Commit Graph

3 Commits

Author SHA1 Message Date
Erik Faye-Lund
47e422adfa Revert "docs: use html_static_path for static files"
No, html_static_path doesn't do the same thing as html_extra_path; it
puts things inside the _static folder, which we don't want here. Let's
revert the change.

This reverts commit e037761a2f.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29805>
2024-06-20 16:35:06 +00:00
Erik Faye-Lund
e037761a2f docs: use html_static_path for static files
I'm not sure why I picked html_extra_path instead, as it's meant for
slightly less directly related files than what html_static_path is for.

So let's switch. It shouldn't make much of a real-world difference, but
should make it a bit easier to understand what this is about.

Reviewed-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25585>
2023-10-09 11:54:12 +00:00
Adam Jackson
f41ce4b210 mesa: Implement and advertise GL_MESA_sampler_objects
This is the GLES3 sampler object API trivially backported to GLES2,
because it allows for simpler/better support in glamor and mutter.

The only code change we need is adding these to the generated dispatch
tables for ES2 contexts. The interactions with EXT_shadow_samplers,
EXT_texture_filter_anisotropic and EXT_texture_sRGB_decode are already
in place before this change, and OES_texture_border_clamp is always
supported in Mesa.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2440>
2023-08-01 14:52:10 +00:00