Commit Graph

107188 Commits

Author SHA1 Message Date
Rob Clark
39cfdf9930 freedreno: more fixing release tarball
Fixes: aa0fed10d3 freedreno: move ir3 to common location
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-31 09:59:18 -05:00
Rob Clark
e252656d14 freedreno: fix release tarball
Fixes: b4476138d5 freedreno: move drm to common location
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2019-01-31 09:59:18 -05:00
Emmanuel Gil Peyrot
0d4dd59ae5 docs: make bugs.html easier to find
Thanks to Yann Kervran for the report and suggestions.

Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-31 14:31:48 +00:00
Dave Airlie
9279a28f07 virgl: ARB_query_buffer_object support
v1.1: fix size define.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-01-31 11:23:38 +10:00
Dave Airlie
38658c6d4d virgl: enable elapsed time queries
GL underneath always has GL_TIME_ELAPSED so always enable these.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-01-31 11:23:30 +10:00
Dylan Baker
da48cba61e automake: Add --enable-autotools to distcheck flags
Fixes: e68777c87c
       ("autotools: Deprecate the use of autotools")
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-01-30 19:32:44 +00:00
Marek Olšák
ffbd37d8e9 radeonsi: fix a comment typo in si_fine_fence_set 2019-01-30 14:32:05 -05:00
Marek Olšák
f4eb746ef7 r600: add -Wstrict-overflow=0 to meson to silence the warning
same as radeonsi
2019-01-30 12:49:45 -05:00
Marek Olšák
d50bef9831 winsys/amdgpu: remove amdgpu_drm.h definitions
trivial
2019-01-30 12:38:56 -05:00
Marek Olšák
16672f16da radeonsi: unify error paths in si_texture_create_object 2019-01-30 12:35:22 -05:00
Marek Olšák
2361558eb7 radeonsi: merge & rename texture BO metadata functions 2019-01-30 12:35:22 -05:00
Marek Olšák
1c12d56e4d radeonsi: enable dithered alpha-to-coverage for better quality
same as AMDVLK.

GL_NV_alpha_to_coverage_dither_control allows controlling this behavior.
The default is implementation-dependent.
2019-01-30 12:35:22 -05:00
Dylan Baker
b4986d2e0c gallium: wrap u_screen in extern "C" for c++
Some drivers (notabily SWR) are written in C++, and as such they need
access to C headers with extern "C". So lets add that.
2019-01-30 15:12:27 +00:00
Gert Wollny
45903cddc3 mesa/core: Enable EXT_texture_sRGB_R8 also for desktop GL
As of Nov/30/2018 the extension is also valid for OpenGL >= 1.2, so
enable it accordingly and also add the required view class entry.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-01-30 11:32:40 +00:00
Samuel Pitoiset
9c762c01c8 radv/winsys: fix hash when adding internal buffers
This fixes serious stuttering in Shadow Of The Tomb Raider.

Fixes: 50fd253bd6 ("radv/winsys: Add priority handling during submit.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-30 12:29:10 +01:00
Erik Faye-Lund
3b6f95ad66 mesa: expose NV_conditional_render on GLES
The extension spec has been updated to include GLES 2 support, so let's
enable it there.

v2: fixup ABI-check as well

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-30 09:43:44 +01:00
Ernestas Kulik
90458bef54 v3d: Fix leak in resource setup error path
Reported by Coverity: in the case of unsupported modifier request, the
code does not jump to the “fail” label to destroy the acquired resource.

CID: 1435704
Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.")
2019-01-29 16:14:13 -08:00
Ernestas Kulik
f6e49d5ad0 vc4: Fix leak in HW queries error path
Reported by Coverity: in the case where there exist hardware and
non-hardware queries, the code does not jump to err_free_query and leaks
the query.

CID: 1430194
Signed-off-by: Ernestas Kulik <ernestas.kulik@gmail.com>
Fixes: 9ea90ffb98 ("broadcom/vc4: Add support for HW perfmon")
2019-01-29 16:14:13 -08:00
Eric Anholt
6053c7bb43 v3d: Fix a release build set-but-unused compiler warning. 2019-01-29 16:02:51 -08:00
Eric Anholt
0c05198d6b v3d: Always enable the NEON utile load/store code.
I can't imagine the new HW block being paired with a v6 CPU, so don't
bother with the CPU detection that vc4 had to do.

