Commit Graph

2394 Commits

Author SHA1 Message Date
Emma Anholt
24607ce7d3 glsl: Remove lower_vec_index_to_swizzle.
GLSL's lower_vector_derefs already does this, and even if it didn't
nir_vector_extract() would when glsl-to-nir happens.

No effect on freedreno shader-db.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a2a6995352 glsl: remove opt_structure_splitting.
nir_lower_vars_to_ssa will split temp structs up anyway.  This fixes a bug
where mediump wouldn't be propagated to the split vars.

The effect is tiny, I think just shuffling some code scheduling from
optimizing at different places.  Affects Natural Selection 2, Serious Sam
3, 3dmark slingshot, and Lego Legacy.

freedreno shader-db:
total instructions in shared programs: 11315637 -> 11315993 (<.01%)
instructions in affected programs: 24861 -> 25217 (1.43%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a19c0ce9b2 glsl: Remove opt_array_splitting.
nir_lower_vars_to_ssa will split temp arrays up anyway.  Fixes a bug where
split arrays wouldn't get their precision qualifier.

Helps mostly Android and skia shaders.  Also affects Civ5, Witcher 2, and
Borderlands 2.

freedreno shader-db:
total instructions in shared programs: 11319395 -> 11319355 (<.01%)
instructions in affected programs: 65744 -> 65704 (-0.06%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
f862f9112f glsl: Remove do_set_program_inouts.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
e5248fb53e glsl: Remove lower_output_reads.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
SoroushIMG
1e8e785a07 nir: allow to fine tune unrolling for loops with soft fp64 ops
Lowered fp64 ops can blow up the loop bodies while still being
suitable for unrolling.
Allow for using different parameters to unroll loops with
soft fp64.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18863>
2022-09-30 17:07:37 +00:00
Marcin Ślusarz
cb201e92ac glsl: use nir_shader_instructions_pass in gl_nir_lower_samplers_as_deref
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
d3708d6cf5 glsl: use nir_shader_instructions_pass in gl_nir_lower_images
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
1829fde212 glsl: use nir_shader_instructions_pass in gl_nir_lower_atomics
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Mike Blumenkrantz
1146793881 glsl: fix gl_CullDistance xfb linking
this matches the behavior for gl_ClipDistance

ref #7152

Fixes: 0c8492cd3b ("glsl: fix location for array subscript")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18724>
2022-09-23 02:49:08 +00:00
Gert Wollny
762d377292 mesa/glsl: Add support for NV_shader_noperspective_interpolation
With EXT_gpu_shader4 the support is already in place, we just
have to allow it in glsl and expose the extension name.

v2: Check whether the extension is enabled in the shader (Adam Jackson)
v3: Don't check GLES version in lexer (mareko)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18460>
2022-09-09 07:22:20 +00:00
Timothy Arceri
f182b1952a glsl: remove GLSL IR inverse comparison optimisations
As per 7d85dc4f35 GLSL IR is not smart enough to handle this
correctly for NANs.

Shader-db radeonsi (RX 6800):

Totals from affected shaders:
SGPRS: 26848 -> 26848 (0.00 %)
VGPRS: 13552 -> 13552 (0.00 %)
Spilled SGPRs: 134 -> 134 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 635000 -> 630988 (-0.63 %) bytes
Max Waves: 5474 -> 5474 (0.00 %)

Shader-db iris (BDW):

total instructions in shared programs: 17538859 -> 17539018 (<.01%)
instructions in affected programs: 29369 -> 29528 (0.54%)
helped: 3
HURT: 126
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.49% max: 0.49% x̄: 0.49% x̃: 0.49%
HURT stats (abs)   min: 1 max: 2 x̄: 1.29 x̃: 1
HURT stats (rel)   min: 0.27% max: 1.32% x̄: 0.61% x̃: 0.54%
95% mean confidence interval for instructions value: 1.13 1.33
95% mean confidence interval for instructions %-change: 0.54% 0.63%
Instructions are HURT.

total loops in shared programs: 4866 -> 4866 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 858548230 -> 858548915 (<.01%)
cycles in affected programs: 1331737 -> 1332422 (0.05%)
helped: 0
HURT: 92
HURT stats (abs)   min: 2 max: 49 x̄: 7.45 x̃: 6
HURT stats (rel)   min: 0.01% max: 1.90% x̄: 0.12% x̃: 0.05%
95% mean confidence interval for cycles value: 5.72 9.17
95% mean confidence interval for cycles %-change: 0.05% 0.19%
Cycles are HURT.

