Commit Graph

134 Commits

Author SHA1 Message Date
Fredrik Höglund
36b0579337 mesa: Add ARB_direct_state_access checks in VAO functions
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2015-05-14 15:48:17 +02:00
Fredrik Höglund
1085c01121 mesa: Implement GetVertexArrayiv
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
2015-05-08 15:31:03 +02:00
Fredrik Höglund
7ccc4f3f23 mesa: Implement VertexArrayElementBuffer
v2: Add a doxygen comment.

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
2015-05-08 15:31:03 +02:00
Fredrik Höglund
6c37acfbed mesa: Keep track of the last looked-up VAO
This saves the cost of repeated hash table lookups when the same
vertex array object is referenced in a sequence of calls such as:

    glVertexArrayAttribFormat(vao, ...);
    glVertexArrayAttribBinding(vao, ...);
    glEnableVertexArrayAttrib(vao, ...);
    ...

Note that VAO's are container objects that are not shared between
contexts.

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
2015-05-08 15:31:02 +02:00
Fredrik Höglund
2830c2fbeb mesa: Add _mesa_lookup_vao_err
This is a convenience function that generates GL_INVALID_OPERATION
when the array object doesn't exist.

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
2015-05-08 15:31:02 +02:00
Fredrik Höglund
a1f48268b4 mesa: Implement CreateVertexArrays
v2: Update the documentation for gen_vertex_arrays().

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
2015-05-08 15:31:02 +02:00
Dave Airlie
c4254ee526 mesa/vbo: add support for 64-bit vertex attributes. (v1)
This adds support in the vbo and array code to handle
double vertex attributes.

v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-05-08 10:21:01 +10:00
Brian Paul
c2e130f820 mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now.  Let's
just use the later everywhere.  It seems to be the convention used
by other open-source projects.

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-02 08:55:30 -07:00
Matt Turner
bfcdb84383 mesa: Use assert() instead of ASSERT wrapper.
Acked-by: Eric Anholt <eric@anholt.net>
2015-02-23 10:49:47 -08:00
Kenneth Graunke
23247e8059 mesa: Use VertexArray, not _VertexArray, in array size expressions.
Both sizes are VERT_ATTRIB_MAX, so this has no effect.  But it drops a
few trivial uses of the derived state.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 23:14:26 -07:00
Kenneth Graunke
26ee6f23a9 mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state.  Ultimately,
we'd like to drop gl_client_array and use those structures directly.

One hitch is that gl_client_array::_MaxElement doesn't correspond to
either structure (unlike every other field), so we'd have to figure out
where to store it.  The _MaxElement computation uses values from both
structures, so it doesn't really belong in either place.  We could put
it in the VAO, but we'd have to pass it around everywhere.

It turns out that it's only used when ctx->Const.CheckArrayBounds is
set, which is only set by the (rarely used) classic swrast driver.
It appears that drivers/x11 used to set it as well, which was intended
to avoid segmentation faults on out-of-bounds memory access in the X
server (probably for indirect GLX clients).  However, ajax deleted that
code in 2010 (commit 1ccef926be).

The bounds checking apparently doesn't actually work, either.  Non-VBO
attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
the i965 code contains a comment noting that _MaxElement is often bogus.

Given that the code is complex, rarely used, and dubiously functional,
it doesn't seem worth maintaining going forward.  This patch drops it.

This will probably mean the classic swrast driver may begin crashing on
out of bounds vertex buffer access in some cases, but I believe that is
allowed by OpenGL (and probably happened for non-VBO accesses anyway).
There do not appear to be any Piglit regressions, either.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2014-09-19 00:43:01 -07:00
Marek Olšák
734e4946f5 mesa: fix crash in st/mesa after deleting a VAO
This happens when glGetMultisamplefv (or any other non-draw function) is
called, which doesn't invoke the VBO module to update _DrawArrays and
the pointer is invalid at that point.

However st/mesa still dereferences it to setup vertex buffers ==> crash.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-07-11 19:36:29 +02:00
Brian Paul
d129ea7fa2 mesa: switch to c11 mutex functions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:58 -07:00
Kenneth Graunke
595bcf38a6 mesa: Drop unnecessary (void) ctx from VAO code.
ctx is always used, even on release builds.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:16 -08:00
Kenneth Graunke
4323b92479 mesa: Remove "APPLE" from some VAO error messages.
Chances are, people will be using the core names these days.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:15 -08:00
Kenneth Graunke
cf62e59673 mesa: Update some comments relating to VAOs.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:13 -08:00
Kenneth Graunke
e1b1f2a687 mesa: Rename ElementArrayBufferObj to IndexBufferObj.
DirectX and most hardware documentation use the term "Index Buffer" to
refer to a buffer containing indexes into arrays of vertex data, which
allows random access to vertex data, rather than sequential access.

OpenGL uses a different term for this concept: "Element Array Buffer".
However, "Index Buffer" has become much more widespread.  A quick
Google search shows 29,300 hits for "Element Array Buffer" vs.
82,300 hits for "Index Buffer."

Arguably, "Index Buffer" is clearer: an "element of an array" (or list)
usually refers to an actual item stored in the array, not the index used
to refer to it.

The terminology is also already used in Mesa: some VBO module code for
dealing with ElementArrayBufferObj names local variables "ib".

Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
  's/ElementArrayBufferObj/IndexBufferObj/g'

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:11 -08:00
Kenneth Graunke
0354e50798 mesa: Rename _mesa_lookup_arrayobj to _mesa_lookup_vao.
For consistency with the previous renames.

Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
  's/_mesa_lookup_arrayobj/_mesa_lookup_vao/g'

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:09 -08:00
Kenneth Graunke
de47fd2668 mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.
_mesa_update_vao_client_arrays() is less of a mouthful than
_mesa_update_array_object_client_arrays(), and generally clearer.

Generated by:
$ find . -type f -print0 | xargs -0 sed -i \
  's/_mesa_\([^_]*\)_array_object/_mesa_\1_vao/g'
with manual whitespace and indentation fixes applied.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:07 -08:00
Kenneth Graunke
aac1415b66 mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
I considered replacing it with "gl_vao", but spelling it out seemed to
fit better with Mesa's traditional style.  Mesa doesn't shy away from
long type names - consider gl_transform_feedback_object,
gl_fragment_program_state, gl_uniform_buffer_binding, and so on.

Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
  's/gl_array_object/gl_vertex_array_object/g'

v2: Rerun command to resolve conflicts with Ian's meta patches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:05 -08:00
Kenneth Graunke
94e07c1960 mesa: Rename "arrayObj" local variables to "vao".
Now that the field is named "VAO" instead of "ArrayObj", it makes sense
to call the local variables "vao" instead of "arrayObj".

Completely generated by:
$ find . -type f -print0 | xargs 0 sed -i 's/arrayObj/vao/g'

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:53:02 -08:00
Kenneth Graunke
0dfe50f1a6 mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
When reading through the Mesa drawing code, it's not immediately obvious
to me that "ArrayObj" (gl_array_object) is the Vertex Array Object (VAO)
state.  The comment above the structure explains this, but readers still
have to remember this and translate accordingly.

Out of context, "array object" is a fairly vague.  Even in context,
"array" has a lot of meanings: glDrawArrays, vertex data stored in user
arrays, gl_client_arrays, gl_vertex_attrib_arrays, and so on.

Using the term "VAO" immediately associates these fields with the OpenGL
concept, clarifying the situation and aiding programmer sanity.

Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
  -e 's/ArrayObj;/VAO;/g'                  \
  -e 's/->ArrayObj/->VAO/g'                \
  -e 's/Array\.ArrayObj/Array.VAO/g'       \
  -e 's/Array\.DefaultArrayObj/Array.DefaultVAO/g'

v2: Rerun command to resolve conflicts with Ian's meta patches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-03 00:52:58 -08:00
Brian Paul
76317355bd mesa: 80-column wrapping, remove trailing whitespace in arrayobj.c 2013-11-12 11:05:25 -07:00
Fredrik Höglund
59b01ca252 mesa: Add ARB_vertex_attrib_binding
update_array() and update_array_format() are changed to update the new
attrib and binding states, and the client arrays become derived state.

Reviewed-by: Eric Anholt <eric@anholt.net>
2013-11-07 16:20:45 +01:00
Fredrik Höglund
12cbe995ed mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
This will become derived state as part of the ARB_vertex_attrib_binding
support.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-07 16:20:45 +01:00
Timothy Arceri
6d8dd59cf5 mesa: free object labels when deleting
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Timothy Arceri
97f9f11ec4 mesa: make _mesa_lookup_arrayobj() non-static
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-09-04 07:47:48 -06:00
Rico Schüller
3998cfa933 mesa: remove outdated version lines in comments
Signed-off-by: Brian Paul <brianp@vmware.com>
2013-06-05 08:54:27 -06:00
Kenneth Graunke
3d8d5b298a mesa: Restore 78-column wrapping of license text in C-style comments.
The previous commit introduced extra words, breaking the formatting.

This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript

where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-23 22:07:09 -07:00
Kenneth Graunke
96ff2edc73 mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
This brings the license text in line with the MIT License as published
on the Open Source Initiative website:

http://opensource.org/licenses/mit-license.php

Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
  sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}

This introduces some wrapping issues, to be fixed in the next commit.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-23 22:07:06 -07:00
Kenneth Graunke
ca29382dc3 mesa: Change "BRIAN PAUL OR IBM" to "THE AUTHORS" in license text.
See previous commit for the rationale.  These weren't caught by the
automatic conversion due to the "OR IBM" addition.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-04-23 22:07:04 -07:00
Brian Paul
b76f6d9557 mesa: remove #include "mfeatures.h" from numerous source files
None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-17 17:33:40 -06:00
Eric Anholt
a9754793da mesa: Drop manual checks for outside begin/end.
We now have a separate dispatch table for begin/end that prevent these
functions from being entered during that time.  The
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to
change any return values or introduce new error-only stubs at this
point.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-21 21:26:47 -08:00
Matt Turner
a585b8f3a6 Make IsVertexArray() return false before BindVertexArray()
Rename existing _Used flag to EverBound.

The GL 4.3 and ES 3.0 specs say

   These names are marked as used, for the purposes of GenVertexArrays
   only, but they do not acquire array state until they are first bound.

This also affects Apple VAOs, which is fine since the
APPLE_vertex_array_object spec says

   A vertex array object is created by binding an unused name. This
   binding is accomplished by calling BindVertexArrayAPPLE with id set
   to the name of the new vertex array object.

Fixes arb_vertex_array_object_isvertexarray.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-12-21 20:03:30 -08:00
Paul Berry
1a1db1746d mesa: Standardize names of OpenGL functions.
This patch adjusts the aliasing pattern in the GL API description XML,
and the functions that implement the GL API within Mesa, to
consistently follow these naming conventions:

- When several function names are aliases of each other, the primary
  name is the one with no extension suffix (or the name with the
  suffix "ARB", if no unsuffixed name is available).  (By "primary
  name", I mean the name that all the other functions point to using
  the XML "alias" attribute).

- The name of the mesa implementation of each function is the same as
  the primary name, with the prefix "_mesa_".

