Caio Marcelo de Oliveira Filho
e5bb4b1ee8
spirv: Memory semantics is optional for OpControlBarrier
...
Fixes: 3ed2123d77
("spirv: Use scoped barriers for SpvOpControlBarrier")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com >
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365 >
2020-06-08 15:49:24 +00:00
Caio Marcelo de Oliveira Filho
b7a3821a5c
nir: Fix printing execution scope of a scoped barrier
...
Fixes: 345b5847b4
("nir: Replace the scoped_memory barrier by a scoped_barrier")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com >
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5365 >
2020-06-08 15:49:24 +00:00
Danylo Piliaiev
9f1cf0e491
glsl: inline functions with unsupported return type before converting to nir
...
glsl_to_nir doesn't expect non-vector/scalar return types in functions.
Fixes: 7e60d5a501
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3058
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3060
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com >
Tested-by: Witold Baryluk <witold.baryluk@gmail.com >
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com >
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5333 >
2020-06-08 15:01:50 +00:00
Samuel Pitoiset
86f21e4eba
nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
...
Make sure to propagate the NON_UNIFORM access for UBO loads, so
that non-uniform loads are correctly lowered.
Cc: <mesa-stable@lists.freedesktop.org >
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5311 >
2020-06-08 07:35:43 +00:00
Arcady Goldmints-Orlov
b38d3cdcea
nir/spirv/glsl450: increase asin(x) precision
...
asin(x) is now implemented using a piecewise approximation, which
improves the precision for |x| < 0.5
Previously, we were using a polynomial approximation for both the
asin() and acos() functions. Unfortunately, for asin(), this polynomial
does not have enough precision to satisfy the Vulkan CTS requiremenents,
which define the asin() precision based on the precision of
atan2(x, sqrt(1.0 - x*x)). The piecewise approximation gives the needed
precision in the problematic range.
v2: Skip the piecewise approximation for acos
Closes : #1843
Acked-by: Francisco Jerez <currojerez@riseup.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3809 >
2020-06-08 07:10:17 +00:00
Timothy Arceri
e43ab7bb05
glsl: fix potential slow compile times for GLSLOptimizeConservatively
...
See code comment for full description of the change.
Fixes: 0a5018c1a4
("mesa: add gl_constants::GLSLOptimizeConservatively")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3034
Tested-by: Witold Baryluk <witold.baryluk@gmail.com >
Reviewed-by: Marek Olšák <marek.olsak@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5346 >
2020-06-07 03:28:30 +00:00
Erik Faye-Lund
e61a98877c
nir: reuse existing psiz-variable
...
For shaders where there's already a psiz-variable, we should rather
reuse it than create a second one. This can happen if a shader writes
gl_PointSize, but disables GL_PROGRAM_POINT_SIZE.
Fixes: 878c94288a
("nir: add lowering-pass for point-size mov")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5328 >
2020-06-04 09:12:54 +00:00
Rob Clark
26a3c7b363
nir/lower_tex: fixes for fp16 yuv lowering
...
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3079
Signed-off-by: Rob Clark <robdclark@chromium.org >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5318 >
2020-06-03 21:24:13 +00:00
Rob Clark
0f3255ef0a
nir/builder: add bitsize conversion helpers
...
Signed-off-by: Rob Clark <robdclark@chromium.org >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5318 >
2020-06-03 21:24:13 +00:00
Rob Clark
866618c5c8
nir: extract out convert_to_bitsize() helper
...
Signed-off-by: Rob Clark <robdclark@chromium.org >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5318 >
2020-06-03 21:24:13 +00:00
Rob Clark
924bfb6560
nir: get_base_type() should return enum type
...
Needed by the next patch, for c++ code which is more strict about
conversions between integers and enums.
Signed-off-by: Rob Clark <robdclark@chromium.org >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5318 >
2020-06-03 21:24:12 +00:00
Timothy Arceri
a34cc97ca3
glsl: when NIR linker enable use it to resize uniform arrays
...
Here we turn on uniform array resizing in the NIR linker and disable
the GLSL IR resizing pass when the NIR linker is enabled.
This will potentially make uniform arrays smaller due to NIR
optimising away more uniform uses.
Shader-db results (SKL):
total instructions in shared programs: 14947192 -> 14944093 (-0.02%)
instructions in affected programs: 138088 -> 134989 (-2.24%)
helped: 822
HURT: 4
total cycles in shared programs: 324868402 -> 324794597 (-0.02%)
cycles in affected programs: 3904170 -> 3830365 (-1.89%)
helped: 2333
HURT: 1485
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910 >
2020-06-03 10:34:22 +00:00
Timothy Arceri
7d1eadb790
glsl: gather uniform dereference info before main linking loop
...