Note: With the addition of "nir/comparison_pre: See through an inot to
apply the optimization", idr's shader-db results are:

All Broadwell and newer Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 19940805 -> 19940802 (<.01%)
instructions in affected programs: 582 -> 579 (-0.52%)
helped: 3 / HURT: 0

total cycles in shared programs: 858431633 -> 858431747 (<.01%)
cycles in affected programs: 4938 -> 5052 (2.31%)
helped: 0 / HURT: 3

All older Intel platforms had similar results. (Haswell shown)
total instructions in shared programs: 16715626 -> 16715670 (<.01%)
instructions in affected programs: 9496 -> 9540 (0.46%)
helped: 0 / HURT: 44

total cycles in shared programs: 881224396 -> 881232314 (<.01%)
cycles in affected programs: 600610 -> 608528 (1.32%)
helped: 6 / HURT: 44

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18006>
2022-09-08 01:01:14 +00:00
Emma Anholt
7662a5e9d3 mesa: Remove PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED/lower_cs_derived.
We have fine NIR lowering for this (already called from mesa/st), no need
for a separate GLSL pass.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18361>
2022-09-06 17:11:14 +00:00
Emma Anholt
5f66a927ec gallium,glsl: Delete PIPE_CAP_VERTEXID_NOBASE and lower_vertex_id.
Every driver uses the nir_lower_system_values path now.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18327>
2022-08-31 22:57:03 +00:00
Rhys Perry
69ba1c4d59 nir: adjust nir_src_copy signature to take a nir_instr *
This is almost always a nir_instr and updating the src of a nir_if will
have to work slightly differently in the future.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12910>
2022-08-30 18:21:44 +00:00
Rhys Perry
aa2d6e020b Revert "nir: Drop the unused instr arg for src/dest copy functions."
This reverts commit c3a01841184ee8303c0c5ebe58491301622c5ad6.

Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12910>
2022-08-30 18:21:44 +00:00
Timothy Arceri
0c8492cd3b glsl: fix location for array subscript
xfb_decl_assign_location() assumes that arrays are going to be packed.
But some conditions might prevent packing (e.g: explicit location or
smooth interpolation mode).

Instead of assuming that packing will happen, this commit adds a check to
determine if it'll happen and use the result to compute the proper location.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2214

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18175>
2022-08-24 02:19:34 +00:00
Timothy Arceri
04e7ed8323 glsl: make packed varying helper needs_lowering() external
We will use this helper to correctly calculate xfb offsets in the
following patch.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18175>
2022-08-24 02:19:34 +00:00
Yonggang Luo
a87195a653 glsl: Fixes [-Wdeprecated-declarations] in list_iterators.cpp
Warning messages:
../src/compiler/glsl/tests/list_iterators.cpp:68:1: warning: 'InstantiateTestCase_P_IsDeprecated' is deprecated: INSTANTIATE_TEST_CASE_P is deprecated, please use INSTANTIATE_TEST_SUITE_P [-Wdeprecated-declarations]

../src/compiler/glsl/tests/list_iterators.cpp:187:1: warning: 'InstantiateTestCase_P_IsDeprecated' is deprecated: INSTANTIATE_TEST_CASE_P is deprecated, please use INSTANTIATE_TEST_SUITE_P [-Wdeprecated-declarations]

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18203>
2022-08-23 15:19:16 +00:00
Erik Faye-Lund
b08f293686 glsl/tests: do not perform eol-conversion on windows
These tests fail on Windows, because we open the expected files in
text-mode, performing EOL conversion. Instead, let's read them as binary
files, and manually UTF-8 decode them to get the expected result.

This fixes the tests on Windows for me.

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18179>
2022-08-23 09:16:19 +00:00
Ian Romanick
2b3e1d587d glsl: Remove lower_offset_arrays pass
It is no longer used.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547>
2022-08-23 01:10:23 +00:00
Yonggang Luo
0f9b662f9a meson: add enable-glcpp-tests option
these are too intermittent to be left enabled on CI for now

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17928>
2022-08-22 14:18:53 +00:00
Timothy Arceri
87940c3193 glsl: dont lower precision for textureGatherOffsets
textureGatherOffsets always takes a highp array of constants. As
per the discussion in [1] trying to lower the precision results in segfault
later on in the compiler as textureGatherOffsets will end up being passed
a temp when its expecting a constant as required by the spec.

