Commit Graph

155 Commits

Author SHA1 Message Date
Kristian Høgsberg Kristensen
7637b02aaa vk: Emit PIPELINE_SELECT on demand 2015-06-11 15:21:49 -07:00
Kristian Høgsberg Kristensen
e7edde60ba vk: Defer setting viewport dynamic state
We can't emit this until we've done a 3D pipeline select.
2015-06-11 15:04:09 -07:00
Kristian Høgsberg Kristensen
f7fe06cf0a vk: Disable shader stages in the graphics pipeline batch
We need to move this into the graphics pipeline batch so we don't  emit it
for compute pipelines.
2015-06-11 14:58:31 -07:00
Kristian Høgsberg Kristensen
9aae480cc4 vk: Don't emit STATE_SIP
We don't have a SIP kernel and don't enable exceptions.
2015-06-11 14:56:29 -07:00
Kristian Høgsberg Kristensen
a5b49d2799 vk: Use generated headers with fixed point support
The generated headers now convert float in the template struct to the
correct fixed point format.
2015-06-11 09:25:04 -07:00
Jason Ekstrand
c8b62d109b vk: Add a couple vk_error calls 2015-06-10 21:04:13 -07:00
Jason Ekstrand
29d2bbb2b5 vk/cmd: Add an initial implementation of PipelineBarrier
We may want to do something more inteligent here later such as actually
handling image layout transitions.  However, this should do for now.
2015-06-10 16:37:33 -07:00
Jason Ekstrand
9cae3d18ac vk: Add valgrind checks in various emit functions
The check in batch_bo_finish should catch any undefined values in the batch
but isn't that great for debugging.  The checks in the various emit
functions will help get better granularity.
2015-06-09 21:51:37 -07:00
Jason Ekstrand
11e941900a vk/device: Actually allow destruction 2015-06-09 16:28:46 -07:00
Jason Ekstrand
5d4b6a01af vk/cmd_buffer: Properly initialize/reset dynamic states 2015-06-09 16:27:55 -07:00
Jason Ekstrand
919e7b7551 vk/device: Use anv_CreateDynamicViewportState instead of the vk one 2015-06-09 16:01:56 -07:00
Jason Ekstrand
0599d39dd9 vk/device: Dedent the vkCreateDynamicViewportState call 2015-06-09 15:53:26 -07:00
Jason Ekstrand
66b00d5e5a vk/queue: Embed the queue in and allocate it with the device 2015-06-09 12:36:23 -07:00
Jason Ekstrand
38f5eef59d vk/device: Free border color states when we have valgrind 2015-06-09 12:36:23 -07:00
Jason Ekstrand
999b56c507 vk/device: Destroy all batch buffers
Due to a copy+paste error, we were destroying all but the first batch or
surface state buffer.  Now we destroy them all.
2015-06-09 12:36:23 -07:00
Jason Ekstrand
3a38b0db5f vk/meta: Clean up temporary objects 2015-06-09 12:36:23 -07:00
Jason Ekstrand
9d6f55dedf vk/surface_view: Add a destructor 2015-06-09 12:36:23 -07:00
Jason Ekstrand
b6363c3f12 vk/device: Remove the binding table pools/streams 2015-06-08 17:45:57 -07:00
Kristian Høgsberg Kristensen
52637c0996 vk: Quiet a few warnings 2015-06-08 08:51:40 -07:00
Kristian Høgsberg Kristensen
9eab70e54f vk: Create a minimal context for the compiler
This avoids the full brw context initialization and just sets up context
constants, initializes extensions and sets a few driver vfuncs for the
front-end GLSL compiler.
2015-06-08 08:51:40 -07:00
Jason Ekstrand
ce00233c13 vk/cmd_buffer: Use the dynamic state stream in emit_dynamic and merge_dynamic 2015-06-05 17:26:41 -07:00
Jason Ekstrand
e69588b764 vk/device: Use a 64-byte alignment for CC state 2015-06-05 17:26:26 -07:00
Chad Versace
87d98e1935 vk: Fix 2 incorrect typecasts
The compiler didn't find the cast errors because all Vulkan types are
just integers.
2015-06-04 14:32:22 -07:00
Jason Ekstrand
7f90e56e42 vk/device: Dissalow device destruction 2015-06-04 09:14:33 -07:00
Jason Ekstrand
251aea80b0 vk/DS: Mask stencil masks to 8 bits 2015-06-03 16:59:13 -07:00
Kristian Høgsberg Kristensen
5744d1763c vk: Set cb_state to NULL at cmd buffer create time
Dynamic color/blend state can be NULL in case we're not rendering to
color targets (only output to depth and/or stencil). Initialize
cmd_buffer->cb_state to NULL so we can reliably detect whether it's been
set or not.
2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
c8f078537e vk: Implement vertexOffset parameter of vkCmdDrawIndexed()
As exposed by the func.draw_indexed test, we were ignoring the argument
and hardcoding 0.
2015-06-02 22:57:42 -07:00
Kristian Høgsberg Kristensen
f98c89ef31 vk: Move query related functionality to new file query.c 2015-06-01 21:52:45 -07:00
Kristian Høgsberg Kristensen
5caa408579 vk: Indent tables to align '=' at column 48 2015-05-31 22:36:26 -07:00
Kristian Høgsberg Kristensen
76bb658518 vk: Add support for anisotropic bits 2015-05-31 22:15:34 -07:00
Kristian Høgsberg Kristensen
dc56e4f7b8 vk: Implement support for sampler border colors
This supports the three Vulkan border color types for float color
