Currently, ir_call can be used as either a statement (for void
functions) or a value (for non-void functions). This is rather awkward,
as it's the only class that can be used in both forms.
A number of places use ir_call::get_error_instruction() to construct a
generic value of error_type. If ir_call is to become a statement, it
can no longer serve this purpose.
Unfortunately, none of our classes are particularly well suited for
this, and creating a new one would be rather aggrandizing. So, this
patch introduces ir_rvalue::error_value(), a static method that creates
an instance of the base class, ir_rvalue. This has the nice property
that you can't accidentally try and access uninitialized fields (as it
doesn't have any). The downside is that the base class is no longer
abstract.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
These are effectively doing type->get_base_type()->base_type, which is
equivalent to type->base_type. Just use that, as it's simpler.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Having a few of these includes or forward declarations inside the
'extern "C"' block can cause problems later. Specifically, it
prevents C++ linkage functions from being added to ir_to_mesa.h and
makes G++ angry if 'struct foo' is seen both inside and outside an
'extern "C"'.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.
Signed-off-by: Brian Paul <brianp@vmware.com>
Since GLSL IR allows multiple ir_variables to share the same name, we
need to generate unique names when printing the IR. Previously, we
always used %s@%p, appending the ir_variable's memory address.
While this worked, it had two drawbacks:
- When there aren't duplicates, the extra "@0x669a3e88" is useless
and makes the code harder to read.
- Real duplicates were hard to tell apart:
channel_expressions@0x6699e3c8 vs. channel_expressions@0x6699ddd8
We now append @2, @3, @4, and so on, but only where necessary to
distinguish duplicates. Since we only do this at print time, any
performance impact is irrelevant.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
This is necessary for GLSL 1.30+ shadow sampling functions, which return
a single float rather than splatting the value to a vec4 based on
GL_DEPTH_TEXTURE_MODE.
Standard library functions in C++ are in the std namespace. When using
C++-style header files for the standard library, some compilers, such as
Sun Studio, provide symbols only for the std namespace and not for the
global namespace.
This patch adds using statements for standard library functions. Another
option could have been to prepend standard library function calls with
'std::'.
This patch fixes several compilation errors with Sun Studio.
This annotation is for an "in" function parameter for which it is only legal
to pass constant expressions. The only known example of this, currently,
is the textureOffset functions.
This should never be used for globals.
Having these as actual integer values makes it difficult to implement
the texture*Offset built-in functions, since the offset is actually a
function parameter (which doesn't have a constant value).
The original rationale was that some hardware needs these offset baked
into the instruction opcode. However, at least i965 should be able to
support non-constant offsets. Others should be able to rely on inlining
and constant propagation.
Since the introduction of ir_var_system_value, system variables would be
printed as "temporary" and temporaries would result in out-of-bounds
array access, showing up as garbage in printed IR.
This effectively reverts b6f15869b3.
In desktop GLSL, defining a function with the same name as a built-in
hides that built-in function completely, so there would never be
built-in and user function signatures in the same ir_function.
However, in GLSL ES, overloading built-ins is allowed, and does not
hide the built-in signatures - so we're back to needing this.
Replace swizzles on the LHS with additional swizzles on the RHS and a
write mask in the assignment instruction. As part of this add
ir_assignment::set_lhs. Ideally we'd make ir_assignment::lhs private
to prevent erroneous writes, but that would require a lot of code
butchery at this point.
Add ir_assignment constructor that takes an explicit write mask. This
is required for ir_assignment::clone, but it can also be used in other
places. Without this, ir_assignment clones lose their write masks,
and incorrect IR is generated in optimization passes.
Add ir_assignment::whole_variable_written method. This method gets
the variable on the LHS if the whole variable is written or NULL
otherwise. This is different from
ir->lhs->whole_variable_referenced() because the latter has no
knowledge of the write mask stored in the ir_assignment.
Gut all code from ir_to_mesa that handled swizzles on the LHS of
assignments. There is probably some other refactoring that could be
done here, but that can be left for another day.
Variables with mode ir_var_temporary were causing an out of bounds array
access and filling my screen with rubbish. I'm not sure if "temporary"
is the right thing to print.