In commit af38ef907, I added a "fix" to color outputs not being assigned
correctly when sample mask was being output. This was totally wrong --
the color indices (i.e. "si" values) were the ones that were wrong. Undo
that hunk.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Commit c5d822dad9 added support for sample mask incorrectly. It became
treated as a color output, and messed up the color output indices.
Revert the hunk that did that, and add explicit support just like for
depth/stencil writes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
We had a handful of cases where we'd used brw_imm_*() to generate an
immediate, rather than fs_reg(). We shouldn't do that but we shouldn't
limit scheduling flexibility on account of immediate arguments either.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Using brw_imm_* creates a source with file=HW_REG, and the scheduler
inserts barrier dependencies when it sees HW_REG. None of these are
hardware-registers in the sense that they're special and scheduling
shouldn't touch them. A few of the modified cases already have HW_REGs
for other sources, so it won't allow extra flexibility in some cases.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Leave only the gl/glx and mangled gl symbols.
XMesa* was never an official interface and the only
user of it was mesa-demos, while they were still in
the same repo as mesa.
v2: Conditionally use the version-script.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
In the presence of LLVM the final library exports every symbol from
the llvm namespace. Resolve this by using a version script (w/o the
version/name tag).
Considering that there are only ~35 symbols, explicitly list them
to minimize the chances of rogue symbols sneaking in.
v2: Conditionally include the version-script.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
The symbol was added with commit 45e2b51c853(DRI2/GLX: check for
vblank_mode in DRI2 GLX code) but was never used as such according
to git log.
Possibly it was marked as public due to confusion with
__driConfigOptions which was used for dri1 drivers.
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Without this, I get linking failures (static linking).
The static linking is sort of required for me, because otherwise Steam and
applications using the Steam runtime regularily fail because my LLVM was
compiled and linked against a newer libgcc_s, libstdc++, etc. and uses
features from those newer versions. And instead of Steam just not
starting, my X starts crashing, whenever libGL fails to load a (32 bit)
driver.
Since I hate crashes of X and I don't think Valve/Steam will behave like
a proper distribution soon (rebuilds versus current Debian Testing, since
they base their Steam OS off that), I need a radeonsi which carries its
own LLVM within and doesn't care about what the runtime sets. This means
linking Mesa statically.
v1 → v2: Move logic to configure.ac
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
The profiles are present depending on the defines at build time.
Drop the extra functions and feed the defines directly into the
state-tracker at build time.
v2: Drop unused variable i.
Acked-by: Chia-I Wu <olvaffe@gmail.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
... rather than the one defined in our internal interface (dri_interface.h)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
If we make ann_count non-zero, annotation_finalize() won't bail.
Not modifying it seems to make the code more clear than would modifying
annotation_finalize().
This reverts commit a6860100b8.
Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.
Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77707
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This reverts commit 2dfbbeca50 with the
comment about MAC and implicit accumulator removed.
Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.
Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77703
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Note the weirdness with src1 subregs. The compacted immediate fields are
uncompacted to bits [127:96] and the high five bits of the subreg
mapping maps to bits [100:96].
Number of compacted instructions: 790085 -> 817752 (3.50%)
Reviewed-by: Eric Anholt <eric@anholt.net>
Also perform arithmetic on char* rather than void* since the latter is a
GNU C extension not available in C++.
Reviewed-by: Eric Anholt <eric@anholt.net>
That we were comparing its return value with offsets should have been a
clue. :)
Make it take a void *store in preparation for making the function useful
elsewhere.
Reviewed-by: Eric Anholt <eric@anholt.net>
... to tell us whether it emitted any code. Will be used to determine
whether we need to skip an annotation for it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Will be used to print disassembly after jump targets are set and
instructions are compacted, while still retaining higher-level IR
annotations and basic block information.
An array of 'struct annotation' will live along side the generated
assembly. The generators will populate the array with their IR
annotations, and basic block pointers if the instructions began or ended
a basic block pointer.
We'll then update the instruction offset when we compact instructions
and then using the annotations print the disassembly.
Reviewed-by: Eric Anholt <eric@anholt.net>
The DO instruction doesn't exist on Gen6+. Since before this commit, DO
always ended a basic block, if it also happened to start one (e.g., a
while loop inside an if statement) the block containing only the DO
would actually contain no hardware instructions.
Pre-Gen6's WHILE instructions jumps to the instruction following the DO,
so strictly speaking we won't be modeling that properly, but I claim
there is actually no functional difference.
This will simplify an upcoming change where we want to mark the first
hardware instruction in the loop as beginning a block, and the last
instruction before the loop as ending one.
Reviewed-by: Eric Anholt <eric@anholt.net>