This patch renames the following mesa functions:
  _check_GetTexGenxvOES => _mesa_GetTexGenxvOES
  _check_TexGenxOES => _mesa_TexGenxOES
  _check_TexGenxvOES => _mesa_TexGenxvOES
  _es_AlphaFuncx => _mesa_AlphaFuncx
  _es_ClearColorx => _mesa_ClearColorx
  _es_ClearDepthx => _mesa_ClearDepthx
  _es_ClipPlanef => _mesa_ClipPlanef
  _es_ClipPlanex => _mesa_ClipPlanex
  _es_Color4x => _mesa_Color4x
  _es_DepthRangex => _mesa_DepthRangex
  _es_DrawTexxOES => _mesa_DrawTexxOES
  _es_DrawTexxvOES => _mesa_DrawTexxvOES
  _es_Fogx => _mesa_Fogx
  _es_Fogxv => _mesa_Fogxv
  _es_Frustumf => _mesa_Frustumf
  _es_Frustumx => _mesa_Frustumx
  _es_GetClipPlanef => _mesa_GetClipPlanef
  _es_GetClipPlanex => _mesa_GetClipPlanex
  _es_GetLightxv => _mesa_GetLightxv
  _es_GetMaterialxv => _mesa_GetMaterialxv
  _es_GetTexEnvxv => _mesa_GetTexEnvxv
  _es_GetTexParameterxv => _mesa_GetTexParameterxv
  _es_LightModelx => _mesa_LightModelx
  _es_LightModelxv => _mesa_LightModelxv
  _es_Lightx => _mesa_Lightx
  _es_Lightxv => _mesa_Lightxv
  _es_LineWidthx => _mesa_LineWidthx
  _es_LoadMatrixx => _mesa_LoadMatrixx
  _es_Materialx => _mesa_Materialx
  _es_Materialxv => _mesa_Materialxv
  _es_MultMatrixx => _mesa_MultMatrixx
  _es_MultiTexCoord4x => _mesa_MultiTexCoord4x
  _es_Normal3x => _mesa_Normal3x
  _es_Orthof => _mesa_Orthof
  _es_Orthox => _mesa_Orthox
  _es_PointParameterx => _mesa_PointParameterx
  _es_PointParameterxv => _mesa_PointParameterxv
  _es_PointSizex => _mesa_PointSizex
  _es_PolygonOffsetx => _mesa_PolygonOffsetx
  _es_QueryMatrixxOES => _mesa_QueryMatrixxOES
  _es_Rotatex => _mesa_Rotatex
  _es_SampleCoveragex => _mesa_SampleCoveragex
  _es_Scalex => _mesa_Scalex
  _es_TexEnvx => _mesa_TexEnvx
  _es_TexEnvxv => _mesa_TexEnvxv
  _es_TexParameterx => _mesa_TexParameterx
  _es_TexParameterxv => _mesa_TexParameterxv
  _es_Translatex => _mesa_Translatex
  _mesa_ActiveTextureARB => _mesa_ActiveTexture
  _mesa_BeginQueryARB => _mesa_BeginQuery
  _mesa_BindAttribLocationARB => _mesa_BindAttribLocation
  _mesa_BindBufferARB => _mesa_BindBuffer
  _mesa_BindFramebufferEXT => _mesa_BindFramebuffer
  _mesa_BindProgram => _mesa_BindProgramARB
  _mesa_BindRenderbufferEXT => _mesa_BindRenderbuffer
  _mesa_BlendEquationSeparateEXT => _mesa_BlendEquationSeparate
  _mesa_BlendEquationSeparatei => _mesa_BlendEquationSeparateiARB
  _mesa_BlendEquationi => _mesa_BlendEquationiARB
  _mesa_BlendFuncSeparateEXT => _mesa_BlendFuncSeparate
  _mesa_BlendFuncSeparatei => _mesa_BlendFuncSeparateiARB
  _mesa_BlendFunci => _mesa_BlendFunciARB
  _mesa_BlitFramebufferEXT => _mesa_BlitFramebuffer
  _mesa_BufferDataARB => _mesa_BufferData
  _mesa_BufferSubDataARB => _mesa_BufferSubData
  _mesa_CheckFramebufferStatusEXT => _mesa_CheckFramebufferStatus
  _mesa_ClampColorARB => _mesa_ClampColor
  _mesa_ClientActiveTextureARB => _mesa_ClientActiveTexture
  _mesa_ColorMaskIndexed => _mesa_ColorMaski
  _mesa_CompileShaderARB => _mesa_CompileShader
  _mesa_CompressedTexImage1DARB => _mesa_CompressedTexImage1D
  _mesa_CompressedTexImage2DARB => _mesa_CompressedTexImage2D
  _mesa_CompressedTexImage3DARB => _mesa_CompressedTexImage3D
  _mesa_CompressedTexSubImage1DARB => _mesa_CompressedTexSubImage1D
  _mesa_CompressedTexSubImage2DARB => _mesa_CompressedTexSubImage2D
  _mesa_CompressedTexSubImage3DARB => _mesa_CompressedTexSubImage3D
  _mesa_DeleteBuffersARB => _mesa_DeleteBuffers
  _mesa_DeleteFramebuffersEXT => _mesa_DeleteFramebuffers
  _mesa_DeletePrograms => _mesa_DeleteProgramsARB
  _mesa_DeleteQueriesARB => _mesa_DeleteQueries
  _mesa_DeleteRenderbuffersEXT => _mesa_DeleteRenderbuffers
  _mesa_DeleteVertexArraysAPPLE => _mesa_DeleteVertexArrays
  _mesa_DisableIndexed => _mesa_Disablei
  _mesa_DisableVertexAttribArrayARB => _mesa_DisableVertexAttribArray
  _mesa_DrawBuffersARB => _mesa_DrawBuffers
  _mesa_DrawTexf => _mesa_DrawTexfOES
  _mesa_DrawTexfv => _mesa_DrawTexfvOES
  _mesa_DrawTexi => _mesa_DrawTexiOES
  _mesa_DrawTexiv => _mesa_DrawTexivOES
  _mesa_DrawTexs => _mesa_DrawTexsOES
  _mesa_DrawTexsv => _mesa_DrawTexsvOES
  _mesa_EnableIndexed => _mesa_Enablei
  _mesa_EnableVertexAttribArrayARB => _mesa_EnableVertexAttribArray
  _mesa_EndQueryARB => _mesa_EndQuery
  _mesa_FogCoordPointerEXT => _mesa_FogCoordPointer
  _mesa_FramebufferRenderbufferEXT => _mesa_FramebufferRenderbuffer
  _mesa_FramebufferTexture1DEXT => _mesa_FramebufferTexture1D
  _mesa_FramebufferTexture2DEXT => _mesa_FramebufferTexture2D
  _mesa_FramebufferTexture3DEXT => _mesa_FramebufferTexture3D
  _mesa_FramebufferTextureLayerEXT => _mesa_FramebufferTextureLayer
  _mesa_GenBuffersARB => _mesa_GenBuffers
  _mesa_GenFramebuffersEXT => _mesa_GenFramebuffers
  _mesa_GenPrograms => _mesa_GenProgramsARB
  _mesa_GenQueriesARB => _mesa_GenQueries
  _mesa_GenRenderbuffersEXT => _mesa_GenRenderbuffers
  _mesa_GenerateMipmapEXT => _mesa_GenerateMipmap
  _mesa_GetActiveAttribARB => _mesa_GetActiveAttrib
  _mesa_GetActiveUniformARB => _mesa_GetActiveUniform
  _mesa_GetAttribLocationARB => _mesa_GetAttribLocation
  _mesa_GetBooleanIndexedv => _mesa_GetBooleani_v
  _mesa_GetBufferParameterivARB => _mesa_GetBufferParameteriv
  _mesa_GetBufferPointervARB => _mesa_GetBufferPointerv
  _mesa_GetBufferSubDataARB => _mesa_GetBufferSubData
  _mesa_GetCompressedTexImageARB => _mesa_GetCompressedTexImage
  _mesa_GetFramebufferAttachmentParameterivEXT => _mesa_GetFramebufferAttachmentParameteriv
  _mesa_GetIntegerIndexedv => _mesa_GetIntegeri_v
  _mesa_GetQueryObjecti64vEXT => _mesa_GetQueryObjecti64v
  _mesa_GetQueryObjectivARB => _mesa_GetQueryObjectiv
  _mesa_GetQueryObjectui64vEXT => _mesa_GetQueryObjectui64v
  _mesa_GetQueryObjectuivARB => _mesa_GetQueryObjectuiv
  _mesa_GetQueryivARB => _mesa_GetQueryiv
  _mesa_GetRenderbufferParameterivEXT => _mesa_GetRenderbufferParameteriv
  _mesa_GetShaderSourceARB => _mesa_GetShaderSource
  _mesa_GetUniformLocationARB => _mesa_GetUniformLocation
  _mesa_GetUniformfvARB => _mesa_GetUniformfv
  _mesa_GetUniformivARB => _mesa_GetUniformiv
  _mesa_GetVertexAttribPointervARB => _mesa_GetVertexAttribPointerv
  _mesa_GetVertexAttribdvARB => _mesa_GetVertexAttribdv
  _mesa_GetVertexAttribfvARB => _mesa_GetVertexAttribfv
  _mesa_GetVertexAttribivARB => _mesa_GetVertexAttribiv
  _mesa_IsBufferARB => _mesa_IsBuffer
  _mesa_IsEnabledIndexed => _mesa_IsEnabledi
