Jose Maria Casanova Crespo
d5e5f72e06
vc4: Enable lower_umax and lower_umin
...
VC4 doesn't have support for UMAX and UMIN integer operations. So
we should avoid algebraic optimizations that generate umax/umin ops.
Fixes: 8e1b75b330
("nir/algebraic: optimize iand/ior of (n)eq zero")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7083 >
2020-10-10 13:16:37 +02:00
Jose Maria Casanova Crespo
e7127b3468
nir/algebraic: optimize iand/ior of (n)eq zero when umax/umin not available
...
Before 8e1b75b330
("nir/algebraic: optimize iand/ior of (n)eq zero") this
optimization didn't need the use of umax/umin. VC4 HW supports only signed
integer max/min operations.
lower_umin and lower_umax are added to allow enabling previous optimizations
behaviour for this cases.
Fixes: 8e1b75b330
("nir/algebraic: optimize iand/ior of (n)eq zero")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7083 >
2020-10-10 13:16:37 +02:00
Icecream95
210db65b1a
panfrost: Add a debug flag to disable AFBC
...
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7076 >
2020-10-10 00:39:21 +00:00
Marek Olšák
205f1d79e2
radeonsi: disable SDMA on gfx6-7 and gfx10.3 to decrease CPU overhead
...
same as gfx8-10
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7055 >
2020-10-09 23:13:40 +00:00
Marek Olšák
7a0162905b
radeonsi: update the DMA perf test
...
- don't test 2 waves/SA
- create the compute shader only once per subtest
- use only 1 TIME_ELAPSED query per subtest
- don't invalidate sL0 (it's not used)
- don't invalidate L2 for L2_LRU to test L2 throughput
- don't flush the CS after every run
- remove unused min/max computation
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7055 >
2020-10-09 23:13:40 +00:00
Marek Olšák
4182fbcb60
winsys/amdgpu: apply the VM alignment optimization to the physical alignment too
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7055 >
2020-10-09 23:13:40 +00:00
Marek Olšák
99446b8cee
winsys/amdgpu: rework the VM alignment optimizations
...
- don't increase the alignment past 2 MB
- apply the second tweak to older chips too
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7055 >
2020-10-09 23:13:40 +00:00
Marek Olšák
a4e4644eff
ac/surface: fix valgrind warnings in DCC retile tile lookups
...
==12920== Conditional jump or move depends on uninitialised value(s)
==12920== at 0x8F39391: util_fast_urem32 (fast_urem_by_const.h:71)
==12920== by 0x8F39391: hash_table_search (hash_table.c:285)
==12920== by 0x8B06D5D: ac_compute_dcc_retile_tile_indices (ac_surface.c:136)
Fixes: a37aeb128d
"amd/common: Cache intra-tile addresses for retile map."
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com >
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7055 >
2020-10-09 23:13:40 +00:00
Dave Airlie
b0df97b576
CI: build our own spirv tools
...
This causes a lot of hiccups on the CL tests, but I've got most of
them fixed in another MR in pieces.
This should at least give a much more realistic baseline.
v2: use script in both places
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7073 >
2020-10-10 06:13:17 +10:00
Dave Airlie
d166188b84
ci: fix deqp clone + fetch
...
This was taking > 10 minutes and I got bored, don't do a depth 1 fetch
in the first place just to do a proper fetch later.
Acked-by: Eric Anholt <eric@anholt.net >
Acked-by: Daniel Stone <daniels@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7073 >
2020-10-10 06:12:43 +10:00
John Bates
5de56937a3
disk_cache: build option for disabled-by-default
...
On some systems it is problematic to have the shader cache enabled
by default. This adds a build option to support the disk cache but
keep it disabled unless the environment variable
MESA_GLSL_CACHE_DISABLE=false.
For example, on Chrome OS, Chrome already has it's own shader
disk cache implementation so it disables the mesa feature. Tests
do not want the shader disk cache enabled because it can cause
inconsistent performance results and the default 1GB for the
disk cache could lead to problems that require more effort to
work around. The Mesa shader disk cache is useful for VMs though,
where it is easy to configure the feature with environment
variables. With the current version of Mesa, Chrome OS would need
to have a system-wide environment variable to disable the disk
cache everywhere except where needed. More elegant to just build
Mesa with the cache feature disabled by default.
