Commit Graph

12 Commits

Author SHA1 Message Date
Jason Ekstrand
752e969703 compiler: Add two new system values for subgroups
This will be required for SPIR-V subgroup support

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Jason Ekstrand
ff9db1a4cc nir/spirv: Add support for device groups
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-03-07 12:13:47 -08:00
Marek Olšák
43abaf2ad0 mesa: remove unused vertex attrib WEIGHT
We don't support ARB_vertex_blend.

Note that the attribute aliasing check for ARB_vertex_program had to be
rewritten.

vbo_context: 20344 -> 20008 bytes
gl_context: 74672 -> 74616 bytes

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2017-11-25 17:17:52 +01:00
Jason Ekstrand
bb41d9a1d3 compiler: Add a system value and varying for ViewIndex
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-05-03 11:25:46 -07:00
Nicolai Hähnle
b5711d5e1a glsl: add gl_SubGroup*ARB builtins
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-04-05 15:25:56 +02:00
Lionel Landwerlin
bd46040162 compiler: add missing enums for debug
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2017-02-01 15:08:30 +00:00
Dave Airlie
bd0157d542 compiler: add printable values for cull distance varyings.
We need these for spir-v/nir shaders.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-10-04 10:15:23 +10:00
Ilia Mirkin
891d7e3c9e glsl: add gl_BoundingBox and associated varying slots
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-30 20:25:15 -04:00
Kenneth Graunke
ac1181ffbe compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode.

Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input.  Also, SPIR-V calls these "decorations" rather than "qualifiers".

Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
  -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
  -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
2016-07-17 19:26:48 -07:00
Jason Ekstrand
39103145ff glsl/shader_enums: Add the other two compute builtins
These weren't added before because they are actually calculated values that
are computed from other inputs.  However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:53:00 -07:00
Jason Ekstrand
22836dbefa glsl/shader_enums: Add an enum for Vulkan InstanceIndex
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:52:51 -07:00
Emil Velikov
1a882fd2ee nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:20 +00:00