Ian Romanick
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3f9a73d121
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Make built-in gl_TexCoord available in vertex and fragment shaders
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2010-04-02 11:59:57 -07:00 |
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Eric Anholt
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78fe3c9150
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Add definitions for 1.10 built-in uniforms for ff state.
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2010-03-29 12:48:45 -07:00 |
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Eric Anholt
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0f09aea3bf
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Add support for builtin deprecated fs varyings.
Fixes glsl-color.frag.
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2010-03-29 12:48:45 -07:00 |
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Eric Anholt
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b3f743ab0b
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Set up fragment shader builtin variables.
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2010-03-25 14:48:25 -07:00 |
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Ian Romanick
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8bde4cec6b
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Use glsl_symbol_table instead of using _mesa_symbol_table directly
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2010-03-19 11:57:24 -07:00 |
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Ian Romanick
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adfb0cd740
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IR variable: Initial work to support GLSL built-in variables
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2010-03-10 10:43:54 -08:00 |
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