support in favor of just
doing the interpolation with MAD instructions.
We stopped using NF years ago (commit 9ea90aae1e),
instead just using the fs_visitor::lower_linterp() pass to emit MADs.
Since this existed only for a short time, and had very limited utility,
we drop it from the compiler. One downside is that we can no longer
disassemble Icelake shaders containing NF types properly, but I doubt
anyone really minds.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
This fixes a bug in the handcrafted SIMD lowering done by the SHUFFLE
code generation, which wasn't taking into account the source and
destination region strides while deciding whether it needs to split an
instruction.
v2: Use new element_sz() helper instead of left shift. (Lionel)
Fixes: 90c9f29518 ("i965/fs: Add support for nir_intrinsic_shuffle")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
Using HALT to immediately jump to the end of the shader is required to
implement GL_EXT_gpu_shader4 and OpenGL 3.0. However, vanilla OpenGL
1.2 doesn't forbid it and it likely makes something somewhere faster.
We should be consistent and implement the same discard behavior on all
hardware if we can.
The rules for HALT on Gen4-5 are a bit different from Gen6+. On the
older hardware, there is no stack for HALT; instead it's up to software
to save and restore mask registers. However, there's no real saving
needed since we only use HALT to jump to the end of the program where
we're about about to do our FB writes. All we need to do is reset AMask
to DMask, the value it was initialized to at the start of the thread.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5244>
Shaders containing software implementations of double-precision
operations can be very large such that we have more the 2^16 virtual
registers during optimization.
Move the 'nr' field to the union containing the immediate storage and
expand it to 32-bits.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This fixes a bug uncovered by my NIR integer division by constant
optimization series.
Fixes: 19f9cb72c8 "i965/fs: Add pass to propagate conditional..."
Fixes: 627f94b72e "i965/vec4: adding vec4_cmod_propagation..."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
16-bit immediates need to replicate the 16-bit immediate value
in both words of the 32-bit value. This needs to be careful
to avoid sign-extension, which the previous implementation was
not handling properly.
For example, with the previous implementation, storing the value
-3 would generate imm.d = 0xfffffffd due to signed integer sign
extension, which is not correct. Instead, we should cast to
uint16_t, which gives us the correct result: imm.ud = 0xfffdfffd.
We only had a couple of cases hitting this path in the driver
until now, one with value -1, which would work since all bits are
one in this case, and another with value -2 in brw_clip_tri(),
which would hit the aforementioned issue (this case only affects
gen4 although we are not aware of whether this was causing an
actual bug somewhere).
v2: Make explicit uint32_t casting for left shift (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "18.0 18.1" <mesa-stable@lists.freedesktop.org>
brw_reg::type is "enum brw_reg_type type:4". For whatever reason, GCC
is treating this as an int instead of an enum. As a result, it doesn't
detect missing switch cases and it doesn't detect that flow can get out
of the switch.
This silences the warning:
src/intel/compiler/brw_reg.h: In function ‘bool brw_regs_negative_equal(const brw_reg*, const brw_reg*)’:
src/intel/compiler/brw_reg.h:305:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
../src/intel/compiler/brw_reg.h: In function ‘bool brw_regs_negative_equal(const brw_reg*, const brw_reg*)’:
../src/intel/compiler/brw_reg.h:305:1: warning: control reaches end of non-void function [-Wreturn-type]
Introduced by 8f83eea71e ("i965: Add negative_equals methods").
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This method is similar to the existing ::equals methods. Instead of
testing that two src_regs are equal to each other, it tests that one is
the negation of the other.
v2: Simplify various checks based on suggestions from Matt. Use
src_reg::type instead of fixed_hw_reg.type in a check. Also suggested
by Matt.
v3: Rebase on 3 years. Fix some problems with negative_equals with VF
constants. Add fs_reg::negative_equals.
v4: Replace the existing default case with BRW_REGISTER_TYPE_UB,
BRW_REGISTER_TYPE_B, and BRW_REGISTER_TYPE_NF. Suggested by Matt.
Expand the FINISHME comment to better explain why it isn't already
finished.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v3]
Reviewed-by: Matt Turner <mattst88@gmail.com>
This allows representing conditional mods and predicates on f1.0-f1.1
at the IR level by adding an extra bit to the flag_subreg
backend_instruction field.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Control register cr0 in i965 can be used to change the rounding modes
in 32-bit to 16-bit floating-point conversions.
From intel Skylake PRM, vol 07, section "Register and Tegister Regions",
subsection "Control Register" (page 754):
"Subregister cr0.0:ud contains normal operation control fields such as the
floating-point mode ... "
Floating-point Rounding mode is changed at bits 5:4 of cr0.0:
"Rounding Mode. This field specifies the FPU rounding mode. It is
initialized by Thread Dispatch."
00b = Round to Nearest or Even (RTNE)
01b = Round Up, toward +inf (RU)
10b = Round Down, toward -inf (RD)
11b = Round Toward Zero (RTZ)"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I'm going to call this from brw_inst.h, and I don't want to have to
include all of brw_reg.h.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
I'm going to encapsulate all of the logic dealing with register types in
this file.
Rename the parameters for the hardware encodings from type -> hw_type at
the same time.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The hardware encodings often mean different things depending on whether
the source is an immediate.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These vaguely corresponded to the hardware encodings, but that is purely
historical at this point. Reorder them so we stop making things "almost
work" when mixing enums.
The ordering has been closen so that no enum value is the same as a
compatible hardware encoding.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>