  _mesa_IsFramebufferEXT => _mesa_IsFramebuffer
  _mesa_IsQueryARB => _mesa_IsQuery
  _mesa_IsRenderbufferEXT => _mesa_IsRenderbuffer
  _mesa_IsVertexArrayAPPLE => _mesa_IsVertexArray
  _mesa_LinkProgramARB => _mesa_LinkProgram
  _mesa_LoadTransposeMatrixdARB => _mesa_LoadTransposeMatrixd
  _mesa_LoadTransposeMatrixfARB => _mesa_LoadTransposeMatrixf
  _mesa_MapBufferARB => _mesa_MapBuffer
  _mesa_MultTransposeMatrixdARB => _mesa_MultTransposeMatrixd
  _mesa_MultTransposeMatrixfARB => _mesa_MultTransposeMatrixf
  _mesa_MultiDrawArraysEXT => _mesa_MultiDrawArrays
  _mesa_PointSizePointer => _mesa_PointSizePointerOES
  _mesa_ProvokingVertexEXT => _mesa_ProvokingVertex
  _mesa_RenderbufferStorageEXT => _mesa_RenderbufferStorage
  _mesa_SampleCoverageARB => _mesa_SampleCoverage
  _mesa_SecondaryColorPointerEXT => _mesa_SecondaryColorPointer
  _mesa_ShaderSourceARB => _mesa_ShaderSource
  _mesa_Uniform1fARB => _mesa_Uniform1f
  _mesa_Uniform1fvARB => _mesa_Uniform1fv
  _mesa_Uniform1iARB => _mesa_Uniform1i
  _mesa_Uniform1ivARB => _mesa_Uniform1iv
  _mesa_Uniform2fARB => _mesa_Uniform2f
  _mesa_Uniform2fvARB => _mesa_Uniform2fv
  _mesa_Uniform2iARB => _mesa_Uniform2i
  _mesa_Uniform2ivARB => _mesa_Uniform2iv
  _mesa_Uniform3fARB => _mesa_Uniform3f
  _mesa_Uniform3fvARB => _mesa_Uniform3fv
  _mesa_Uniform3iARB => _mesa_Uniform3i
  _mesa_Uniform3ivARB => _mesa_Uniform3iv
  _mesa_Uniform4fARB => _mesa_Uniform4f
  _mesa_Uniform4fvARB => _mesa_Uniform4fv
  _mesa_Uniform4iARB => _mesa_Uniform4i
  _mesa_Uniform4ivARB => _mesa_Uniform4iv
  _mesa_UniformMatrix2fvARB => _mesa_UniformMatrix2fv
  _mesa_UniformMatrix3fvARB => _mesa_UniformMatrix3fv
  _mesa_UniformMatrix4fvARB => _mesa_UniformMatrix4fv
  _mesa_UnmapBufferARB => _mesa_UnmapBuffer
  _mesa_UseProgramObjectARB => _mesa_UseProgram
  _mesa_ValidateProgramARB => _mesa_ValidateProgram
  _mesa_VertexAttribPointerARB => _mesa_VertexAttribPointer
  _mesa_WindowPos2dMESA => _mesa_WindowPos2d
  _mesa_WindowPos2dvMESA => _mesa_WindowPos2dv
  _mesa_WindowPos2fMESA => _mesa_WindowPos2f
  _mesa_WindowPos2fvMESA => _mesa_WindowPos2fv
  _mesa_WindowPos2iMESA => _mesa_WindowPos2i
  _mesa_WindowPos2ivMESA => _mesa_WindowPos2iv
  _mesa_WindowPos2sMESA => _mesa_WindowPos2s
  _mesa_WindowPos2svMESA => _mesa_WindowPos2sv
  _mesa_WindowPos3dMESA => _mesa_WindowPos3d
  _mesa_WindowPos3dvMESA => _mesa_WindowPos3dv
  _mesa_WindowPos3fMESA => _mesa_WindowPos3f
  _mesa_WindowPos3fvMESA => _mesa_WindowPos3fv
  _mesa_WindowPos3iMESA => _mesa_WindowPos3i
  _mesa_WindowPos3ivMESA => _mesa_WindowPos3iv
  _mesa_WindowPos3sMESA => _mesa_WindowPos3s
  _mesa_WindowPos3svMESA => _mesa_WindowPos3sv
  loopback_Color3b_f => _mesa_Color3b
  loopback_Color3bv_f => _mesa_Color3bv
  loopback_Color3d_f => _mesa_Color3d
  loopback_Color3dv_f => _mesa_Color3dv
  loopback_Color3i_f => _mesa_Color3i
  loopback_Color3iv_f => _mesa_Color3iv
  loopback_Color3s_f => _mesa_Color3s
  loopback_Color3sv_f => _mesa_Color3sv
  loopback_Color3ub_f => _mesa_Color3ub
  loopback_Color3ubv_f => _mesa_Color3ubv
  loopback_Color3ui_f => _mesa_Color3ui
  loopback_Color3uiv_f => _mesa_Color3uiv
  loopback_Color3us_f => _mesa_Color3us
  loopback_Color3usv_f => _mesa_Color3usv
  loopback_Color4b_f => _mesa_Color4b
  loopback_Color4bv_f => _mesa_Color4bv
  loopback_Color4d_f => _mesa_Color4d
  loopback_Color4dv_f => _mesa_Color4dv
  loopback_Color4i_f => _mesa_Color4i
  loopback_Color4iv_f => _mesa_Color4iv
  loopback_Color4s_f => _mesa_Color4s
  loopback_Color4sv_f => _mesa_Color4sv
  loopback_Color4ub_f => _mesa_Color4ub
  loopback_Color4ubv_f => _mesa_Color4ubv
  loopback_Color4ui_f => _mesa_Color4ui
  loopback_Color4uiv_f => _mesa_Color4uiv
  loopback_Color4us_f => _mesa_Color4us
  loopback_Color4usv_f => _mesa_Color4usv
  loopback_EdgeFlagv => _mesa_EdgeFlagv
  loopback_EvalCoord1d => _mesa_EvalCoord1d
  loopback_EvalCoord1dv => _mesa_EvalCoord1dv
  loopback_EvalCoord1fv => _mesa_EvalCoord1fv
  loopback_EvalCoord2d => _mesa_EvalCoord2d
  loopback_EvalCoord2dv => _mesa_EvalCoord2dv
  loopback_EvalCoord2fv => _mesa_EvalCoord2fv
  loopback_FogCoorddEXT => _mesa_FogCoordd
  loopback_FogCoorddvEXT => _mesa_FogCoorddv
  loopback_Indexd => _mesa_Indexd
  loopback_Indexdv => _mesa_Indexdv
  loopback_Indexi => _mesa_Indexi
  loopback_Indexiv => _mesa_Indexiv
  loopback_Indexs => _mesa_Indexs
  loopback_Indexsv => _mesa_Indexsv
  loopback_Indexub => _mesa_Indexub
  loopback_Indexubv => _mesa_Indexubv
  loopback_Materialf => _mesa_Materialf
  loopback_Materiali => _mesa_Materiali
  loopback_Materialiv => _mesa_Materialiv
  loopback_MultiTexCoord1dARB => _mesa_MultiTexCoord1d
  loopback_MultiTexCoord1dvARB => _mesa_MultiTexCoord1dv
  loopback_MultiTexCoord1iARB => _mesa_MultiTexCoord1i
  loopback_MultiTexCoord1ivARB => _mesa_MultiTexCoord1iv
  loopback_MultiTexCoord1sARB => _mesa_MultiTexCoord1s
  loopback_MultiTexCoord1svARB => _mesa_MultiTexCoord1sv
  loopback_MultiTexCoord2dARB => _mesa_MultiTexCoord2d
  loopback_MultiTexCoord2dvARB => _mesa_MultiTexCoord2dv
  loopback_MultiTexCoord2iARB => _mesa_MultiTexCoord2i
  loopback_MultiTexCoord2ivARB => _mesa_MultiTexCoord2iv
  loopback_MultiTexCoord2sARB => _mesa_MultiTexCoord2s
  loopback_MultiTexCoord2svARB => _mesa_MultiTexCoord2sv
  loopback_MultiTexCoord3dARB => _mesa_MultiTexCoord3d
  loopback_MultiTexCoord3dvARB => _mesa_MultiTexCoord3dv
  loopback_MultiTexCoord3iARB => _mesa_MultiTexCoord3i
  loopback_MultiTexCoord3ivARB => _mesa_MultiTexCoord3iv
  loopback_MultiTexCoord3sARB => _mesa_MultiTexCoord3s
  loopback_MultiTexCoord3svARB => _mesa_MultiTexCoord3sv
  loopback_MultiTexCoord4dARB => _mesa_MultiTexCoord4d
  loopback_MultiTexCoord4dvARB => _mesa_MultiTexCoord4dv
  loopback_MultiTexCoord4iARB => _mesa_MultiTexCoord4i
  loopback_MultiTexCoord4ivARB => _mesa_MultiTexCoord4iv
  loopback_MultiTexCoord4sARB => _mesa_MultiTexCoord4s
  loopback_MultiTexCoord4svARB => _mesa_MultiTexCoord4sv
  loopback_Normal3b => _mesa_Normal3b
  loopback_Normal3bv => _mesa_Normal3bv
  loopback_Normal3d => _mesa_Normal3d
  loopback_Normal3dv => _mesa_Normal3dv
  loopback_Normal3i => _mesa_Normal3i
  loopback_Normal3iv => _mesa_Normal3iv
  loopback_Normal3s => _mesa_Normal3s
  loopback_Normal3sv => _mesa_Normal3sv
  loopback_Rectd => _mesa_Rectd
  loopback_Rectdv => _mesa_Rectdv
  loopback_Rectfv => _mesa_Rectfv
  loopback_Recti => _mesa_Recti