Reviewed-by: Rob Clark <robdclark@chromium.org >
Reviewed-by: Eric Anholt <eric@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6967 >
2020-10-09 16:52:49 +00:00
Rhys Perry
8e981453ed
radv: use radv_optimize_nir() less in radv_link_shaders()
...
fossil-db (Navi):
Totals from 11 (0.01% of 137413) affected shaders:
CodeSize: 99372 -> 99480 (+0.11%)
Instrs: 19119 -> 19110 (-0.05%)
Cycles: 222144 -> 222000 (-0.06%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6891 >
2020-10-09 15:48:00 +00:00
Rhys Perry
55254f241f
radv: move optimizations in shader_compile_to_nir() to after io_to_scalar
...
This results in at least one less radv_optimize_nir() iteration.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6891 >
2020-10-09 15:47:59 +00:00
Rhys Perry
5f2671bcc5
nir: return progress from nir_lower_io_to_scalar_early
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6891 >
2020-10-09 15:47:59 +00:00
Boris Brezillon
fd4d0b447c
panfrost: Move the blend shader cache at the context level
...
Blend shaders can be shared among blend states, so let's move the blend
shader one level up so we don't have to re-create/re-compile shaders
when another blend state already asked for it.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
a5005c349d
panfrost: Get rid of the constant patching done on blend shader binaries
...
When constants are used in the blend equation we simply recompile the
shader.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
c9739941ba
panfrost: Let compile_blend_shader() allocate the blend shader object
...
This way we avoid an extra copy in panfrost_get_blend_shader().
Note that the allocation is attached to the blend state object
which simplifies the delete_blend_state() path.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
dbc33e8854
panfrost: Don't leak NIR blend shaders
...
Right now we create shaders that are not attached to any memory
context, leading to memory leaks. Ideally, we should free the NIR
shader as soon as we've turned it into a binary, but there's no
function explicitly destroy a shader. Let's attach those to the blend
state so they get destroyed when this state is freed.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
8a5b885c94
panfrost: Allocate blit_blend with ralloc()
...
This way we can use blend states as memory context which will help
simplify the blend shader creation/destruction logic.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
0a74a04ba5
panfrost: Pass compile arguments through a struct
...
So we can extend it more easily without having to patch all callers.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
78ec5225c2
panfrost: Move the blend constant mask extraction out of make_fixed_blend_mode()
...
This way we can get a constant mask for the blend shader case too.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Boris Brezillon
4441e80355
panfrost: Constify the rt_fmts arg passed to pan_lower_framebuffer()
...
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com >
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7066 >
2020-10-09 14:16:41 +00:00
Bas Nieuwenhuizen
da132d802b
radv: Set fce metadata correctly on DCC initialization.
...
The fce metadata can always be set to false as we don't care about
the compressed clear color.
Avoiding useless fast clear eliminates improves basemark performance by
1%-1.5%.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7005 >
2020-10-09 13:46:49 +00:00
Timur Kristóf
5ae3656890
aco/ngg: Calculate workgroup size of NGG shaders.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
61280bb4b6
aco/ngg: Allocate NGG GS space early for const vertex/primitive counts.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
e8a0409d01
aco/ngg: Use more efficient LDS layout to help reduce bank conflicts.
...
The LLVM backend has a trick which helps reduce LDS bank conflicts
by swizzling the LDS address where each vertex is emitted.
This commit implements the same thing for ACO.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
9bf92d4357
radv/aco: Enable NGG GS by default.
...
ACO NGG GS now supports everything we need except streamout
(aka. transform feedback), but we don't use NGG anyway when
streamout is needed.
Also add a note to the new features txt.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
dd73719856
aco/ngg: Add shader query support to NGG GS.
...
In each GS thread, we calculate the number of "real" primitives that
were emitted (points, lines, triangles, not strips). Then we
accumulate the number of "real" primitives emitted by the
entire threadgroup in GDS.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
df62c8fbea
aco/ngg: Place workgroup barrier outside control flow for NGG GS.
