Commit Graph

30488 Commits

Author SHA1 Message Date
Brian Paul
4ac9c80e5b mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).

Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called.  Set shader program link
status to GL_FALSE if glLinkProgram() was called.

At this point, drivers still don't do any program checking and
always return GL_TRUE.
2010-02-04 16:53:27 -07:00
Pauli Nieminen
0f763c5b00 r200: Add the polygon stipple state to the state list.
This fixes glean paths test case.
2010-02-04 23:59:21 +02:00
Pauli Nieminen
77768cdd73 r200: Add logging for glPolygonStripple. 2010-02-04 23:59:20 +02:00
Pauli Nieminen
66229ea184 radeon: Make debugging automaticaly increase logging verbosity for debug build.
DEBUG preprocessor macro is set by configure script when
--enable-debug is passed for configure. Radeon then just
increase debugging verbosity if DEBUG is set in compile
time.
2010-02-04 23:59:20 +02:00
Kristian Høgsberg
42fa009e64 egl: Add driver for EGL on X with DRI2 2010-02-04 15:03:45 -05:00
José Fonseca
7b6fa78d86 scons: Eliminate mixed space/tabs. 2010-02-04 19:37:56 +00:00
José Fonseca
9f151f93e6 scons: Only override scons CC selection in the embedded platform. 2010-02-04 19:37:30 +00:00
José Fonseca
838d9884be trace: util_stream -> os_stream 2010-02-04 18:45:25 +00:00
José Fonseca
c75d64490e auxiliary: util_stream -> os_stream 2010-02-04 18:44:51 +00:00
José Fonseca
0eb8e77ffb os: Ensure header includes are outside extern "C" {}. 2010-02-04 18:24:57 +00:00
José Fonseca
5ee324ad3c util: Reimplement u_time on top of os_time. 2010-02-04 18:24:36 +00:00
José Fonseca
b7b7ea9532 gallium: Add a define for deprecated function attribute. 2010-02-04 18:24:17 +00:00
José Fonseca
2ef6d311b7 os: Time abstractions.
Simplified version of u_time.[ch]
2010-02-04 18:23:49 +00:00
José Fonseca
24ea02553e os/os_memory_aligned.h: fix memory allocation alignment for 64 bits
Based on Andreia Gaita <shana@jitted.com>'s patch.
2010-02-04 18:07:22 +00:00
Brian Paul
3aba0a2875 i965g: include u_inlines.h 2010-02-04 10:07:08 -07:00
Alex Deucher
339d42b4e6 r600: reduce number of cache flushes
We don't need to flush so often. Next step
would be to move the flushing to the drm and only
flush after each command buffer rather than each
draw.
2010-02-04 10:46:36 -05:00
José Fonseca
f769ab0fa6 util: Disable u_time.c implementation for embedded.
This needs to go into OS module.
2010-02-04 14:39:30 +00:00
José Fonseca
d015dfb45a trace: Use u_time. 2010-02-04 14:39:30 +00:00
José Fonseca
47a080df15 gallium: Don't try to auto-detect the OS when embedded os is already pre-defined. 2010-02-04 14:39:30 +00:00
José Fonseca
9cd2abdf8b llvmpipe: Disable unit tests on embedded platforms. 2010-02-04 14:39:30 +00:00
José Fonseca
5cf88a4787 scons: Promote EMBEDDED from subsystem to full os. 2010-02-04 14:39:30 +00:00
José Fonseca
063f1238d1 util: Add missing include. 2010-02-04 14:39:30 +00:00
José Fonseca
1207098dee os: Add missing dummy threading definitions. 2010-02-04 14:39:30 +00:00
Pauli Nieminen
f1b07f0220 swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rot
PXOR user in code were causing the lowest SP float register to have NaN
values which made all math operations in that slot fail. Correct istruction
to clear float registers is XORPS which handles single precission floats
correctly.

Fixes progs/tests/fog in swrast SSE mode.

