Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't
specify which fragment shader output is which, so there's at best a
50/50 chance of us guessing it correctly. This is invalid.
Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago,
but hasn't actually released them for whatever reason. So, add the
workaround back so that it works for most people.
Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge. For whatever
reason, Broadwell worked. 4.1 and 1.1 have always worked.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Hooks up the new system values, passes the drawid in.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This will allow the state tracker to inform the driver where in a
broken-up multidraw we currently are. This can then be passed into the
vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This allows the state tracker to know that the various draw parameters
are available in vertex shaders.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This reverts commit b33f5d3889,
and also removes the (empty) case statements for the new built-ins.
It doesn't look like glslang has updated yet, so updating the header
just breaks everything, as we no longer agree on opcode numbers.
If we're going to hav valgrind verify state streams then we need to ensure
that once we choose a pointer into a block we always use that pointer until
the block is freed. I was trying to do this with the "current_map" thing.
However, that breaks down because you have to use the map from the block
pool to get to the stream_block to get at current_map. Instead, this
commit changes things to track the stream_block by pointer instead of by
offset into the block pool.
When I first did the valgrindifying for stream allocators, I misunderstood
some things about valgrind's expectations for NOACCESS and UNDEFINED.
First off, valgrind expects things to be marked NOACCESS before you
allocate out of them. Since our blocks came from a pool backed by a
mmapped memfd, they came in as UNDEFINED; we needed to mark them as
NOACCESS. Also, I didn't realize that VALGRIND_MEMPOOL_CHANGE only updated
the mempool allocation state and didn't actually change definedness; we had
to add a VALGRIND_MAKE_MEM_UNDEFINED to get rid of the NOACCESS on the
newly allocated portion.
The add might actually have a 0 as an argument, which would convert it
into a mov. Make sure to detect that. Also avoid the hack of putting the
immediate directly into the instruction, instead use a mov to put it
into place and let the later LoadPropagation pass place it if possible.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The imulExtended tests of the shader bitfield tests of the
OpenGL ES 3.1 CTS, fail on gen8+, when BRW_REGISTER_TYPE_W
is used for SHADER_OPECODE_MULH.
Also, remove unused helper function:
static inline bool type_is_signed(unsigned type)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92595
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
There used to be more members but they now share other fields
in order to keep memory use low.
Also making the naming more generic will allow us to reuse the
field for explicit byte offsets within blocks for
ARB_enhanced_layouts.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
You can't just add a new source to a phi because use/def information won't
get updated properly. Instead, you have to use one of the core helpers.
Some day, we may want to add a nir_phi_instr_add_src helper.
Previously, nir_dominance.c didn't properly handle unreachable blocks.
This can happen if, for instance, you have something like this:
loop {
if (...) {
break;
} else {
break;
}
}
In this case, the block right after the if statement will be unreachable.
This commit makes two changes to handle this. First, it removes an assert
and allows block->imm_dom to be null if the block is unreachable. Second,
it properly skips unreachable blocks in calc_dom_frontier_cb.
A hugely common case when using nir_builder is to have a shader with a
single function called main. This adds a helper that gives you just that.
This commit also makes us use it in the NIR control-flow unit tests as well
as tgsi_to_nir and prog_to_nir.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>