  loopback_Rectiv => _mesa_Rectiv
  loopback_Rects => _mesa_Rects
  loopback_Rectsv => _mesa_Rectsv
  loopback_SecondaryColor3bEXT_f => _mesa_SecondaryColor3b
  loopback_SecondaryColor3bvEXT_f => _mesa_SecondaryColor3bv
  loopback_SecondaryColor3dEXT_f => _mesa_SecondaryColor3d
  loopback_SecondaryColor3dvEXT_f => _mesa_SecondaryColor3dv
  loopback_SecondaryColor3iEXT_f => _mesa_SecondaryColor3i
  loopback_SecondaryColor3ivEXT_f => _mesa_SecondaryColor3iv
  loopback_SecondaryColor3sEXT_f => _mesa_SecondaryColor3s
  loopback_SecondaryColor3svEXT_f => _mesa_SecondaryColor3sv
  loopback_SecondaryColor3ubEXT_f => _mesa_SecondaryColor3ub
  loopback_SecondaryColor3ubvEXT_f => _mesa_SecondaryColor3ubv
  loopback_SecondaryColor3uiEXT_f => _mesa_SecondaryColor3ui
  loopback_SecondaryColor3uivEXT_f => _mesa_SecondaryColor3uiv
  loopback_SecondaryColor3usEXT_f => _mesa_SecondaryColor3us
  loopback_SecondaryColor3usvEXT_f => _mesa_SecondaryColor3usv
  loopback_TexCoord1d => _mesa_TexCoord1d
  loopback_TexCoord1dv => _mesa_TexCoord1dv
  loopback_TexCoord1i => _mesa_TexCoord1i
  loopback_TexCoord1iv => _mesa_TexCoord1iv
  loopback_TexCoord1s => _mesa_TexCoord1s
  loopback_TexCoord1sv => _mesa_TexCoord1sv
  loopback_TexCoord2d => _mesa_TexCoord2d
  loopback_TexCoord2dv => _mesa_TexCoord2dv
  loopback_TexCoord2i => _mesa_TexCoord2i
  loopback_TexCoord2iv => _mesa_TexCoord2iv
  loopback_TexCoord2s => _mesa_TexCoord2s
  loopback_TexCoord2sv => _mesa_TexCoord2sv
  loopback_TexCoord3d => _mesa_TexCoord3d
  loopback_TexCoord3dv => _mesa_TexCoord3dv
  loopback_TexCoord3i => _mesa_TexCoord3i
  loopback_TexCoord3iv => _mesa_TexCoord3iv
  loopback_TexCoord3s => _mesa_TexCoord3s
  loopback_TexCoord3sv => _mesa_TexCoord3sv
  loopback_TexCoord4d => _mesa_TexCoord4d
  loopback_TexCoord4dv => _mesa_TexCoord4dv
  loopback_TexCoord4i => _mesa_TexCoord4i
  loopback_TexCoord4iv => _mesa_TexCoord4iv
  loopback_TexCoord4s => _mesa_TexCoord4s
  loopback_TexCoord4sv => _mesa_TexCoord4sv
  loopback_Vertex2d => _mesa_Vertex2d
  loopback_Vertex2dv => _mesa_Vertex2dv
  loopback_Vertex2i => _mesa_Vertex2i
  loopback_Vertex2iv => _mesa_Vertex2iv
  loopback_Vertex2s => _mesa_Vertex2s
  loopback_Vertex2sv => _mesa_Vertex2sv
  loopback_Vertex3d => _mesa_Vertex3d
  loopback_Vertex3dv => _mesa_Vertex3dv
  loopback_Vertex3i => _mesa_Vertex3i
  loopback_Vertex3iv => _mesa_Vertex3iv
  loopback_Vertex3s => _mesa_Vertex3s
  loopback_Vertex3sv => _mesa_Vertex3sv
  loopback_Vertex4d => _mesa_Vertex4d
  loopback_Vertex4dv => _mesa_Vertex4dv
  loopback_Vertex4i => _mesa_Vertex4i
  loopback_Vertex4iv => _mesa_Vertex4iv
  loopback_Vertex4s => _mesa_Vertex4s
  loopback_Vertex4sv => _mesa_Vertex4sv
  loopback_VertexAttrib1dARB => _mesa_VertexAttrib1d
  loopback_VertexAttrib1dNV => _mesa_VertexAttrib1dNV
  loopback_VertexAttrib1dvARB => _mesa_VertexAttrib1dv
  loopback_VertexAttrib1dvNV => _mesa_VertexAttrib1dvNV
  loopback_VertexAttrib1sARB => _mesa_VertexAttrib1s
  loopback_VertexAttrib1sNV => _mesa_VertexAttrib1sNV
  loopback_VertexAttrib1svARB => _mesa_VertexAttrib1sv
  loopback_VertexAttrib1svNV => _mesa_VertexAttrib1svNV
  loopback_VertexAttrib2dARB => _mesa_VertexAttrib2d
  loopback_VertexAttrib2dNV => _mesa_VertexAttrib2dNV
  loopback_VertexAttrib2dvARB => _mesa_VertexAttrib2dv
  loopback_VertexAttrib2dvNV => _mesa_VertexAttrib2dvNV
  loopback_VertexAttrib2sARB => _mesa_VertexAttrib2s
  loopback_VertexAttrib2sNV => _mesa_VertexAttrib2sNV
  loopback_VertexAttrib2svARB => _mesa_VertexAttrib2sv
  loopback_VertexAttrib2svNV => _mesa_VertexAttrib2svNV
  loopback_VertexAttrib3dARB => _mesa_VertexAttrib3d
  loopback_VertexAttrib3dNV => _mesa_VertexAttrib3dNV
  loopback_VertexAttrib3dvARB => _mesa_VertexAttrib3dv
  loopback_VertexAttrib3dvNV => _mesa_VertexAttrib3dvNV
  loopback_VertexAttrib3sARB => _mesa_VertexAttrib3s
  loopback_VertexAttrib3sNV => _mesa_VertexAttrib3sNV
  loopback_VertexAttrib3svARB => _mesa_VertexAttrib3sv
  loopback_VertexAttrib3svNV => _mesa_VertexAttrib3svNV
  loopback_VertexAttrib4NbvARB => _mesa_VertexAttrib4Nbv
  loopback_VertexAttrib4NivARB => _mesa_VertexAttrib4Niv
  loopback_VertexAttrib4NsvARB => _mesa_VertexAttrib4Nsv
  loopback_VertexAttrib4NubARB => _mesa_VertexAttrib4Nub
  loopback_VertexAttrib4NubvARB => _mesa_VertexAttrib4Nubv
  loopback_VertexAttrib4NuivARB => _mesa_VertexAttrib4Nuiv
  loopback_VertexAttrib4NusvARB => _mesa_VertexAttrib4Nusv
  loopback_VertexAttrib4bvARB => _mesa_VertexAttrib4bv
  loopback_VertexAttrib4dARB => _mesa_VertexAttrib4d
  loopback_VertexAttrib4dNV => _mesa_VertexAttrib4dNV
  loopback_VertexAttrib4dvARB => _mesa_VertexAttrib4dv
  loopback_VertexAttrib4dvNV => _mesa_VertexAttrib4dvNV
  loopback_VertexAttrib4ivARB => _mesa_VertexAttrib4iv
  loopback_VertexAttrib4sARB => _mesa_VertexAttrib4s
  loopback_VertexAttrib4sNV => _mesa_VertexAttrib4sNV
  loopback_VertexAttrib4svARB => _mesa_VertexAttrib4sv
  loopback_VertexAttrib4svNV => _mesa_VertexAttrib4svNV
  loopback_VertexAttrib4ubNV => _mesa_VertexAttrib4ubNV
  loopback_VertexAttrib4ubvARB => _mesa_VertexAttrib4ubv
  loopback_VertexAttrib4ubvNV => _mesa_VertexAttrib4ubvNV
  loopback_VertexAttrib4uivARB => _mesa_VertexAttrib4uiv
  loopback_VertexAttrib4usvARB => _mesa_VertexAttrib4usv
  loopback_VertexAttribI1iv => _mesa_VertexAttribI1iv
  loopback_VertexAttribI1uiv => _mesa_VertexAttribI1uiv
  loopback_VertexAttribI4bv => _mesa_VertexAttribI4bv
  loopback_VertexAttribI4sv => _mesa_VertexAttribI4sv
  loopback_VertexAttribI4ubv => _mesa_VertexAttribI4ubv
  loopback_VertexAttribI4usv => _mesa_VertexAttribI4usv
  loopback_VertexAttribs1dvNV => _mesa_VertexAttribs1dvNV
  loopback_VertexAttribs1fvNV => _mesa_VertexAttribs1fvNV
  loopback_VertexAttribs1svNV => _mesa_VertexAttribs1svNV
  loopback_VertexAttribs2dvNV => _mesa_VertexAttribs2dvNV
  loopback_VertexAttribs2fvNV => _mesa_VertexAttribs2fvNV
  loopback_VertexAttribs2svNV => _mesa_VertexAttribs2svNV
  loopback_VertexAttribs3dvNV => _mesa_VertexAttribs3dvNV
  loopback_VertexAttribs3fvNV => _mesa_VertexAttribs3fvNV
  loopback_VertexAttribs3svNV => _mesa_VertexAttribs3svNV
  loopback_VertexAttribs4dvNV => _mesa_VertexAttribs4dvNV
  loopback_VertexAttribs4fvNV => _mesa_VertexAttribs4fvNV
  loopback_VertexAttribs4svNV => _mesa_VertexAttribs4svNV
  loopback_VertexAttribs4ubvNV => _mesa_VertexAttribs4ubvNV