Now the correct commit instead of 66d09e4a2a which is not even close
of correct fix for the bug.
2010-02-04 13:13:52 +02:00
José Fonseca
5a743d9c51 scons: Have MinGW target MSVCRT 7.0
Necessary for _aligned_malloc/free().
2010-02-04 10:38:35 +00:00
José Fonseca
ef67ad05cb scons: Use only the shared object name when linking progs.
Otherwise the whole path gets baked into the executable.
2010-02-04 09:23:30 +00:00
Vinson Lee
7713069ae3 st/mesa: Remove unnecessary headers. 2010-02-03 22:57:38 -08:00
Vinson Lee
d1487dcb20 svga: Remove unnecessary header. 2010-02-03 22:44:50 -08:00
Vinson Lee
c28dd492cd util: Remove unnecessary header. 2010-02-03 22:42:02 -08:00
Chia-I Wu
9a3de505dc egl: Convert drivers to use typecast macros.
Use macros to define the standard typecasts.  This saves lots of
typings.
2010-02-04 14:36:48 +08:00
Chia-I Wu
bdb9e202de egl: Add macros to define typecast functions.
There are standard typecast functions that are common to most drivers.
They are used to typecast, for example, an _EGLSurface to a
driver-defined type.

This commits define _EGL_DRIVER_STANDARD_TYPECASTS and
_EGL_DRIVER_TYPECAST that should hopefully save some typings for driver
writers.
2010-02-04 14:36:48 +08:00
Vinson Lee
23b597cb6c identity: Remove unnecessary header. 2010-02-03 22:36:10 -08:00
Vinson Lee
18e00e5863 llvmpipe: Remove unnecessary header. 2010-02-03 22:33:58 -08:00
Pauli Nieminen
66d09e4a2a Revert "mesa: fix transform_points_3d_no_rot using undefined values in %xmm0"
This reverts commit 4c31632817.
2010-02-04 04:58:55 +02:00
Chia-I Wu
997316838d st/egl: Add missing headers to kms display.
Add stdio.h and util/u_inlines.h to native_kms.c.
2010-02-04 10:50:22 +08:00
Vinson Lee
4d01e8e26f st/egl: Add missing headers. 2010-02-03 18:36:07 -08:00
Vinson Lee
821b3e2302 winsys: Add missing headers. 2010-02-03 18:29:18 -08:00
Igor Oliveira
f225042a86 egl: fix implicit declaration of pipe_texture_reference adding u_inlines.h 2010-02-04 10:10:17 +08:00
Igor Oliveira
88af76ce94 egl: fix wrong argument. Use loader_data instead of loader 2010-02-04 10:09:37 +08:00
Dave Airlie
3584a44270 gallium: fix more missing includes from various places
nouveau/ dri st / vmware
2010-02-04 10:52:43 +10:00
Dave Airlie
adf4c1ae10 nouveau: include stdio.h and u_inlines.h in all context files since embedded changes
fixes nouveau build for me.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-04 10:03:39 +10:00
Brian Paul
b2a30497cc mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS
We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously.

It's the number of texture units for which we need to keep state; not
just the total number of texture units addressable by the vertex shader
plus fragment shader.

Since sw Mesa independently supports 16 texture units in vertex shaders
and 16 texture units in fragment shaders, the max combined units is 32.

Note that the docs for glActiveTexture() indicate the max legal unit is
MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1.

A new piglit test (texunits.c) tests the various texture unit limits.

I'm pretty sure I've got this all right now, but additional reviews
are welcome...
2010-02-03 15:48:42 -07:00
Brian Paul
ea81daf954 mesa: re-dimension RasterTexCoords and CoordReplace
These are limited to the number of texture coordinate units.
2010-02-03 15:48:42 -07:00
Brian Paul
89c8ff3382 mesa: added texcoord unit assertion 2010-02-03 15:48:42 -07:00
Brian Paul
82a2d3564a mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS 2010-02-03 15:48:42 -07:00
Brian Paul
a32e7c487c mesa: added tex unit assert, use Elements() macro 2010-02-03 15:48:42 -07:00
Brian Paul
cd130b0319 mesa: check for invalid texture coord unit in glGet queries 2010-02-03 15:48:42 -07:00
Brian Paul
60527ff32a mesa: check/clamp texture/program matrix accesses
Further testing should reveal if any these assertions are hit...
2010-02-03 15:48:42 -07:00
Brian Paul
d82c371344 mesa: add error check for querying invalid texture matrix 2010-02-03 15:48:42 -07:00
Brian Paul
a06575aed6 mesa: use Elements() as limit in loops over texture/program matrix stacks 2010-02-03 15:48:42 -07:00