Commit Graph

2022 Commits

Author SHA1 Message Date
Marek Olšák
4b7f93b407 glsl_to_nir: fix crashes with int16 shifts
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6613>
2020-09-06 06:35:31 -04:00
Marek Olšák
99fe3ef8ba compiler: add INTERP_MODE_COLOR for radeonsi
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6340>
2020-09-02 23:03:00 -04:00
Karol Herbst
24dfd798d6 nir: use nir_var_all to get rid of casting
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6520>
2020-09-01 17:45:08 +00:00
Jesse Natalie
ce6f66242a nir/vtn: Add type constant to image intrinsics
Since OpenCL supports untyped images, backends might need type info
to be able to support the load/store ops.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5242>
2020-08-31 21:17:38 +00:00
Karol Herbst
e5899c1e88 nir: rename nir_op_fne to nir_op_fneu
It was always fneu but naming it fne causes confusion from time to time. So
lets rename it. Later we also want to add other unordered and fne, this is
a smaller preparation for that.

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6377>
2020-08-21 17:26:21 +00:00
Danylo Piliaiev
e802bff69e glsl: Eliminate out-of-bounds triop_vector_insert
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:

 "In the subsections described above for array, vector, matrix and
  structure accesses, any out-of-bounds access produced undefined
  behavior.... Out-of-bounds writes may be discarded or overwrite
  other variables of the active program."

Fixes crashes when dereferencing gl_ClipDistance and gl_TessLevel*, e.g:

  int index = -1;
  gl_ClipDistance[index] = -1;

When LowerCombinedClipCullDistance is true.

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
2020-08-21 15:00:51 +00:00
Danylo Piliaiev
5922d57a18 glsl: Eliminate assigments to out-of-bounds elements of vector
Several optimization paths, including constant folding, can lead to
indexing vector with an out of bounds index.

Out-of-bounds writes could be eliminated per spec:

Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:

"In the subsections described above for array, vector, matrix and
 structure accesses, any out-of-bounds access produced undefined
 behavior.... Out-of-bounds writes may be discarded or overwrite
 other variables of the active program."

Fixes piglit tests:
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-1
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-6

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
2020-08-21 15:00:51 +00:00
Danylo Piliaiev
e93979ba59 ir_constant: Return zero on out-of-bounds vector accesses
Several optimization paths, including constant folding, can lead to
accessing an ir_constant vector with an out of bounds index.

Return 0 since GL_ARB_robustness and GL_KHR_robustness encourage
us to do so.

Fixes piglit tests:
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-2
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-4
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-5

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2604
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
2020-08-21 15:00:51 +00:00
Jason Ekstrand
1ccd681109 nir: Add an LOD parameter to image_*_size
The OpenCL image_width/height/depth functions have variants which can
take an LOD parameter.  More importantly, LLVM-SPIRV-Translator always
generates OpImageQuerySizeLod even if the LOD is guaranteed to be zero.
Given that over half the hardware out there has an LOD field for image
size queries (based on a rudimentary scan through their NIR -> whatever
code), we may as well just add the source to the NIR intrinsic.  If this
is ever a problem for anyone, the lowering is pretty trivial.

I've also added asserts to everyone's drivers that should alert them if
they ever see an LOD other than zero.  This will never happen with GL or
Vulkan so there's no need for panic.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6396>
2020-08-20 20:48:10 +00:00
Marcin Ślusarz
16f1d8b391 glsl: fix crashes on out of bound matrix access using constant index
Fixes these piglit tests:
- spec@glsl-1.20@execution@matrix-out-of-bounds-access@fs-mat4-out-of-bounds-2
- spec@glsl-1.20@execution@matrix-out-of-bounds-access@fs-mat4-out-of-bounds-4
- spec@glsl-1.20@execution@matrix-out-of-bounds-access@fs-mat4-out-of-bounds-5

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4998>
2020-08-18 11:34:54 +00:00
Louis-Francis Ratté-Boulianne
7dcb1d272f st/mesa: Replace UsesStreams by ActiveStreamMask for GS
Some drivers need to know which streams are used by a geometry
shader. Adding a mask of active streams makes the use of
UsesStreams superfluous as it's the equivalent of:

    ActiveStreamMask != (1 << 0)

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5984>
2020-08-18 11:17:26 +00:00
Daniel Stone
c60cea0daa glsl/test: Don't run whitespace tests in parallel
For some unfathomable reason, three out of these four tests often time
out when running within CI. On the assumption that there is some
parallelisation badness happening rather than the non-UNIX tests
entering infinite loops, try just marking them as serial-only.