And changes the primary name assignment in the XML as follows:
  ActiveTextureARB => ActiveTexture
  AlphaFuncxOES => AlphaFuncx
  BeginConditionalRenderNV => BeginConditionalRender
  BeginQueryARB => BeginQuery
  BeginTransformFeedbackEXT => BeginTransformFeedback
  BindAttribLocationARB => BindAttribLocation
  BindBufferARB => BindBuffer
  BindBufferBaseEXT => BindBufferBase
  BindBufferRangeEXT => BindBufferRange
  BindFragDataLocationEXT => BindFragDataLocation
  BindFramebufferEXT => BindFramebuffer
  BindProgramNV => BindProgramARB
  BindRenderbufferEXT => BindRenderbuffer
  BlendEquationSeparateEXT => BlendEquationSeparate
  BlendFuncSeparateEXT => BlendFuncSeparate
  BlitFramebufferEXT => BlitFramebuffer
  BufferDataARB => BufferData
  BufferSubDataARB => BufferSubData
  CheckFramebufferStatusEXT => CheckFramebufferStatus
  ClampColorARB => ClampColor
  ClearColorxOES => ClearColorx
  ClearDepthxOES => ClearDepthx
  ClientActiveTextureARB => ClientActiveTexture
  ClipPlanefOES => ClipPlanef
  ClipPlanexOES => ClipPlanex
  Color4xOES => Color4x
  ColorMaskIndexedEXT => ColorMaski
  CompileShaderARB => CompileShader
  CompressedTexImage1DARB => CompressedTexImage1D
  CompressedTexImage2DARB => CompressedTexImage2D
  CompressedTexImage3DARB => CompressedTexImage3D
  CompressedTexSubImage1DARB => CompressedTexSubImage1D
  CompressedTexSubImage2DARB => CompressedTexSubImage2D
  CompressedTexSubImage3DARB => CompressedTexSubImage3D
  DeleteBuffersARB => DeleteBuffers
  DeleteFramebuffersEXT => DeleteFramebuffers
  DeleteProgramsNV => DeleteProgramsARB
  DeleteQueriesARB => DeleteQueries
  DeleteRenderbuffersEXT => DeleteRenderbuffers
  DeleteVertexArraysAPPLE => DeleteVertexArrays
  DepthRangexOES => DepthRangex
  DisableIndexedEXT => Disablei
  DisableVertexAttribArrayARB => DisableVertexAttribArray
  DrawBuffersARB => DrawBuffers
  EnableIndexedEXT => Enablei
  EnableVertexAttribArrayARB => EnableVertexAttribArray
  EndConditionalRenderNV => EndConditionalRender
  EndQueryARB => EndQuery
  EndTransformFeedbackEXT => EndTransformFeedback
  FogCoordPointerEXT => FogCoordPointer
  FogCoorddEXT => FogCoordd
  FogCoorddvEXT => FogCoorddv
  FogxOES => Fogx
  FogxvOES => Fogxv
  FramebufferRenderbufferEXT => FramebufferRenderbuffer
  FramebufferTexture1DEXT => FramebufferTexture1D
  FramebufferTexture2DEXT => FramebufferTexture2D
  FramebufferTexture3DEXT => FramebufferTexture3D
  FramebufferTextureLayerEXT => FramebufferTextureLayer
  FrustumfOES => Frustumf
  FrustumxOES => Frustumx
  GenBuffersARB => GenBuffers
  GenFramebuffersEXT => GenFramebuffers
  GenProgramsNV => GenProgramsARB
  GenQueriesARB => GenQueries
  GenRenderbuffersEXT => GenRenderbuffers
  GenerateMipmapEXT => GenerateMipmap
  GetActiveAttribARB => GetActiveAttrib
  GetActiveUniformARB => GetActiveUniform
  GetAttribLocationARB => GetAttribLocation
  GetBooleanIndexedvEXT => GetBooleani_v
  GetBufferParameterivARB => GetBufferParameteriv
  GetBufferPointervARB => GetBufferPointerv
  GetBufferSubDataARB => GetBufferSubData
  GetClipPlanefOES => GetClipPlanef
  GetClipPlanexOES => GetClipPlanex
  GetCompressedTexImageARB => GetCompressedTexImage
  GetFixedvOES => GetFixedv
  GetFragDataLocationEXT => GetFragDataLocation
  GetFramebufferAttachmentParameterivEXT => GetFramebufferAttachmentParameteriv
  GetIntegerIndexedvEXT => GetIntegeri_v
  GetLightxvOES => GetLightxv
  GetMaterialxvOES => GetMaterialxv
  GetQueryObjecti64vEXT => GetQueryObjecti64v
  GetQueryObjectivARB => GetQueryObjectiv
  GetQueryObjectui64vEXT => GetQueryObjectui64v
  GetQueryObjectuivARB => GetQueryObjectuiv
  GetQueryivARB => GetQueryiv
  GetRenderbufferParameterivEXT => GetRenderbufferParameteriv
  GetShaderSourceARB => GetShaderSource
  GetTexEnvxvOES => GetTexEnvxv
  GetTexParameterIivEXT => GetTexParameterIiv
  GetTexParameterIuivEXT => GetTexParameterIuiv
  GetTexParameterxvOES => GetTexParameterxv
  GetTransformFeedbackVaryingEXT => GetTransformFeedbackVarying
  GetUniformLocationARB => GetUniformLocation
  GetUniformfvARB => GetUniformfv
  GetUniformivARB => GetUniformiv
  GetUniformuivEXT => GetUniformuiv
  GetVertexAttribIivEXT => GetVertexAttribIiv
  GetVertexAttribIuivEXT => GetVertexAttribIuiv
  GetVertexAttribPointervNV => GetVertexAttribPointerv
  GetVertexAttribdvARB => GetVertexAttribdv
  GetVertexAttribfvARB => GetVertexAttribfv
  GetVertexAttribivARB => GetVertexAttribiv
  IsBufferARB => IsBuffer
  IsEnabledIndexedEXT => IsEnabledi
  IsFramebufferEXT => IsFramebuffer
  IsProgramNV => IsProgramARB
  IsQueryARB => IsQuery
  IsRenderbufferEXT => IsRenderbuffer
  IsVertexArrayAPPLE => IsVertexArray
  LightModelxOES => LightModelx
  LightModelxvOES => LightModelxv
  LightxOES => Lightx
  LightxvOES => Lightxv
  LineWidthxOES => LineWidthx
  LinkProgramARB => LinkProgram
  LoadMatrixxOES => LoadMatrixx
  LoadTransposeMatrixdARB => LoadTransposeMatrixd
  LoadTransposeMatrixfARB => LoadTransposeMatrixf
  MapBufferARB => MapBuffer
  MaterialxOES => Materialx
  MaterialxvOES => Materialxv
  MultMatrixxOES => MultMatrixx
  MultTransposeMatrixdARB => MultTransposeMatrixd
  MultTransposeMatrixfARB => MultTransposeMatrixf
  MultiDrawArraysEXT => MultiDrawArrays
  MultiTexCoord1dARB => MultiTexCoord1d
  MultiTexCoord1dvARB => MultiTexCoord1dv
  MultiTexCoord1iARB => MultiTexCoord1i
  MultiTexCoord1ivARB => MultiTexCoord1iv
  MultiTexCoord1sARB => MultiTexCoord1s
  MultiTexCoord1svARB => MultiTexCoord1sv
  MultiTexCoord2dARB => MultiTexCoord2d
  MultiTexCoord2dvARB => MultiTexCoord2dv
  MultiTexCoord2iARB => MultiTexCoord2i
  MultiTexCoord2ivARB => MultiTexCoord2iv
  MultiTexCoord2sARB => MultiTexCoord2s
  MultiTexCoord2svARB => MultiTexCoord2sv
  MultiTexCoord3dARB => MultiTexCoord3d
  MultiTexCoord3dvARB => MultiTexCoord3dv
  MultiTexCoord3iARB => MultiTexCoord3i
  MultiTexCoord3ivARB => MultiTexCoord3iv
  MultiTexCoord3sARB => MultiTexCoord3s
  MultiTexCoord3svARB => MultiTexCoord3sv
  MultiTexCoord4dARB => MultiTexCoord4d
  MultiTexCoord4dvARB => MultiTexCoord4dv
  MultiTexCoord4iARB => MultiTexCoord4i
  MultiTexCoord4ivARB => MultiTexCoord4iv
  MultiTexCoord4sARB => MultiTexCoord4s
  MultiTexCoord4svARB => MultiTexCoord4sv
  MultiTexCoord4xOES => MultiTexCoord4x
  Normal3xOES => Normal3x
  OrthofOES => Orthof
  OrthoxOES => Orthox
  PointParameterfEXT => PointParameterf
  PointParameterfvEXT => PointParameterfv
  PointParameteriNV => PointParameteri
  PointParameterivNV => PointParameteriv
  PointParameterxOES => PointParameterx
  PointParameterxvOES => PointParameterxv
  PointSizexOES => PointSizex
  PolygonOffsetxOES => PolygonOffsetx
  PrimitiveRestartIndexNV => PrimitiveRestartIndex
  ProvokingVertexEXT => ProvokingVertex
  RenderbufferStorageEXT => RenderbufferStorage
  RotatexOES => Rotatex
  SampleCoverageARB => SampleCoverage
  SampleCoveragexOES => SampleCoveragex
  ScalexOES => Scalex
  SecondaryColor3bEXT => SecondaryColor3b
  SecondaryColor3bvEXT => SecondaryColor3bv
  SecondaryColor3dEXT => SecondaryColor3d
  SecondaryColor3dvEXT => SecondaryColor3dv
  SecondaryColor3iEXT => SecondaryColor3i
  SecondaryColor3ivEXT => SecondaryColor3iv
  SecondaryColor3sEXT => SecondaryColor3s
  SecondaryColor3svEXT => SecondaryColor3sv
  SecondaryColor3ubEXT => SecondaryColor3ub
  SecondaryColor3ubvEXT => SecondaryColor3ubv
  SecondaryColor3uiEXT => SecondaryColor3ui
  SecondaryColor3uivEXT => SecondaryColor3uiv
  SecondaryColor3usEXT => SecondaryColor3us
  SecondaryColor3usvEXT => SecondaryColor3usv
  SecondaryColorPointerEXT => SecondaryColorPointer
  ShaderSourceARB => ShaderSource
  TexBufferARB => TexBuffer
  TexEnvxOES => TexEnvx
  TexEnvxvOES => TexEnvxv
  TexParameterIivEXT => TexParameterIiv
  TexParameterIuivEXT => TexParameterIuiv
  TexParameterxOES => TexParameterx
  TexParameterxvOES => TexParameterxv
  TransformFeedbackVaryingsEXT => TransformFeedbackVaryings
  TranslatexOES => Translatex
  Uniform1fARB => Uniform1f
  Uniform1fvARB => Uniform1fv
  Uniform1iARB => Uniform1i
  Uniform1ivARB => Uniform1iv
  Uniform1uiEXT => Uniform1ui
  Uniform1uivEXT => Uniform1uiv
  Uniform2fARB => Uniform2f
  Uniform2fvARB => Uniform2fv
  Uniform2iARB => Uniform2i
  Uniform2ivARB => Uniform2iv
  Uniform2uiEXT => Uniform2ui
  Uniform2uivEXT => Uniform2uiv
  Uniform3fARB => Uniform3f
  Uniform3fvARB => Uniform3fv
  Uniform3iARB => Uniform3i
  Uniform3ivARB => Uniform3iv
  Uniform3uiEXT => Uniform3ui
  Uniform3uivEXT => Uniform3uiv
  Uniform4fARB => Uniform4f
  Uniform4fvARB => Uniform4fv
  Uniform4iARB => Uniform4i
  Uniform4ivARB => Uniform4iv
  Uniform4uiEXT => Uniform4ui
  Uniform4uivEXT => Uniform4uiv
  UniformMatrix2fvARB => UniformMatrix2fv
  UniformMatrix3fvARB => UniformMatrix3fv
  UniformMatrix4fvARB => UniformMatrix4fv
  UnmapBufferARB => UnmapBuffer
  UseProgramObjectARB => UseProgram
  ValidateProgramARB => ValidateProgram
  VertexAttrib1dARB => VertexAttrib1d
  VertexAttrib1dvARB => VertexAttrib1dv
  VertexAttrib1sARB => VertexAttrib1s
  VertexAttrib1svARB => VertexAttrib1sv
  VertexAttrib2dARB => VertexAttrib2d
  VertexAttrib2dvARB => VertexAttrib2dv
  VertexAttrib2sARB => VertexAttrib2s
  VertexAttrib2svARB => VertexAttrib2sv
  VertexAttrib3dARB => VertexAttrib3d
  VertexAttrib3dvARB => VertexAttrib3dv
  VertexAttrib3sARB => VertexAttrib3s
  VertexAttrib3svARB => VertexAttrib3sv
  VertexAttrib4NbvARB => VertexAttrib4Nbv
  VertexAttrib4NivARB => VertexAttrib4Niv
  VertexAttrib4NsvARB => VertexAttrib4Nsv
  VertexAttrib4NubARB => VertexAttrib4Nub
  VertexAttrib4NubvARB => VertexAttrib4Nubv
  VertexAttrib4NuivARB => VertexAttrib4Nuiv
  VertexAttrib4NusvARB => VertexAttrib4Nusv
  VertexAttrib4bvARB => VertexAttrib4bv
  VertexAttrib4dARB => VertexAttrib4d
  VertexAttrib4dvARB => VertexAttrib4dv
  VertexAttrib4ivARB => VertexAttrib4iv
  VertexAttrib4sARB => VertexAttrib4s
  VertexAttrib4svARB => VertexAttrib4sv
  VertexAttrib4ubvARB => VertexAttrib4ubv
  VertexAttrib4uivARB => VertexAttrib4uiv
  VertexAttrib4usvARB => VertexAttrib4usv
  VertexAttribDivisorARB => VertexAttribDivisor
  VertexAttribI1ivEXT => VertexAttribI1iv
  VertexAttribI1uivEXT => VertexAttribI1uiv
  VertexAttribI4bvEXT => VertexAttribI4bv
  VertexAttribI4svEXT => VertexAttribI4sv
  VertexAttribI4ubvEXT => VertexAttribI4ubv
  VertexAttribI4usvEXT => VertexAttribI4usv
  VertexAttribIPointerEXT => VertexAttribIPointer
  VertexAttribPointerARB => VertexAttribPointer
  WindowPos2dMESA => WindowPos2d
  WindowPos2dvMESA => WindowPos2dv
  WindowPos2fMESA => WindowPos2f
  WindowPos2fvMESA => WindowPos2fv
  WindowPos2iMESA => WindowPos2i
  WindowPos2ivMESA => WindowPos2iv
  WindowPos2sMESA => WindowPos2s
  WindowPos2svMESA => WindowPos2sv
  WindowPos3dMESA => WindowPos3d
  WindowPos3dvMESA => WindowPos3dv
  WindowPos3fMESA => WindowPos3f
  WindowPos3fvMESA => WindowPos3fv
  WindowPos3iMESA => WindowPos3i
  WindowPos3ivMESA => WindowPos3iv
  WindowPos3sMESA => WindowPos3s
  WindowPos3svMESA => WindowPos3sv