formats. The support for integer formats is a little trickier, as we
don't know the format of the texture at this time.
2015-05-31 17:20:48 -07:00
Jason Ekstrand
e497ac2c62 vk/device: Only flush the texture cache when setting state base address
After further examination, it appears that the other flushes and stalls
weren't actually needed.
2015-05-30 18:04:50 -07:00
Jason Ekstrand
2251305e1a vk/cmd_buffer: Track descriptor set dirtying per-stage 2015-05-30 10:07:29 -07:00
Jason Ekstrand
33cccbbb73 vk/device: Emit PIPE_CONTROL flushes surrounding new STATE_BASE_ADDRESS
According to the bspec, you're supposed to emit a PIPE_CONTROL with a CS
stall and a render target flush prior to chainging STATE_BASE_ADDRESS.  A
little experimentation, however, shows that this is not enough.  It also
appears as if you have to flush the texture cache after chainging base
address or things won't propagate properly.
2015-05-30 08:08:07 -07:00
Jason Ekstrand
03ffa9ca31 vk: Don't crash on partial descriptor sets 2015-05-29 20:43:10 -07:00
Jason Ekstrand
4ffbab5ae0 vk/device: Allow for starting a new surface state buffer
This commit allows for us to create a whole new surface state buffer when
the old one runs out of room.  We simply re-emit the state base address for
the new state, re-emit binding tables, and keep going.
2015-05-29 17:49:41 -07:00
Jason Ekstrand
c4bd5f87a0 vk/device: Do lazy surface state emission for binding tables
Before, we were emitting surface states up-front when binding tables were
updated.  Now, we wait to emit the surface states until we emit the binding
table.  This makes meta simpler and should make it easier to deal with
swapping out the surface state buffer.
2015-05-29 16:51:11 -07:00
Kristian Høgsberg Kristensen
4aecec0bd6 vk: Store dynamic slot index with struct anv_descriptor_slot
We need to make sure we use the right index into dynamic offset
array. Dynamic descriptors can be present or not in different stages and
to get the right offset, we need to compute the index at
vkCreateDescriptorSetLayout time.
2015-05-29 11:32:53 -07:00
Kristian Høgsberg Kristensen
fad418ff47 vk: Implement dynamic buffer offsets
We do this by creating a surface state on the fly that incorporates the
dynamic offset. This patch also refactor the descriptor set layout
constructor a bit to be less clever with switch statement fall
through. Instead of duplicating the subtle code to update the sampler
and surface slot map, we just use two switch statements.
2015-05-28 22:41:20 -07:00
Jason Ekstrand
9ffc1bed15 vk/device: Split state base address emit into its own function 2015-05-28 15:34:08 -07:00
Jason Ekstrand
468c89a351 vk/device: Use anv_batch_emit for MI_BATCH_BUFFER_START 2015-05-28 15:25:02 -07:00
Jason Ekstrand
2dc0f7fe5b vk/device: Actually destroy batch buffers 2015-05-28 13:08:21 -07:00
Jason Ekstrand
8cf932fd25 vk/query: Don't emit a CS stall by itself
Both the bspec and the simulator don't like this.  I'm not sure if stalling
at the scoreboard is right but it at least shuts up the simulator.
2015-05-28 10:27:53 -07:00
Jason Ekstrand
730ca0efb1 vk/device: Fixups for batch buffer chaining
Some how these didn't get merged with the other batch buffer chaining
stuff.  Oh well, it's here now.
2015-05-28 10:26:11 -07:00
Kristian Høgsberg Kristensen
5a317ef4cb vk: Initialize dynamic state binding points to NULL
We rely on these being initialized to NULL so meta can reliably detect
whether or not they've been set. ds_state is also allowed to not be
present so we need a well-defined value for that.
2015-05-27 22:13:48 -07:00
Jason Ekstrand
da8f148203 vk: Rework anv_batch and use chaining batch buffers
This mega-commit primarily does two things.  First, is to turn anv_batch
into a better abstraction of a batch.  Instead of actually having a BO, it
now has a few pointers to some piece of memory that are used to add data to
the "batch".  If it gets to the end, there is a function pointer that it
can call to attempt to grow the batch.

The second change is to start using chained batch buffers.  When the end of
the current batch BO is reached, it automatically creates a new one and
ineserts an MI_BATCH_BUFFER_START command to chain to it.  In this way, our
batch buffers are effectively infinite in length.
2015-05-27 11:48:28 -07:00
Jason Ekstrand
59def43fc8 Fixup for growable reloc lists 2015-05-27 11:48:28 -07:00
Jason Ekstrand
1c63575de8 vk/cmd_buffer: Allocate the surface_bo from device->batch_bo_pool 2015-05-27 11:48:28 -07:00
Jason Ekstrand
403266be05 vk/device: Make reloc lists growable 2015-05-27 11:48:28 -07:00
Jason Ekstrand
5ef81f0a05 vk/device: Use a bo pool for batch buffers 2015-05-27 11:48:28 -07:00