Commit Graph

230 Commits

Author SHA1 Message Date
Ilia Mirkin
313205cb8f st/mesa: don't force per-sample interp if only sampleid/pos are used
The OES extensions clarify this behaviour to differentiate between
per-sample invocation and per-sample interpolation. Using sampleid/pos
will force per-sample invocation but not per-sample interpolation.

See https://www.khronos.org/bugzilla/show_bug.cgi?id=1462

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-05 23:26:03 -05:00
Samuel Pitoiset
44e04dc809 st/mesa: add conversion for compute shaders
According to the spec, there are no predefined inputs nor any
fixed-function outputs.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-13 16:01:00 +01:00
Samuel Pitoiset
7c79c1e3e2 st/mesa: add compute shader states
Changes from v2:
 - use as much common code as possible (eg. st_basic_variant)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-13 16:00:54 +01:00
Marek Olšák
0f235c960c st/mesa: use correct pipe functions to create tess shaders
Broken by one of my cleanups. Spotted by luck.

Radeonsi doesn't care, because all shader create callbacks go to the same
function.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-02-11 16:56:28 +01:00
Marek Olšák
7046c588eb st/mesa: unify destroy_program_variants cases for TCS, TES, GS
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:50 +01:00
Marek Olšák
75be3ee9f9 st/mesa: unify get_variant functions for TCS, TES, GS
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:50 +01:00
Marek Olšák
b8d31fdedf st/mesa: unify variants and delete functions for TCS, TES, GS
no difference between those

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:50 +01:00
Marek Olšák
8a13ce14fd st/mesa: add support for POSITION and FACE system values
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-01-08 20:07:15 +01:00
Marek Olšák
36c93a6fae st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.

v2: don't remove st_upload_constants calls, clarify why they're needed

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
2016-01-02 15:15:44 +01:00
Marek Olšák
7c75f23cb9 st/mesa: pass the clip distance array size to drivers
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-20 12:58:25 +02:00
Marek Olšák
f4e938e9ae st/mesa: decouple shaders from contexts if they are shareable
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-20 12:51:51 +02:00
Marek Olšák
ee01942eb5 st/mesa: release the glsl_to_tgsi visitor after translation
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
e5073e8d0c st/mesa: translate tessellation shaders into TGSI when we get them
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
897177020b st/mesa: translate geometry shaders into TGSI when we get them
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
a907b5dd16 st/mesa: translate fragment shaders into TGSI when we get them
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
46021ace51 st/mesa: translate vertex shaders into TGSI when we get them
The translate functions is split into two:
- translation to TGSI
- creating the variant (TGSI transformations only)

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
de6a004035 st/mesa: fix glDrawPixels with a texture
The samplers for DrawPixels data and the pixel map are assigned to slots
which don't overlap with the existing sampler slots.

The texture coordinates for the user texture are uploaded as a constant.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
f15bb3e633 st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
b55b986dc9 st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
- there is no connection to user fragment shaders, so having these as
  shader variants makes no sense
- don't use Mesa IR, use TGSI
- don't create gl_fragment_program, just create the shader CSO

v2: generate exactly the same shader as before to fix llvmpipe

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
f4ec81032b st/mesa: implement glBitmap shader transformation using tgsi_transform_shader
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
3eedb63371 st/mesa: remove old emulation for VS and FS variants
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
c04e91a0e9 st/mesa: use TGSI utility to emulate features for FS variants
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
941721ee2a st/mesa: use TGSI utility to emulate features for VS variants
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
4bbe418b4b st/mesa: decrease the size of st_vertex_program
The other variables can't be moved.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
4a21edf067 st/mesa: inline st_prepare_vertex_program
No other shader stage has a "prepare" function.
This will allow removing some variables from st_vertex_program.