We want to gather information for all stages here before the main
linking loop. In the following patch we will use to information
to reduce the size of uniform arrays where possible.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910 >
2020-06-03 10:34:22 +00:00
Timothy Arceri
a13d8d48ce
glsl: add update_array_sizes() helper to the NIR uniform linker
...
This will be used to reduce the size of uniform arrays and replace
the current glsl ir pass. Doing this in NIR allows us to better
optimise the size of uniform arrays.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910 >
2020-06-03 10:34:22 +00:00
Timothy Arceri
6aea287b0a
glsl: add struct to gather more info about uniform array access
...
This will be used in the following patches to allow the linker
to resize uniform arrays based on array dereferences.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4910 >
2020-06-03 10:34:22 +00:00
Danylo Piliaiev
9f3956fea0
glsl: Don't replace lrp pattern with lrp if arguments are not floats
...
We don't have "lrp(int, int, int)" and validation of ir_triop_lrp
fails down the road.
Fixes: 8d37e991
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3059
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com >
Tested-by: Witold Baryluk <witold.baryluk@gmail.com >
Reviewed-by: Marek Olšák <marek.olsak@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5257 >
2020-06-03 09:06:25 +00:00
Boris Brezillon
3ed2123d77
spirv: Use scoped barriers for SpvOpControlBarrier
...
If use_scoped_barrier is set to true, we don't have to split the control
and memory barriers.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900 >
2020-06-03 07:39:52 +00:00
Boris Brezillon
345b5847b4
nir: Replace the scoped_memory barrier by a scoped_barrier
...
SPIRV OpControlBarrier can have both a memory and a control barrier
which some hardware can handle with a single instruction. Let's
turn the scoped_memory_barrier into a scoped barrier which can embed
both barrier types. Note that control-only or memory-only barriers can
be supported through this new intrinsic by passing NIR_SCOPE_NONE to the
unused barrier type.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Suggested-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com >
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900 >
2020-06-03 07:39:52 +00:00
Boris Brezillon
94438a64bf
spirv: Split the vtn_emit_scoped_memory_barrier() logic
...
We are about to add support for scoped control+memory barriers. Let's
move the convert from SPIRV to NIR enums logic in helpers so we can
easily re-use them.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4900 >
2020-06-03 07:39:52 +00:00
Timothy Arceri
7873276f68
glsl/spirv: remove dead uniforms in spirv nir linker
...
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797 >
2020-06-03 02:22:23 +00:00
Timothy Arceri
a494b62410
glsl: remove dead uniforms in the nir linker
...
This is now possible as we do uniform linking via a nir based linker.
Shader-db results for IRIS (SKL):
total instructions in shared programs: 14947192 -> 14946397 (<.01%)
instructions in affected programs: 39498 -> 38703 (-2.01%)
helped: 230
HURT: 18
total cycles in shared programs: 324868402 -> 324847058 (<.01%)
cycles in affected programs: 706701 -> 685357 (-3.02%)
helped: 599
HURT: 449
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797 >
2020-06-03 02:22:23 +00:00
Timothy Arceri
60bee4c70c
glsl: add can_remove_uniform() helper to the NIR linker
...
This helper reflects the rules we follow in the GLSL IR linker when
deciding if we can remove a dead uniform. This check is required to
avoid regressions when turning on NIR dead uniform clean up in the
following patch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797 >
2020-06-03 02:22:23 +00:00
Timothy Arceri
04dbf709ed
nir: add callback to nir_remove_dead_variables()
...
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797 >
2020-06-03 02:22:23 +00:00
Timothy Arceri
bc79442f3f
nir: add glsl_get_ifc_packing() helper
...
This will be used in the following patch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797 >
2020-06-03 02:22:23 +00:00
Marek Olšák
cac24bee62
nir: gather which images are MSAA
...
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209 >
2020-06-02 20:47:49 +00:00
Marek Olšák
6503e4be13
nir: gather which images are buffers
...
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209 >
2020-06-02 20:47:49 +00:00
Marek Olšák
f8ef15c061
nir: don't count samplers and images in interface blocks
...
Acked-by: Jason Ekstrand <jason@jlekstrand.net >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209 >
2020-06-02 20:47:49 +00:00
Marek Olšák
733bee57eb
glsl: lower samplers with highp coordinates correctly
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
0c0803c32f
glsl: lower the precision of imageLoad
...
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
1192989533
glsl: lower mediump partial derivatives
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
6fe20ebaaa
glsl: lower mediump integer types to int16 and uint16
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
a052a9c277
glsl: handle int16 and uint16 types and add instructions for mediump
...
v2: add more changes to ir_validate.cpp
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
9c14a87839
glsl: treat lowp as mediump when lowering builtins
...
