michal
a1b4285c5c
Fix fragment shader.
2007-10-27 19:04:19 +01:00
Brian
2727cfddbf
hack in some code to test loops, break
2007-09-29 10:44:05 -06:00
Brian
9405ec6251
temporary hack to test nested conditionals
2007-09-28 21:04:56 -06:00
Brian
4a28548cbf
use sqrt(), not sqrtf() for Windows
2007-04-26 07:46:38 -06:00
Michal Krol
1616f5b621
Change fragment shader to utilize faster vec4 operations.
2006-08-02 14:46:50 +00:00
Michal Krol
6acf1e93a2
Remove carriage returns.
2006-04-25 10:11:59 +00:00
Michal Krol
cc1591667d
More GLSL code:
...
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
2006-02-21 12:35:06 +00:00
Michal Krol
3654193a4d
More GLSL code.
...
- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
2006-02-18 15:11:18 +00:00
Michal Krol
3699751b0b
Demonstrate GLSL fragment and vertex shaders.
2006-02-15 10:58:52 +00:00