Also, prepare_fragment_program was a dead prototype.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
2015-10-09 22:02:18 +02:00
Marek Olšák
6b0f21cb28 st/mesa: automatically set per-sample interpolation if using SampleID/Pos
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák
d8932a355d st/mesa: add ST_DEBUG=precompile support for tessellation shaders
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák
a58a66fe85 st/mesa: add conversion for tessellation shaders
Based on code from Ilia Mirkin <imirkin@alum.mit.edu>.
2015-07-23 00:59:29 +02:00
Ilia Mirkin
ba9fb96f86 st/mesa: add tessellation shader states
additional fixes by Marek
2015-07-23 00:59:29 +02:00
Marek Olšák
aab55b0bc6 st/mesa: improve assertions in vp/fp translation
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-06-16 15:47:03 +02:00
Marek Olšák
4312b4f570 mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
There's no reason to use our own definition.
Tessellation will use the NV definitions too.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-06-05 19:44:32 +02:00
Marek Olšák
6bf3729a3f glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)
v2: don't use PIPE_MAX_SHADER_ARRAYS
2015-06-05 19:44:32 +02:00
Marek Olšák
9b1921100e glsl_to_tgsi: use TGSI array declarations for GS,FS arrays of inputs (v2)
v2: don't use PIPE_MAX_SHADER_ARRAYS
2015-06-05 19:44:32 +02:00
Marek Olšák
b6ebe7eabf tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarations
Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.

Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
2015-06-05 19:44:32 +02:00
Dave Airlie
ef83c9b762 st/mesa: add double input support including lowering (v3.1)
This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.

(Fixed copy propgation and cleaned up a little)

v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-05-08 10:21:02 +10:00
Marek Olšák
99eef3b8b3 st/mesa: add a debug option to compile shaders at link time
v2: fix crashes

Tested-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-04-16 18:36:29 +02:00
Marius Predut
50cb780f7f state_tracker: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Brian Paul
2f0143ca96 st/mesa: replace Elements() with ARRAY_SIZE()
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-03-02 08:55:30 -07:00
Marek Olšák
fc59695b92 st/mesa: remove unused/broken function st_print_shaders
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-24 22:59:57 +01:00
Marek Olšák
558f51f1c5 st/mesa: cleanup st_translate_geometry_program
Mostly dead code or code that didn't do anything.

Computing gs_num_outputs at the end was also useless. It's already set
correctly.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-24 21:21:04 +01:00
Marek Olšák
94746cadc0 st/mesa: inline st_free_tokens
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-24 21:21:04 +01:00
Marek Olšák
b039302fb7 st/mesa: cleanup st_geometry_program structure
It's full of unused variables and variables only used
in st_translate_geometry_program.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-24 21:21:04 +01:00
Jan Vesely
3cb10cce37 mesa: Fix some signed-unsigned comparison warnings
v2: s/unsigned int/unsigned/ in prog_optimize.c

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-21 14:05:52 +00:00
Marek Olšák
48f1409c3b tgsi/ureg: simplify code for declaring properties
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
2014-11-16 01:28:26 +01:00
Marek Olšák
6cfedf8797 st/mesa: redefine mapping from VARYING_SLOT_TEXi/PNTC/VARi to TGSI GENERIC[i]
Generic varyings in TGSI were based on the value of VARYING_SLOT_TEX0, so VAR0
was always GENERIC[22] (with tessellation patches). Some drivers might not
be able to cope with that.

This commit defines a proper mapping, so that PNTC is GENERIC[8] and VAR0 is
GENERIC[9].

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
88e0a2f88b st/mesa: dump TGSI before calling into the driver
If the driver crashes in create_xx_shader, you want to see the shader.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-08-09 23:41:15 +02:00
Ilia Mirkin
6b92a06ea3 mesa/st: add per sample shading state to fp key and set interpolation
This enables a gallium driver not to care about the semantics of
ARB_sample_shading vs ARB_gpu_shader5 sample attributes. When
ARB_sample_shading-style sample shading is enabled, all of the fp inputs
are marked for interpolation at the sample location.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-07-09 19:26:32 -04:00
Ilia Mirkin
4c97ed4411 gallium: switch dedicated centroid field to interpolation location
The new location field can be either center, centroid, or sample, which
indicates the location that the shader should interpolate at.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-07-09 19:26:32 -04:00
Ilia Mirkin
0fb6f1bf1d mesa/st: enable AMD_vertex_shader_viewport_index
The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tobias Droste <tdroste@gmx.de>
2014-07-03 19:39:25 -04:00
Ilia Mirkin
a91a556c81 mesa/st: handle gl_Layer input semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-06-23 19:23:16 -04:00