[1] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547#note_1393704

Fixes: b83f4b9fa2 ("glsl: Add an IR lowering pass to convert mediump operations to 16-bit")

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18101>
2022-08-18 23:45:04 +00:00
Tapani Pälli
a3a04ed6f3 glsl: add check for too large atomic counter buffer offset
Fixes upcoming CTS test for atomic counter buffer offsets.

   "It's being clarified that placing an atomic counter into
    a buffer at such an offset that the buffer is too large
    results in a compilation error."

https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3124

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17905>
2022-08-12 10:45:53 +00:00
Tapani Pälli
a9b64bd7ad glsl: allow image*Shadow keywords on ES and GLSL >= 420
These were not reserved keywords in GLSL ES and also allowed on
desktop GLSL after 420. New CTS compiler tests will test this.

https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3007

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17904>
2022-08-12 04:58:12 +00:00
Pierre-Eric Pelloux-Prayer
70891edd97 nir: add a nir_opt_if_options enum
And don't enable nir_opt_if_optimize_phi_true_false on radeonsi with
LLVM 14 because it crashes Blender.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6976
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17949>
2022-08-10 12:55:39 +00:00
Marek Olšák
6483fd394e nir: add nir_intrinsic_image_descriptor_amd
This returns the AMD shader resource descriptor.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17693>
2022-08-03 17:44:15 +00:00
Marek Olšák
ea6993f9c7 nir: add nir_intrinsic_image_samples_identical
radeonsi will use it

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17693>
2022-08-03 17:44:15 +00:00
Emma Anholt
a4bfe11a49 glsl: Remove opt_conditional_discard().
The nir_opt_conditional_discard pass is called anyway and covers
discard/demote/terminate.

iris shader-db:

total instructions in shared programs: 8933422 -> 8933426 (<.01%)
instructions in affected programs: 48 -> 52 (8.33%)
helped: 0
HURT: 4

which is a synmark shader going from 12 to 13 instrs.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17664>
2022-08-01 17:39:30 +00:00
Timothy Arceri
7c484b0c1c glsl: correctly track cross slot component packing
Otherwise we will mix and match mesa's custom cross slot packing
with arb_enhanced_layouts style packing and we won't correctly
handle the size of the vars needed for the mesa custom packing.

The code was working correctly if the shader interface had both
a matching input and output but when we only had one side of
the interface we were only marking a single slot location as
packed.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: e5122a5543 ("glsl: add a NIR based varying linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6853
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17550>
2022-07-22 10:43:18 +00:00
Emma Anholt
74aea0b840 glsl: Remove optimize_swizzles.
It will get turned into SSA and copy-propagated in NIR, no need to walk
the IR collapsing it here.

iris shader-db results appear to be noise:

total instructions in shared programs: 8932195 -> 8932147 (<.01%)
instructions in affected programs: 537 -> 489 (-8.94%)
LOST:   12
GAINED: 11

lost/gained are simd32 switches in unigine, l4d2, portal2, asphalt9.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17613>
2022-07-20 20:45:09 +00:00
Emma Anholt
f075376823 glsl: Use the same NIR path for shared mem lowering as SPIRV does.
Now that we have no non-NIR drivers, we can retire the old code.  We just
need to pass the variable accesses through to it.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17610>
2022-07-20 19:32:48 +00:00
Jason Ekstrand
1124bee4ba glsl/nir: Set sample_shading if a FS output ever shows up as an rvalue
If framebuffer fetch is used, we have to enable sample shading because
the fetched framebuffer value is per-sample.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Jason Ekstrand
830654b7b0 glsl/nir: Set uses_sample_shading from glsl_to_nir
We don't really want to base this on a late nir_gather_info for two
reasons:

 1) The GL spec says that any static use of a sample-qualified input,
    gl_SampleID, or gl_SamplePosition causes per-sample dispatch.  This
    means we really should gather this information before dead-code has
    a chance to delete anything.

 2) We want to be able to add nir_intrinsic_load_sample_pos intrinsics
    as part of lowering passes without causing per-sample interpolation.
    This means nir_gather_info needs to stop gathering it.