...
Merged shaders have a workgroup barrier which makes sure that
the first half is completed in every wave before the 2nd half
is started.
This barrier is located in divergent control flow, so that waves
that don't have any invocations in the 2nd half can finish as early
as possible. This is problematic for NGG GS because it has more
workgroup barriers after the 2nd half.
So, for NGG GS we need to put the barrier outside
control flow because otherwise the waves that have 0 GS threads
won't be able to wait for the waves which have non-zero GS threads.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
1129575d5e
aco/ngg: Implement NGG GS output.
...
We store emitted GS vertices in LDS.
Then, at the end of the shader, the emitted vertices are compacted
and each thread loads a single vertex from LDS in order to export
a primitive as needed, and the vertex attributes.
The reason this is done is because there is an impedance mismatch
between how API GS and the NGG HW works. API GS can emit an arbitrary
number of vertices and primites in each thread, but NGG HW can only
export one vertex per thread.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
62b5012ec3
aco/ngg: Implement workgroup reduce / exclusive scan for NGG GS.
...
This function calculates two things at once:
1. The total number of vertices emitted by the threadgroup.
2. Exclusive scan of emitted vertex count accross the threadgroup.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
c29e288fb5
aco/ngg: Create LDS layout for NGG GS.
...
For NGG GS, we need to store the following in LDS:
1. The ESGS ring, similarly to legacy ESGS.
2. Emitted vertices from the GS threads.
3. Temporary space used by the workgroup scan.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
2680329fb7
aco/ngg: Setup NGG GS.
...
Make it possible for ACO to recognize when to use HW NGG GS.
Also add a few notes about the various GS stages in the comments.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:15 +02:00
Timur Kristóf
9c3d8404de
aco/ngg: Allow NGG GS to create VS exports.
...
NGG GS need to use the same instructions to export vertex
attributes at the end.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
b67878f328
aco/ngg: Allow NGG GS to load per-vertex GS inputs.
...
They work the same way as in legacy GS, so we can reuse that.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
8f25d9f821
aco/ngg: Allow NGG GS to store ES outputs.
...
We can reuse the existing ES output code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
b57b1a06e4
aco/ngg: Clean up and reorganize NGG VS/TES code.
...
Make the NGG VS/TES code easier to follow, give better names to
some functions and make ngg_nogs_early_prim_export a variable.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
3645a3106a
aco/ngg: Make primitive export packing less prone to error.
...
Use lshl_or instead of lshl_add, which makes it more robust in
handling -1 and -2 indices which will now just become null
exports, which is what we want.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
0bfe0495c1
aco/ngg: Refactor ngg_emit_prim_export in preparation for NGG GS.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
b08ced08a2
aco/ngg: Refactor gs_alloc_req in preparation for NGG GS.
...
Previously, this function inferred the vertex and primitive counts
from the gs_tg_info shader argument, but in case of NGG GS, it will
need to be calculated in runtime.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
ecfabfd606
aco: Add wave-specific opcode for s_lshl and s_flbit.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
57d8799284
aco: Optimize thread_id_in_threadgroup when there is just one wave.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
5e31fb49a3
aco: Use thread_id_in_threadgroup helper for ES outputs.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
924f816fe1
aco: Extract thread_id_in_threadgroup to a separate function.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
b1964ad4d6
aco: Extract lanecount_to_mask to a separate function.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
0b8e7be083
aco: Clarify missing export error message in assembler.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Rhys Perry
c1d11bb92c
aco: Add loop creation helpers.
...
Will be useful for NGG GS and probably testing. The helpers take care of
divergence but not creating correct phis.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
17ad2ade82
radv/aco: Use new GS lowering options for ACO with NGG GS.
...
This makes it easier for ACO to implement NGG GS:
1. No need to keep track of vertex and primitive counts.
2. No need to discard incomplete primitives.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
f11f4a2a4d
nir: Add ability to count primitives per stream.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00
Timur Kristóf
aac5adc3c2
nir: Count vertices per stream.
...
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964 >
2020-10-09 15:26:14 +02:00