We're missing the ISA code in renderdoc. You can reproduce with the
Sascha Willems graphics pipeline demo.
The change is large here because we have to fix a confusion between
anv_shader_bin & anv_pipeline_executable. anv_pipeline_executable is
there as a representation for the user and multiple
anv_pipeline_executable can point to a single anv_shader_bin.
In this change we split the anv_shader_bin related logic that was
added in anv_pipeline_add_executable*() and move it to a new
anv_pipeline_account_shader() function.
When importing RT libraries, we add all the anv_pipeline_executable
from the libraries.
When importing Gfx libraries, we add the anv_pipeline_executable only
if not doing link time optimization.
anv_shader_bin related properties are added whenever we're importing a
shader from a library, compiling or finding in the cache.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3d49cdb71e ("anv: implement VK_EXT_graphics_pipeline_library")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26594>
(cherry picked from commit 58c9f817cb)
No driver supports urol/uror on all bit sizes. Intel gen11+ only for 16
and 32 bit, Nvidia GV100+ only for 32 bit. Etnaviv can support it on 8,
16 and 32 bit.
Also turn the `lower` into a `has` option as only two drivers actually
support `uror` and `urol` at this momemt.
Fixes crashes with CL integer_rotate on iris and nouveau since we emit
urol for `rotate`.
v2: always lower 64 bit
Fixes: fe0965afa6 ("spirv: Don't use libclc for rotate")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by (Intel and nir): Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27090>
(cherry picked from commit f2b7c4ce29)
This fixes VUID-vkCmdDraw-None-08600 violation when running gpl cts:
dEQP-VK...graphics_library.misc.bind_null_descriptor_set.*, where the
final pipeline layout is falsely dropped, leading to incompatible with
the pipeline layout of the bound descriptor set.
Fixes: a65ac274ac ("venus: Do pipeline fixes for VK_EXT_graphics_pipeline_library")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27054>
(cherry picked from commit 80a5df16fe)
On chordal graphs, a greedy coloring can be done in a way that never uses
more colors than are required for the largest clique. However, since we
have vector values and force phi resources into the same spill slots, the
interference graphs are not chordal, and thus, this assumption doesn't hold.
Use twice as many spill slots as upper bound.
Totals from 10 (0.01% of 79242) affected shaders: (GFX11)
MaxWaves: 52 -> 54 (+3.85%)
Instrs: 271386 -> 271779 (+0.14%)
CodeSize: 1362544 -> 1365432 (+0.21%)
VGPRs: 2536 -> 2532 (-0.16%)
SpillVGPRs: 778 -> 818 (+5.14%)
Scratch: 73472 -> 76800 (+4.53%)
Latency: 3331718 -> 3328798 (-0.09%); split: -0.14%, +0.05%
InvThroughput: 1665860 -> 1643350 (-1.35%); split: -1.40%, +0.05%
VClause: 3292 -> 3329 (+1.12%); split: -0.06%, +1.18%
Copies: 46082 -> 46257 (+0.38%)
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27011>
(cherry picked from commit e3098bb232)
DOOM Eternal builds acceleration structures with inactive primitives and
tries to make them active in later AS updates. This is disallowed by the
spec and triggers a GPU hang. Fix the hang by working around the bug.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27034>
(cherry picked from commit a9831caa14)
Commit 73eecffabd ("panvk: Use the vk_pipeline_layout base struct")
reworked the panvk logic to use vk_pipeline_layout, which contains the
number of descriptor set layout referenced by a pipeline layout, thus
deprecating panvk_pipeline_layout::num_sets.
Make panvk_fill_non_vs_attribs() use vk_pipeline_layout::set_count
instead of panvk_pipeline_layout::num_sets and kill the latter so we
can't introduce new users.
Fixes: 73eecffabd ("panvk: Use the vk_pipeline_layout base struct")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27107>
(cherry picked from commit b18bfed2c5)
For instance, this issue is triggered with
vs-to-fs-overlap.shader_test -auto -fbo:
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fe64f58e9a7 in calloc (/usr/lib64/libasan.so.6+0xb19a7)
#1 0x7fe642ca2839 in _mesa_symbol_table_ctor ../src/mesa/program/symbol_table.c:286
#2 0x7fe642ff003d in gl_nir_cross_validate_outputs_to_inputs ../src/compiler/glsl/gl_nir_link_varyings.c:728
#3 0x7fe642d7c7d8 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:1357
#4 0x7fe642be6931 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:562
#5 0x7fe642be6931 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:944
#6 0x7fe642acab55 in link_program ../src/mesa/main/shaderapi.c:1336
#7 0x7fe642acab55 in link_program_error ../src/mesa/main/shaderapi.c:1447
#8 0x7fe6424aa389 in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1911
#9 0x7fe641fd912b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:139
#10 0x7fe641f48d48 in util_queue_thread_func ../src/util/u_queue.c:309
#11 0x7fe641fa442a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
Fixes: 7d1948e9b5 ("glsl: implement cross_validate_outputs_to_inputs() in nir linker")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27071>
(cherry picked from commit bacace8634)
Vivante hardware handles 64bpp render targets and samplers in a odd way
by splitting the buffer and using a pair of texture samplers or a pair
of MRT outputs to access those resources. This isn't implemented in the
driver right now, so we should not advertise support for those formats.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26982>
(cherry picked from commit e481c1269c)
Prior to 06b526de, the mesa format was used for these completeness checks.
That was to address the case where a *different* internal format selected
the *same* mesa format, and the texture shouldn't be considered compatible.
But this didn't address the case where the *same* internal format selected
a *different* mesa format, e.g. because the type passed to the TexImage
API was different.
An old WGL demo app called TexFilter.exe tries to redefine a mipped RGBA16
texture as RGBA8. This incorrect logic caused Mesa to try to copy the RGBA16
data from the smaller mips into the newly created RGBA8 data, because it
thought that the texture was still mip-complete, despite the format changing.
Cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27023>
(cherry picked from commit 4cb9c77e8e)