Commit Graph

4 Commits

Author SHA1 Message Date
Brian Paul
0221e4d6c8 Now there's four possible display modes:
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
2001-02-28 18:41:50 +00:00
Brian Paul
511378b05d added filtering option, compute shadow tex size from window size 2001-02-26 18:26:32 +00:00
Brian Paul
0a0595f2d3 added extension #ifdef/#endifs 2001-02-20 17:06:35 +00:00
Brian Paul
1399d7650d demo of GL_SGIX_shadow 2001-02-20 16:43:50 +00:00