For 1, this doesn't actually get us quite there as GLSL IR may have
deleted something already.  However, it does get us closer.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Emma Anholt
421aa5dfac mesa/st: Disable OES_texture_3D for PIPE_CAP_MAX_TEXTURE_3D_LEVELS==0.
This will be used for vc4, where incorrectly exposing 3D textures accounts
for most of the GLES2 conformance failures it has.  This leaves
EXT_texture3d exposed in the (already non-conformant) GL2.1 support it
exposes, which has always been a best-effort thing.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17350>
2022-07-10 02:50:09 +00:00
Jason Ekstrand
b2ab6d10e4 mesa,glsl,ttn: Set subgroup_size to UNIFORM
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Timothy Arceri
f533dfff55 glsl: drop non-nir path for atan in builtin functions
All drivers now use NIR. Here we drop the non NIR path and rename
the NIR path to drop the extra "_op" chars from the function names.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17308>
2022-07-01 03:05:03 +00:00
Timothy Arceri
9af897b9ed glsl: merge lower_buffer_access with lower_shared_reference
There are no longer any other users of lower_buffer_access so here
we just merge them to make the code easier to follow.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17271>
2022-06-29 02:33:38 +00:00
Pavel Asyutchenko
959b748038 glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil
This extension adds built-in variables gl_LastFragDepthARM and gl_LastFragStencilARM
which can be implemented almost the same as gl_LastFragData from color fetch extension.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
2022-06-22 04:32:44 +00:00
Erik Faye-Lund
ec9d7872ac glcpp: remove outdated msvc hack
While MSVC doesn't do __STDC_VERSION__ correctly for C99, it does for
C11, which is what we now require. So we can remove this hack.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16908>
2022-06-14 15:08:37 +00:00
Emma Anholt
cf265c6606 nir: Rename is_arb_asm to use_legacy_math_rules and document its meaning.
On iris and crocus, this flag is used to set "alt mode" math on the shader
as a whole.  Some other drivers have a similar mode for DX9/ARB-program
behavior, so document what it does so we can start using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
2022-06-10 03:26:32 +00:00
Timothy Arceri
893b4d98f8 glsl: inline do_common_optimization() call
The function was previously a helper for when some drivers still
called the GLSL IR optimisations in a loop. No drivers do that
anymore.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16924>
2022-06-08 22:58:50 +00:00
Timothy Arceri
d09a37ef54 glsl: remove never true do_dead_code() parameter
Since we have now switched all drivers to using NIR and therefore
the NIR based uniform linker this param never needs to be set to
true so remove it.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16924>
2022-06-08 22:58:50 +00:00
Emma Anholt
ab3a1d41c5 glsl: Drop INT_DIV_TO_MUL_RCP lowering.
nir_lower_int_to_float() does this at the end of compilation, no need to
do it up front.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Emma Anholt
464b32c030 glsl: Drop the div-to-mul-rcp lowering for floats.
NIR has fdiv, and all the NIR backends have to have lower_fdiv set
appropriately already since various passes (format conversions,
tgsi_to_nir, nir_fast_normalize(), etc.) might generate one.

This causes softpipe and llvmpipe to now do actual divides, since
lower_fdiv is not set there.  Note that llvmpipe's rcp implementation is a
divide of 1.0 by x, so now we're going to be just doing div(x, y) instead
of mul(x, div(1.0, y)).

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Emma Anholt
0fbd1b1f4c glsl: Move exp/log-to-exp2/log2 lowering to glsl-to-NIR.
It's way more concise to write as nir_builder calls.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Emma Anholt
d024eb6fab glsl: Remove stale lower_instructions comments.
Should have been in 3a42e92a4f ("glsl: Drop the dead MOD_TO_FLOOR path.")

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Emma Anholt
8c4b88ee48 gallium+glsl: Remove EmitNoSat/PIPE_CAP_VERTEX_SHADER_SATURATE
The drivers not setting it were:

- nv30, which gets lowering using NIR's lower_fsat flag.
- r300, which gets lowering using NIR's lower_fsat flag.
- a2xx, which has was getting it optimized back to fsat anyway.

This drops the check for the cap from gallium nine.  While nine does have
a non-nir path, I think it's safe to assume that if you have SM3
texturing, you can do fsat.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
2022-06-07 02:38:42 +00:00
Timothy Arceri
4237932685 glsl: tidy up link_varyings_and_uniforms()
All uniform linking is now done via nir based linker not via this
code so we drop that from its name. We also drop a bunch of unused
parameters.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16880>
2022-06-07 01:11:19 +00:00
Timothy Arceri
f00be793e4 glsl: drop extra optimise swizzles call
As per the comment this was meant to tidy things up after varying
linking but varying linking has been moved into a nir based linker
so this extra call is no longer needed.

This optimisation pass is still called in the regular glsl ir
optimisation loop.

No shader-db change on Iris (BDW).

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16880>
2022-06-07 01:11:19 +00:00