OUT_OF_MEMORY is the only valid error code from this function, but this
error is more of a "things went horribly wrong, you can't talk to the GPU"
case. Set the device to be in error.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7224>
../src/freedreno/decode/cffdec.c: In function ‘reg_disasm_gpuaddr’:
../src/freedreno/decode/cffdec.c:404:29: error: ‘sprintf’ writing a
terminating nul past the end of the destination [-Werror=format-overflow=]
404 | sprintf(filename, "%04d.%s", n++, ext);
../src/freedreno/decode/cffdec.c:404:3: note: ‘sprintf’ output between
9 and 16 bytes into a destination of size 8
404 | sprintf(filename, "%04d.%s", n++, ext);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7224>
Clover uses very specific sizes and alignments for images and samplers
to pass various bits of data. We need to add a new size/align helper
for inputs which matches the standard CL size/align for most types but
also has the right size/align for images and samplers.
v2 (Karol): use sizeof(cl_mem) instead of 8 to fix 32 bit runtimes.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7069>
Now that we have the HDC, using the data cache for UBO pulls seems to
help things quite a bit:
GTA V DXVK 104.0%
Talos Principle GL 102.8%
Rise of Tomb Raider VK 102.8%
Dark Souls 3 DXVK 101.4%
Witcher3 DXVK 101.3%
Bioshock Infinite GL 100.5%
Doom 2016 VK 97.7%
Doom is a bit of a loss but it helps enough other stuff, it's probably
worth the hit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7230>
Both commits add nir_to_tgsi.c to a different variable, causing a
build-time error when compiling in an AOSP tree:
build/make/core/binary.mk:970: error: overriding commands for target `..../obj/STATIC_LIBRARIES/libmesa_gallium_intermediates/nir/nir_to_tgsi.o', previously defined at build/make/core/binary.mk:970
Move all sources into NIR_SOURCES to resolve this issue.
Fixes: d0f8fe5909 ("softpipe: Switch to using NIR as the shader format from mesa/st.")
Fixes: 34cc6a804e ("gallium: Add a nir-to-TGSI pass.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7237>
This causes our TGSI to use far more temps, since NTT is currently not
releasing temps from registers. On the other hand, this interpreter is
already spectacularly slow, and if we wanted to go fast we should probably
write a scalar NIR intrepeter.
For now, using NTT means that we test that codepath in preparation for
switching TGSI-consuming HW drivers over, so that we can eventually
garbage collect st_glsl_to_tgsi.
As this is a major restructuring, there are some impacts on piglit:
- Several tests start assert failing about 64-bit NIR registers for temp
arrays not getting split to vec2s:
- fs-frexp-dvec4-variable-index.shader_test
- arb_gpu_shader_fp64/uniform_buffers/{vs,fs,gs}-array-copy.shader_test
- arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test
- dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger
starts crashing depending on various bits of state (previous tests run
before it, presence of valgrind, presence of glib's memcheck). Doesn't
seem really NTT-specific, added to flakes list with other GS flakes.
- Almost 200 fp64/int64-related tests start passing, mostly around i/o loayout.
shader-db:
total instructions in shared programs: 3492656 -> 3081674 (-11.77%)
total loops in shared programs: 1418 -> 1387 (-2.19%)
total temps in shared programs: 340041 -> 615527 (81.02%)
total const in shared programs: 3158970 -> 1528630 (-51.61%)
total imm in shared programs: 117586 -> 101349 (-13.81%)
Total CPU time (seconds): 430.36 -> 900.94 (109.35%)
FPS results:
glmark2 texture +7.32484% +/- 3.76528% (n=10)
glmark2 desktop:effect=shadow +20% +/- 0% (n=10)
glmark2 shadow +6.49351% +/- 3.65335% (n=7)
glmark2 conditionals +18.75% +/- 2.74658% (n=9)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
The goal is to replace glsl_to_tgsi.cpp and its supporting code (~10k
LOC). This code ends up being smaller because NIR has many lowering
passes that help it map better to TGSI than GLSL IR does.
As a benefit, this brings NIR optimizations to TGSI-only drivers.
Many of the softpipe shaders I've looked at end up being significantly
shorter. Some potentially relevant changes to TGSI consumers:
- All immediates are now UINT typed. This means they're less legible
in printouts, but means that they get deduplicated better (no more
multiple copies of 0x0!)
- Sampler views are not currently declared.
- nir_registers don't have their live ranges tracked, so TGSI temp usage
may go up with a lot of control flow.
- nir_lower_vec_to_mov naively inserts movs instead of trying to coalesce
the movs with the generators of the ssa values, sometimes increasing
instruction count.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
live_index had two things going on: 0 meant the instr was an undef and
always dead, and otherwise ssa defs had increasing numbers by instruction
order. We already have a field in the instruction for storing instruction
order, and ssa defs don't need that number to be contiguous (if you want a
compact per-ssa-def number, use ssa->index after reindexing).
We don't use ssa->index for this, because reindexing those would change
nir_print, and that would be rude to people trying to track what's
happening in optimization passes.
This openend up a hole in nir_ssa_def, so we move nir_ssa_def->index
toward the end to shrink the struct from 64 bytes to 56.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
I wasted a bunch of time today tracking down a spurious test results
change due to a driver invoking UB by running tests where NIR validation
had failed (instruction reading from components beyond vector size). If
we need to shrink our coverage to get runtimes down, it will still be
better to be catching validation errors in CI.
To keep the test jobs runtime under 10 minutes, I've split a530's gles2 to
two different jobs.
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7203>
This has several advantages:
- it generates roughly the same NIR for both compiler backends
(this might help for debugging purposes)
- it might allow to move around some NIR pass to improve compile time
- it might help for RadeonSI support
- it improves fossils-db stats for RADV/LLVM (this shouldn't matter
much but it's a win for free)
fossil-db (Navi/LLVM):
Totals from 80732 (59.18% of 136420) affected shaders:
SGPRs: 5390036 -> 5382843 (-0.13%); split: -3.38%, +3.24%
VGPRs: 3910932 -> 3890320 (-0.53%); split: -2.38%, +1.85%
SpillSGPRs: 319212 -> 283149 (-11.30%); split: -17.69%, +6.39%
SpillVGPRs: 14668 -> 14324 (-2.35%); split: -7.53%, +5.18%
CodeSize: 265360860 -> 267572132 (+0.83%); split: -0.47%, +1.30%
Scratch: 5338112 -> 6134784 (+14.92%); split: -2.65%, +17.57%
MaxWaves: 1077230 -> 1086902 (+0.90%); split: +2.79%, -1.90%
No fossils-db changes on RADV/ACO.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7077>