This should have a negligible impact on runtime since they are quick to
execute.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6301>
2020-08-17 17:44:26 +00:00
Marek Olšák
f3a9781ee1 compiler: add glsl_print_type
Move it from the glsl compiler. For debugging.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6328>
2020-08-17 11:06:49 +00:00
BillKristiansen
ff4c991fd1 compiler/glsl: Initialize local variable to zero to fix MSVC RTC error
Without this, we get a run-time error about using an uninitialized
variable.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6221>
2020-08-17 09:31:37 +00:00
Rob Clark
5e922fbc16 glsl_to_nir: fix bitfield_extract with 16-bit operands
These are defined to explicitly take 32b values.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Marek Olšák
92f5e94a93 glsl: improve precision determination for calls
Don't leave the precision as NONE for non-lowerable calls. Set it to HIGH
if a function really returns highp.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Marek Olšák
282a1e6288 glsl: don't lower to mediump for desktop OpenGL
Desktop OpenGL ignores all precision qualifiers.

Also, the lowering pass doesn't work if precision qualifiers are not set,
which is only possible with desktop OpenGL, causing random behavior.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Marek Olšák
01e0085637 glsl: don't create conversion opcodes for array types
Instead, convert all elements one by one.
This fixes piglit shaders@glsl-bug-110796.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Marek Olšák
5020403c70 glsl: don't lower atomic functions to mediump
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Rob Clark
93076f60d3 glsl: don't inline intrinsics for mediump
They have an empty fxn body, trying to handle them results in the
intrinsic call being expanded into a no-op.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Marek Olšák
48a6255186 glsl: fix constant expression evaluation for 16-bit types
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Marek Olšák
f2d5f4851a glsl: lower_precision - fix assertion failure with dereferences of constants
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6073>
2020-08-05 22:04:47 +00:00
Rob Clark
a4c4e0103a glsl: remove LowerPrecisionTemporaries
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
2020-08-05 21:00:44 +00:00
Rob Clark
0a763c0c86 glsl/lower_precision: split out const lowering
Some hw can narrow 32b const/uniform to 16b on load.. and in particular
lowering constants to 16b would break const->uniform lowering.  Allow
them to lower temps to 16b, while skipping consts.

Initially it is set to the same value as LowerPrecisionTemporaries, to
preserve the current behavior.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
2020-08-05 21:00:44 +00:00
Boris Brezillon
e1b114868a nir: Get rid of __[u]int64_to_fp32() and __fp32_to_[u]int64()
Those are now handled by nir_lower_int64() which has native NIR
implementations.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5588>
2020-07-30 16:54:24 +00:00
Marcin Ślusarz
59bb0ff945 glsl: catch out of bounds access in the debug version
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
2020-07-30 10:41:00 +00:00
Jason Ekstrand
fc1363cc60 nir/gl_nir_linker: Call add_vars_with_modes once for GL_PROGRAM_INPUT
Now that nir_foreach_variable_with_modes can handle multiple modes at
one time, we can simplify things a bit and only walk the list once.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
d70fff99c5 nir: Use a single list for all shader variables
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables.  This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all.  On the other hand, it makes a lot of things
like validation, printing, etc. way simpler.  Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists.  We only have to deal with that if moving them from the shader to
a nir_function_impl.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
77c41ce04b nir/gl_nir_linker: Use nir_foreach_variable_with_modes
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
e3e1c50067 nir: Add a nir_foreach_gl_uniform_variable helper for GL linking
There are a bunch of cases where we really do want to walk the list that
is nir->uniforms because we want all things declared "uniform" in the
GLSL.  Add a helper for this but restrict it to the GL linking code.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Jason Ekstrand
feb32f898c nir: Add a nir_foreach_uniform_variable helper
This one's a bit more complex because it filters off only those
variables with mode == nir_var_uniform.  As such, it's not exactly a
drop-in replacement for nir_foreach_variable(var, &nir->uniforms).

