New intrinsics are added for global invocation IDs and work group IDs to
deal with offsets in both. The only one of these that needs a system value
is global invocation offset, for CL's get_global_offset().
Note that CL requires very large work group sizes, so these intrinsics
are modified to be able to use 64bit values, for 64bit SPIR-V.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
These are safe to call on either structured or unstructured NIR but
don't provide the nice ordering guarantees of nir_foreach_block and
friends. While we're here, we use them for a very small selection of
passes which are known to be safe for unstructured control-flow. The
most important such pass is nir_dominance which is required for
structurizing.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables. This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all. On the other hand, it makes a lot of things
like validation, printing, etc. way simpler. Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists. We only have to deal with that if moving them from the shader to
a nir_function_impl.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
We also add a new list iterator which takes a modes bitfield and
automatically figures out which list to use. In the future, this
iterator will work for multiple modes but today it assumes a single mode
thanks to the behavior of nir_variable_list_for_mode. This also doesn't
work for function_temp variables.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
Previously all nir_intrinsic_load_uniform that were used as sources were
considered to be dynamically_uniform but when offsets of load_uniform
are indirect it can not be determined.
This fixes artefacts in Google Maps 3D view in V3D.
Fixes: 886d46b089 ("nir: Add a function to determine if a source is dynamically uniform")
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5587>
This will be useful as a deterministic identifier/index for the variable.
v2: fix comment style
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
This commit fixes the following warning:
../src/compiler/nir/nir.c:1827:1: warning: ‘dest_is_ssa’ defined but not used [-Wunused-function]
1827 | dest_is_ssa(nir_dest *dest, void *_state)
| ^~~~~~~~~~~
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This better matches all the other atomic intrinsics such as those for
SSBOs and shared variables where the sign is part of the intrinsic
opcode. Both generators (GLSL and SPIR-V) know the sign from the type
of the image variable or handle. In SPIR-V, signed min/max are separate
opcodes from unsigned.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
v3d's NIR txf_ms lowering wants to swizzle around the input coordinates in
NIR, but doesn't generate a new txf_ms instructions as replacement. It's
pretty easy to allow that in nir_shader_lower_instructions, and it may be
common in lowering passes.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
gl_PointCoord handling needs some special bits set in lima/ppir code
generation. Treating gl_PointCoord as a system value makes it easier
to distinguish from a regular varying.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Now that we have the nir_const_value_as_* helpers, every one of these
functions is effectively the same except for the suffix they use so we
can easily define them with a repeated macro. This also means that
they're inline and the fact that the nir_src is being passed by-value
should no longer really hurt anything.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This is nice to have with radeonsi, where color varyings are handled
specially to avoid recompiles.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We were completely ignoring these before, except for putting them on
variables. While we're here, don't set access qualifiers when converting
to bindless since glsl_to_nir will already have set a more accurate
qualifier that includes any qualifiers on struct members that are
dereferenced.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
v2: remove & operator in a couple of memsets
add some memsets
v3: fixup lima
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
v2: handle atomics as well
make use of nir_rewrite_image_intrinsic
v3: remove call to nir_remove_dead_derefs
v4: (Timothy Arceri) dont actually call lowering yet
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v3)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We have a pass to lower global registers to locals and many drivers
dutifully call it. However, no one ever creates a global register ever
so it's all dead code. It's time we bury it.
Acked-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
All we ever do is initialize it to zero, clone it, print it, and
validate it. No one ever sets or uses it.
Acked-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will allow us to make use of the selection control support in
spirv and the GL support provided by EXT_control_flow_attributes.
Note this only supports if-statements as we dont support switches
in NIR.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108841
Values inside the offsets parameter of textureGatherOffsets are required to be
constants in the range of [GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET].
As this range is never outside [-32, 31] for all existing drivers inside mesa,
we can simply store the offsets as a int8_t[4][2] array inside nir_tex_instr.
Right now only Nvidia hardware supports this in hardware, so we can turn this
on inside Nouveau for the NIR path as it is already enabled with the TGSI one.
v2: use memcpy instead of for loops
add missing bits to nir_instr_set
don't show offsets if they are all 0
v3: default offsets aren't all 0
v4: rename offsets -> tg4_offsets
rename nir_tex_instr_has_explicit_offsets -> nir_tex_instr_has_explicit_tg4_offsets
Signed-off-by: Karol Herbst <kherbst@redhat.com>
This reverts commit db57db5317. When
building IR, nothing is really immutable and, since C has no concept of
constness propagating beyond the first pointer, we have to be vary
careful with how we use it. To just throw const into a function like
this is a lie.
Instead, we should just drop the unneeded const in spirv_to_nir which
this commit does along with the revert.