Improves 1024x1024 TexImage on my 7278 by 47.3229% +/- 0.679632%
2019-01-29 16:00:25 -08:00
Emil Velikov
385843ac3c vc4: Declare the last cpu pointer as being modified in NEON asm.
Earlier commit addressed 7 of the 8 instances available.

v2: Rebase patch back to master (by anholt)

Cc: Carsten Haitzler (Rasterman) <raster@rasterman.com>
Cc: Eric Anholt <eric@anholt.net>
Fixes: 300d3ae8b1 ("vc4: Declare the cpu pointers as being modified in NEON asm.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-01-29 16:00:25 -08:00
Dylan Baker
75ad254acf docs: Add relnotes stub for 19.1 2019-01-29 15:32:16 -08:00
Dylan Baker
dba0989ac1 bump version for 19.0 branch 2019-01-29 15:30:25 -08:00
Dylan Baker
90a7a9c973 automake: Add include dir for nir src directory
Fixes: 6281f26f06
       ("v3d: Add support for shader_image_load_store.")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-29 23:24:57 +00:00
Dylan Baker
82365595e9 automake: Add float64.glsl to dist tarball
Fixes: b63a1f8e40
       ("glsl: Create file to contain software fp64 functions")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-29 23:24:57 +00:00
Dylan Baker
7d7b30835c automake: Fix path to generated source
Fixes: b63a1f8e40
       ("glsl: Create file to contain software fp64 functions")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-01-29 23:24:57 +00:00
Matt Turner
9de90caca8 nir: Optimize double-precision lower_round_even()
Use the trick of adding and then subtracting 2**52 (52 is the number of
explicit mantissa bits a double-precision floating-point value has) to
implement round-to-even.

Cuts the number of instructions on SKL of the piglit test
fs-roundEven-double.shader_test from 109 to 21.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-01-29 15:02:23 -08:00
Marek Olšák
3e249b853e ac: use the correct LLVM processor name on Raven2
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2019-01-29 17:46:55 -05:00
Eric Anholt
f7769b5121 v3d: Fix the autotools build.
Noticed while looking at the gitlab-CI MR.
2019-01-29 14:00:27 -08:00
Jonathan Marek
31a1348a66 freedreno: fix sysmem rendering being used when clear is used
This batch->cleared value is only used to decide to use sysmem rendering
or not, so it should include any buffers that are affected by a clear.

This is required because the a2xx fast clear doesn't work with sysmem
rendering. The a22x "normal" clear path doesn't work with sysmem either.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-29 20:22:33 +00:00
Jonathan Marek
c93d77431f freedreno: fix depth usage logic
Depth can be used even when there is no restore/resolve of depth. This
happens when the depth buffer is invalidated after rendering to avoid
the resolve operation.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-29 20:22:33 +00:00
Jonathan Marek
bcefa0f1cb freedreno: fix invalidate logic
Set dirty bits on invalidate to trigger invalidate logic in fd_draw_vbo.

Also, resource_written for color needs to be after the invalidate logic.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
2019-01-29 20:22:32 +00:00
Jonathan Marek
786f9639d6 mesa/st: wire up DiscardFramebuffer
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-29 20:22:32 +00:00
Rob Clark
0c42b5f3cb mesa: wire up InvalidateFramebuffer
And before someone actually starts implementing DiscardFramebuffer()
lets rework the interface to something that is actually usable.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-29 20:22:32 +00:00
Jonathan Marek
e685566612 st/dri: invalidate_resource depth/stencil before flush_resource
This allows freedreno to be aware of the depth invalidate when flushing
batches on flush_resource.

AFAIK, the only other driver which might care about this change is vc4,
where I think it should help by allowing the depth invalidate to work with
GALLIUM_HUD.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-29 20:22:32 +00:00
Mario Kleiner
820dfcea43 egl/wayland-drm: Only announce formats via wl_drm which the driver supports.
Check if a pixel format is supported by the Wayland servers gpu driver
before exposing it to the client via wl_drm, so we avoid reporting formats
to the client which the server gpu can't handle.

Restrict this reporting to the new color depth 30 formats for now, as the
ARGB/XRGB8888 and RGB565 formats are probably supported by every gpu under
the sun.

Atm. this is mostly useful to allow proper PRIME renderoffload for depth
30 formats on the typical Intel iGPU + NVidia dGPU "NVidia Optimus" laptop
combo.