Acked-by: Brian Paul <brianp@vmware.com>
2012-11-12 10:53:57 -08:00
Eric Anholt
ccbfe3dde9 mesa: Use "non-gen name" more consistently as an error message in GL core.
I used this to help verify that my test was actually testing the paths I
wanted to.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-04 12:28:46 -08:00
Eric Anholt
4f9d351ef1 mesa: Remove support for NV_vertex_program's special attributes aliasing
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-10-15 11:53:23 -07:00
Oliver McFadden
d09428c9cc mesa: remove FEATURE_point_size_array define.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-09-15 12:57:07 +03:00
Eric Anholt
7d8d1c7819 mesa: Fix VAO deletion on GL 3.1 core.
We were calling through a dispatch table entry that was NULL, since the apple
variant is only on legacy desktop.  Just call the function we mean instead of
indirecting through the dispatch.
2012-08-29 15:09:36 -07:00
Brian Paul
8459f4a63a mesa: make _mesa_reference_array_object() an inline function
As we do for texture objects, buffer objects, etc.
2012-06-27 07:50:57 -06:00
Brian Paul
b0e048f0b9 mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
The field wasn't actually used before and it's not used now either.
But this is a more logical place for it and will hopefully allow
doing smarter draw/array validation (per array object) in the future.

Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2012-04-20 07:32:33 -06:00
Ian Romanick
e06b1c65bc mesa: Set the gl_array_object::ARBsemantics flag at the right time
With 0963990 the flag was only set when Bind created the object.  In
all cases where ::ARBsemantics could be true, this path never
happened.  Instead, add a _Used flag to track whether a VAO has ever
been bound.  On the first Bind, set the _Used flag, and set the
ARBsemantics flag to the correct value.

