Since SSBOs can be written by other GPU threads, copy propagating a read
can cause the value to magically change. SSBO reads are also very
expensive, so doing it twice will be slower.
Haswell, Broadwell, and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14399120 -> 14399119 (<.01%)
instructions in affected programs: 684 -> 683 (-0.15%)
helped: 1
HURT: 0
total cycles in shared programs: 532978931 -> 532973113 (<.01%)
cycles in affected programs: 530484 -> 524666 (-1.10%)
helped: 1
HURT: 0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106774
This seems to have been missed in the move from autotools
This fixes the following build issue:
../src/gallium/auxiliary/vl/vl_winsys_dri.c:34:10: fatal error: X11/Xlib-xcb.h: No such file or directory
#include <X11/Xlib-xcb.h>
^~~~~~~~~~~~~~~~
Fixes: b1b65397d0
("meson: Build gallium auxiliary")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
On GFX8+, there is a bug that affects TC-compatible depth surfaces
when the ZRange is not reset after LateZ kills pixels.
The workaround is to always set DB_Z_INFO.ZRANGE_PRECISION to match
the last fast clear value. Because the value is set to 1 by default,
we only need to update it when clearing Z to 0.0.
We also need to set the depth clear regs and to update
ZRANGE_PRECISION when initializing a TC-compat depth image to 0.
Original patch from James Legg.
This fixes random CTS fails with
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105396
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If the application asks for the maximum number of fragment input
components (128), use all of them plus some builtins that are
passed in the VUE, then we exceed the maximum number of used VUE
slots (32) and we break one assert that checks this limit.
Also, with separate shader objects, we add CLIP_DIST0, CLIP_DIST1
builtins in brw_compute_vue_map() because we don't know if
gl_ClipDistance is going to be read/write by an adjacent stage.
Fixes VK-GL-CTS CL#2569.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
They have a different frequency of updates and don't change when scissors
change.
I think this even fixes something in si_update_vs_viewport_state.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This should add all the pieces to enable tess shaders on virgl.
v2: fixup transform to handle tess and strip out precise.
set default for max patch varyings to work around issue when
tess gets enabled from v1 caps but v2 caps aren't in place. (Elie)
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
GLSL 4.60 offically added this but games and older CTS suites actually
had shaders that did this, we may as well enable it everywhere.
Adding stable because it appears apps in the wild do this.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Commit 54ba73ef10 (configure.ac/meson.build: Fix -latomic test) fixed
some checks for -latomic, and then commit 54bbe600ec (configure.ac:
rework -latomic check) further extended the fixes in configure.ac but
not in Meson. This commit extends those fixes to the Meson tests.
Fixes: 54bbe600ec (configure.ac: rework -latomic check)
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
meson 0.43 gained support for optional modules, which clover wold like
to use. Since we require 0.44.1 now we can rely on them being available
for clover.
compile tested only.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: - Use -mpower8-vector in compiler test for altivec
- rename altivec option to power8
- reword power8 option description to be more clear, originally I
had made it a boolean, but replaced it with an auto option.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes to avoid building error after change in image->planes[] structure,
{bo,bo_offset} has to be replaced by address.{bo,offset}
and update is needed also in the assert() for debug builds.
external/mesa/src/intel/vulkan/anv_android.c:188:21:
error: no member named 'bo' in 'struct anv_image::(anonymous at external/mesa/src/intel/vulkan/anv_private.h:2647:4)'
image->planes[0].bo = bo;
~~~~~~~~~~~~~~~~ ^
1 error generated.
Fixes: bf34ef16ac ("anv: Use an address for each anv_image plane")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Changes to avoid building error:
external/mesa/src/intel/vulkan/anv_android.c:131:72:
error: too few arguments to function call, expected 5, have 4
result = anv_bo_cache_import(device, &device->bo_cache, dma_buf, &bo);
~~~~~~~~~~~~~~~~~~~ ^
1 error generated.
(v2) Set the correct bo_flags based on support of 48bit addresses and soft-pin
Fixes: b0d50247a7 ("anv/allocator: Set the BO flags in bo_cache_alloc/import")
Fixes: e7d0378bd9 ("anv: Soft-pin client-allocated memory")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were enabling undefined memory checking for genxml values based on
Valgrind being installed at build time, even for release builds. This
generates piles and piles of assembly whenever you touch genxml.
With gcc 7.3.1 and -O3 and -march=native on a Kabylake with Valgrind
installed at build time:
text data bss dec hex filename
5978385 262884 13488 6254757 5f70a5 libvulkan_intel.so
3799377 262884 13488 4075749 3e30e5 libvulkan_intel.so
That's a 36% reduction in text size.
Fixes: 047ed02723 (vk/emit: Use valgrind to validate every packed field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now that we're using GitLab, let's take advantage of the "landing page"
README feature with some minimal information, mostly to point people to
the right resources.
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
v2: intel_miptree_release() already takes care of the planes, no need
to hand-code the loop (Lionel)
Coverity ID: 1436909
Fixes: 3352f2d746 "i965: Create multiple miptrees for planar YUV images"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
At least for PIPE_BUFFER, we could get the resource used as (for
example) R32F imageBuffer. So using cpp=1 from the rsc is wrong.
Signed-off-by: Rob Clark <robdclark@gmail.com>
In some cases we get plain tex opcodes (but w/ a lod argument).. in this
case always use the saml instruction.
Signed-off-by: Rob Clark <robdclark@gmail.com>