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Erik Faye-Lund
6ffa0e9254 mesa: do not use bitfields for advanced-blend state
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5516>
2020-07-17 06:19:16 +00:00
Pierre-Eric Pelloux-Prayer
49d35f3d88 glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins
Otherwise a VS doing the following:

out gl_PerVertex {
    vec4 gl_Position;
    int gl_ViewportIndex;
};

cannot be compiled because of the following error:
  "redeclaration of gl_PerVertex must be a subset of the built-in
  members of gl_PerVertex"

v2: add GLSL_PRECISION_HIGH param to add_varying() for "gl_Layer" in
    generate_fs_special_vars.
v3: add GLSL_PRECISION_HIGH param to add_varying() for "gl_Layer" in
    generate_varyings.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2946
Tested-by: John Galt <johngalt@fake.mail>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v3)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v3)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5167>
2020-07-09 11:59:09 +00:00
Pierre-Eric Pelloux-Prayer
1e3aeda528 glsl: only allow 32 bits atomic operations on images
EXT_shader_image_load_store says:
   The format of the image unit must be in the "1x32" equivalence class
   otherwise the atomic operation is invalid.

ARB_shader_image_load_store says:
   We will only support 32-bit atomic operations on images

Fixes: fc0a2e5d01 ("glsl: add EXT_shader_image_load_store new image functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5688>
2020-07-09 09:58:01 +02:00
Pierre-Eric Pelloux-Prayer
233af4a412 glsl: don't expose imageAtomicIncWrap for signed image
The spec says that it's only allowed for unsigned ones.
Same from imageAtomicDecWrap.

Fixes: fc0a2e5d01 ("glsl: add EXT_shader_image_load_store new image functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5688>
2020-07-09 09:58:01 +02:00
Pierre-Eric Pelloux-Prayer
0c8873d85d glsl: reject size1x8 for image variable with floating-point data types
Fixes: 8d07d66180 ("glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5688>
2020-07-09 09:58:01 +02:00
Marek Olšák
d2bd77eae4 glsl: don't validate array types in ir_dereference_variable
Fixes: 8d62969cfe - glsl: validate more stuff
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3245

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5813>
2020-07-08 23:22:17 +00:00
Marek Olšák
6aea39641a glsl: lower mediump temporaries to 16 bits except structures (v2)
Without this, NIR contains non-lowerable 32-bit phis for mediump variables.

Structures are not lowered yet.

v2: add the LowerPrecisionTemporaries option

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Alyssa Rosenzweig
7f00d4dac8 glsl: Handle 16-bit types in loop analysis
Fixes crash with mediump lowering in:

dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
63ab8d41d1 glsl: add capability to lower mediump array types
This is not needed for lowering expressions, because they always work with
basic types, but it will be needed for lowering variables.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
38cadd8b46 glsl: lower builtins to mediump that always return mediump or lowp
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
8fcf8e7fd4 glsl: lower builtins to mediump that ignore precision of certain parameters
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
3781697c23 glsl: don't lower builtins to mediump that don't allow it
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
69f7a3dac6 glsl: don't lower precision of textureSize
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
977b84652a glsl: flatten a tautological conditional in lower_precision
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
9fccae80be glsl: cleanups in lower_precision
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
8a93d2f128 glsl: remove the return type from lower_precision
It's unused.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
161105d732 glsl: convert reusable lower_precision util code into helper functions
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
8d62969cfe glsl: validate more stuff
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Marek Olšák
8773d58b05 glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless of the build config
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00