NOTE: This is a candidate for release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45423
2012-02-02 10:07:14 -07:00
Ian Romanick
0963990153 mesa: Rename gl_array_object::VBOonly to ::ARBsemantics
There are more differences between Apple and ARB than just requiring
that all arrays be stored in VBOs.  Additional uses will be added in
following commits.

Also, set the flag at Bind time instead of Gen time.  The ARB_vao spec
specifies that behavior.

NOTE: This is a candidate for release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-24 12:31:04 -08:00
Mathias Fröhlich
7a1e941ebe mesa: Fix and speedup gl_array_object::_MaxElement computation.
Use a bitmask approach to compute gl_array_object::_MaxElement.
To make this work correctly depending on the shader type actually used,
make use of the newly introduced typed bitmask getters.
With this change I gain about 5% draw time on some osgviewer examples.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-20 07:24:20 +01:00
Brian Paul
9a548c27aa mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
Call ffs() and ffsll() everywhere.  Define our own ffs(), ffsll()
functions when the platform doesn't have them.

v2: remove #ifdef _WIN32, __IBMC__, __IBMCPP_ tests inside ffs()
implementation.  The #else clause was recursive.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Alexander von Gluck <kallisti5@unixzen.com>
2012-01-12 07:30:58 -07:00
Mathias Fröhlich
1ef3a94536 mesa: Remove remaining FEATURE_ARB_vertex_buffer_object guards.
Since commit 82b9661894 and
34eae1c72a vbo support
is mandatory for all drivers. So, remove the remaining
FEATURE_ARB_vertex_buffer_object guards.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2011-12-28 11:05:13 +01:00
Mathias Fröhlich
762c9766c9 mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Replace the distinct struct gl_client_array members in gl_array_object by
an array of gl_client_arrays indexed by VERT_ATTRIB_*.
Renumber the vertex attributes slightly to keep the old semantics of the
distinct array members. Make use of the upper 32 bits in VERT_BIT_*.
Update all occurances of the distinct struct members with the array
equivalents.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-29 06:37:19 +01:00
Mathias Fröhlich
104b81def4 mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*
Consolidate the two distinct set of flags to use VERT_BIT_*.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-29 06:35:44 +01:00
Yuanhan Liu
a0a5bd4bb3 mesa: move ElementArrayBufferObj to gl_array_object
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.

So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.

This would fix most of(3 left) intel oglc vao test fail

NOTE: this is a candidate for the 7.11 branch.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-11-29 09:48:50 +08:00
Paul Berry
8f84c237b3 mesa: Set the "Integer" field of gl_client_array properly.
This patch ensures that gl_client_array::Integer is properly set to
GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
and to GL_FALSE for vertex attributes specified using
glVertexAttribPointer, so that the vertex attributes can be
interpreted properly by driver back-ends.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-02 09:29:35 -07:00