Tested on Intel, AMD, NVidia with single-gpu setup and on a Intel + NVidia
Optimus setup.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2019-01-29 20:03:20 +00:00
Mario Kleiner
a34b0d68bb egl/wayland: Allow client->server format conversion for PRIME offload. (v2)
Support PRIME render offload between a Wayland server gpu and a Wayland
client gpu with different channel ordering for their color formats,
e.g., between Intel drivers which currently only support ARGB2101010
and XRGB2101010 import/display and nouveau which only supports ABGR2101010
rendering and display on nv-50 and later.

In the wl_visuals table, we also store for each format an alternate
sibling format which stores colors at the same precision, but with
different channel ordering, e.g., ARGB2101010 <-> ABGR2101010.

If a given client-gpu renderable format is not supported by the server
for import, but the alternate format is supported by the server, expose
the client-gpu renderable format as a valid EGLConfig to the client. At
eglSwapBuffers time, during the blitImage() detiling blit from the client
backbuffer to the linear buffer, the client format is converted to the
server supported format. As we have to do a copy for PRIME anyway,
this channel swizzling conversion comes essentially for free.

Note that even if a server gpu in principle does support sampling
from the clients native format, this conversion will be a performance
advantage if it allows to convert to the servers preferred format
for direct scanout, as the Wayland compositor may then be able to
directly page-flip a fullscreen client wl_buffer onto the primary
plane, or onto a hardware overlay plane, avoiding an extra data copy
for desktop composition.

Tested so far under Weston with: nouveau single-gpu, Intel single-gpu,
AMD single-gpu, "Optimus" Intel server iGPU for display + NVidia
client dGPU for rendering.

v2: Implement minor review comments by Eric Engestrom: Add some
    comment and assert, and some style fixes for clarity.
    No functional change.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2019-01-29 20:03:20 +00:00
Jason Ekstrand
a920979d4f intel/fs: Use split sends for surface writes on gen9+
Surface reads don't need them because they just have the one address
payload.  With surface writes, on the other hand, we can put the address
and the data in the different halves and avoid building the payload all
together.

The decrease in register pressure and added freedom in register
allocation resulting from this change reduces spilling enough to improve
the performance of one customer benchmark by about 2x.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
014edff0d2 intel/fs: Add interference between SENDS sources
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
eab1c55590 intel/fs: Support SENDS in SHADER_OPCODE_SEND
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
cca199fd85 intel/disasm: Properly disassemble split sends
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
8babaa84e8 intel/eu: Add support for the SENDS[C] messages
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
d6a6e10390 intel/inst: Indent some code
We're about to add some more if cases so let's have the giant re-indent
in it's own patch to make review easier.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
d96969120d intel/inst: Fix the ia16_addr_imm helpers
These have clearly never seen any use.... On gen8, the bottom 4 bits are
missing so we need to shift them off before we call set_bits and shift
again when we get the bits.  Found by inspection.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
e46fb33143 intel/disasm: Rework SEND decoding to use descriptors
Instead of fetching the information out of the instruction directly,
fetch the descriptor and then pluck the information out of the
descriptor.  The current scheme works ok for SEND but with SENDS, it all
falls to pieces because the descriptor is completely shuffled around.

This commit doesn't actually convert everything.  One notable exception
is URB messages which don't even use descriptors in emit_urb_WRITE yet.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
13a6fabc62 intel/eu: Add more message descriptor helpers
We want to be able to extract data from descriptors as well as unify a
bit of the descriptor construction.

One of the unifications we do is to unify the read/write and dataport
descriptors.  On gen4-5, read/write are substantially different and the
read descriptors change between gen4 and gen4.x.  On gen6, they unified
layouts between read, write, and dataport.  Then, on gen8, they added
one bit to the message type field but left it reserved MBZ for
read/write messages.  This commit chooses to treat that as if they
expanded the field everywhere and just didn't have enough enum values
for read/write to bother with the extra bit.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
c3aa436bfe intel/eu/validate: SEND restrictions also apply to SENDC
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
fee6bd8d8e intel/eu: Use GET_BITS in brw_inst_set_send_ex_desc
It's a bit more readable

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
b284d222db intel/fs: Use SHADER_OPCODE_SEND for varying UBO pulls on gen7+
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00
Jason Ekstrand
8514eba693 intel/fs: Use SHADER_OPCODE_SEND for texturing on gen7+
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-29 18:43:55 +00:00