This seems to have been missed.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
116e006693
nir: add options::vectorize_vec2_16bit to limit vectorization to vec2 16
...
for hardware that is scalar but can do 2 16-bit operations on low and high
16 bits of registers at once.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
a6916d1ce8
nir: fix lower_wpos for 16-bit fddy
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
92333c6d1a
nir: lower int16 and uint16 in nir_lower_mediump_outputs
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
6f2e95f24d
nir: add int16 and uint16 type helpers
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Marek Olšák
f798513f91
nir: add i2imp and u2ump opcodes for conversions to mediump
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Alyssa Rosenzweig
f3310cb3e1
nir: Fold f2f16(b2f32(x)) to b2f16(x)
...
By definition.
This reduces register pressure on freedreno so that the noubo expected
failure goes away.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Marek Olšák <marek.olsak@amd.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002 >
2020-06-02 20:01:18 +00:00
Dylan Baker
a8e2d79e02
meson: use gnu_symbol_visibility argument
...
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com >
Reviewed-by: Eric Engestrom <eric@engestrom.ch >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740 >
2020-06-01 18:59:18 +00:00
Gert Wollny
682e14d3ea
nir: lower_tex: Don't normalize coordinates for TXF with RECT
...
v2: remove the option to actually request normalization and its
application in Intel < Gen6 (Jason)
v3: Also don't lower for query operations (Jason)
Fixes: 1ce8060c25
nir/lower_tex: support for lowering RECT textures
Signed-off-by: Gert Wollny <gert.wollny@collabora.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5105 >
2020-05-28 18:39:29 +00:00
Samuel Pitoiset
10c4a7cf59
spirv,radv,anv: implement no-op VK_GOOGLE_user_type
...
This extension only allows HLSL shader compilers to optionally embed
unambiguous type information which can be safely ignored by the driver.
This fixes a crash with the recent Vulkan backend of Path Of Exile
(it uses the extension without checking if it's supported).
Cc: <mesa-stable@lists.freedesktop.org >
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5237 >
2020-05-28 17:30:24 +02:00
Caio Marcelo de Oliveira Filho
46b428074f
iris, i965: Drop max_variable_local_size
...
This was used to decide which SIMD width to generate code for
ARB_compute_variable_group_size. Now that compiler will generate
multiple SIMD widths, this information is unused.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142 >
2020-05-27 18:16:31 -07:00
Timothy Arceri
f1acf492de
glsl: fix slow linking of uniforms in the nir linker
...
Currently the nir linker resizes the amount of storage needed to hold
uniform information on the fly while linking. As shaders can contain
thousands of uniforms this can be very slow. For example some Godot
shaders can take 30 seconds to compile on some machines.
In this change we count the amount of storage needed before we start
processing the uniforms. This is what the GLSL IR linker does also.
Fixes: 95f555a93a
("st/glsl_to_nir: make use of nir linker for linking uniforms")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2996
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5137 >
2020-05-27 00:59:20 +00:00
Timothy Arceri
f6214750eb
glsl: stop cascading errors if process_parameters() fails
...
Generally we do not completely stop compilation as soon as we see an error,
instead we continue on to attemp to find any futher errors.
This means we shouldn't be checking state->error to see if any error has
happened during the compilation process, doing so was causing
process_parameters() to fail on completely valid functions if there was
any error found in the shader previously. This then caused the valid
functions not to be found because the paramlist was considered empty,
resulting in the compiler spewing out misleading error messages.
Here we simply add the IR error value to the param list when we have
an issue with processing a parameter, this leads to much better error
messaging.
Fixes: 53e4159eaa
("glsl: stop processing function parameters if error happened")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5205 >
2020-05-27 00:31:05 +00:00
Jason Ekstrand
e91108691d
nir: Fix sources for image atomic fadd
...
Somehow we ended up with an extra scalar source up-front. It doesn't
look like any drivers use this opcode yet so no real harm has been done
by it being wrong.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Rob Clark <robdclark@chromium.org >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5218 >
2020-05-26 23:24:45 +00:00
Alyssa Rosenzweig
82996a8cff
glsl: Use SATURATE
...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Eric Engestrom <eric@engestrom.ch >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5100 >
2020-05-26 22:31:31 +00:00
Rhys Perry
8e2009c448
nir: fix lowering to scratch with boolean access
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Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Fixes: 18ed82b084
('nir: Add a pass for selectively lowering variables to scratch space')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5214 >
2020-05-26 18:54:17 +00:00
Marcin Ślusarz
f7ab9c4eb1
glsl: cleanup vertex shader input checks
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Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com >
Reviewed-by: Tapani Pälli <tapani.palli@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5133 >
2020-05-26 10:15:17 +00:00
Alyssa Rosenzweig
fcbc022787
nir: Add un/pack_32_4x8 opcodes
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Complement the existing un/pack_32_2x16 opcodes. These are useful for
8-bit format packing. On Midgard, they are equivalent to just a 32-bit
move, but other GPUs could lower to other packs if needed.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5107 >
2020-05-25 20:03:52 +00:00