They're calling the same thing in the backend, so reduce the proliferation
of interfaces consumed within our implementation.
driVkImageExtensionSw now sets dri2_from_dma_bufs, which means that
egl_dri2 will now expose EXT_image_dma_buf_import. Given that it
previously set dri2_from_fds suggesting that it can import dmabufs, this
is presumably OK.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30245>
Since commit 7d9ea77b45 ("glx: add automatic zink fallback loading between hw
and sw drivers"), zink could be tried as a fallback. It'd better silence
if the zink loading is implicit and on fail as what commit 4cc975c6e9 ("glx: silence
more implicit-load zink errors") has done. But there seems to be one
left bebind, which is spit when building swrast but no zink with -Dglx=dri.
v2: plumb the flag through from egl/glx to the loader (zmike)
Signed-off-by: Luc Ma <luc@sietium.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28970>
This has no functional change because everyone calling this is
discarding the error code, because we're relying on the server to
generate the right thing for us. But we create the direct context first
and the server isn't going to enforce everything we want it to
(supported GL versions for example). Convert out from DRI error codes to
X/GLX error codes so we can fail the right way on the client side. We're
still throwing the error away in all of the callers but that'll change
shortly.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12006>
Initialize dri_screendisplay_gpu variable in struct laoder_dri3_drawable.
Also make dri_screen_display_gpu variable as input parameter to function
loader_dri3_drawable_init() since dri_screen variable is initialized this way.
This also helps to avoid duplicate initializing dri_screen_display_gpu
in glx and egl code.
Signed-off-by: Yogesh Mohanmarimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13422>
We want to release the drawables of the context we're coming from, but
we were releasing them from the context we're switching to. This is
probably not a big deal normally because both contexts are likely to be
on the same display, which is all that driReleaseDrawables is really
sensitive to. But if the contexts are on different Displays this would
go quite wrong.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17176>
DRI3 window back buffer is a client resource, so it's destroyed
when context switch drawable for native window.
But some application like Abaqus may leave a dirty back buffer
and reuse it when switch back. So add a driconf option for these
kind of app to keep the entire GLX drawable for native window.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
Some applications may request an indirect context but this feature is
disabled by default on Xorg and thus context creation will fail.
This commit adds a drirc setting to force the creation of direct glx
context, regardless of what the app is requesting.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13246>
We only end up with one DRI provider per screen, so the only way the
context vtable can differ is if they're not the same directness. Rewrite
the test in those terms to help us unify some of this code away in the
future. Also apply the same logic to the indirect context creation path.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12456>
The created DRI screen can be used to allocate VRAM memory from
display GPU in case of prime.
v2: add comments to make code readable (Pierre-Eric)
remove driver name match check
v3: keep old path for non-mesa driver (Michel Dänzer)
v4: fallback if driver not found for display GPU (Michel Dänzer)
fallback if create screen fail for display gpu (Michel Dänzer)
Signed-off-by: Yogesh Mohanmarimuthu <yogesh.mohanmarimuthu@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10595>
We'd like to avoid __glXInitialize as much as possible since it involves
taking a global lock. This means converting internal APIs to operate as
much as possible in terms of something other than a Display *, since if
that's all you have then you're forced to call __glXInitialize to get to
the glx_display.
The contortions in DRI2 displease me, but DRI2 displeases me, so.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10418>
The client-side implementation of this operates entirely in terms of the
GL and X client APIs. There's nothing DRI-specific about it, evidenced
by apple and windows using it unchanged. Save a little code size by
handling the direct/indirect difference directly.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9690>