As per the spec, the query identified by queryPool and query
must currently be active. Applications have to call vkCmdBeginQuery()
before, and thus the query pool BO will already be in the list.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Similar to how the driver sets the depth clear regs after a
fast depth clear. Most of the time, this will copy a 32-bit reg
instead of a 64-bit reg.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For the fast path, radv_fill_buffer() ensures that the BO is
already in the list. For the slow path, the depth surface is
part of the framebuffer which means the BO is added to the list
when the framebuffer is emitted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
aspects can't be zero and there is an assertion that ensures
it's not in emit_clear().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
generate_array_index fails to check whether the target of a subroutine
call exists in the AST, potentially passing around null ir_rvalue
pointers eventuating in abort/segfault.
Fixes: fd01840c0b ("glsl: add AoA support to subroutines")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100438
The original spec I had didn't expose integer textures and suggested that
you use unfiltered floats. Now there are proper formats for them.
Fixes 16- and 32-bit texwrap integer tests in piglit, and
dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10_a2ui.
When we tried to clear color while storing depth, it assertion failed
about basically not having enough information to decide which color RT to
clear. It turns out the STORE_GENERAL picks the buffer according to the
color buffer being stored, or all of them if NONE. If you're doing depth,
it doesn't know which to pick.
The OVERWRITE bit disables destination fetches, which is exactly what
we want when there is no valid color buffer bound.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
The brw_disasm_info header is included by certain tools in order to get
shader assembly from binaries so it's a semi-external header. Including
brw_cfg.h also pulls in brw_shader.h so you end up getting quite a bit
of our back-end compiler internals. Instead, make the couple of forward
declarations we need and make the header more stand-alone. This fixes
the meson build.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 4f82b17287
Almost all of our BO export paths were already properly marked the BO as
external and added it to the handle table. Most export use-cases go
through a prime fd or flink where we have a brw_bo export helper that
does the right thing. The one missing one happens when you call
queryImage and ask for __DRI_IMAGE_ATTRIB_HANDLE. We just grabbed the
gem handle out of the BO (because it's really easy to do that) and
handed it off to the client; what could go wrong? As it turns out, this
path is used by basically every compositor that wants to turn around and
call drmModeAddFB2 on it so it can hand it off to display. The result,
as of 4b1e70cc57, is that we no longer set
MOCS_PTE on those surfaces and the kernel's attempts to disable caching
fail and we scanout gets corruption.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103759
Fixes: 4b1e70cc57
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
To avoid problems with MSVC. And verify size with ASSERT_BITFIELD_SIZE().
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Just comparing glxinfo and features.txt, and it seems features.txt is
fairly out of date. The a5xx specific features (compute/images/atomics/
etc) are recent.
Signed-off-by: Rob Clark <robdclark@gmail.com>
It was the only file named intel_* in the compiler.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The old code used an array to store each "instruction group" (the new,
better name than the old overloaded "annotation"), and required a
memmove() to shift elements over in the array when we needed to split a
group so that we could add an error message. This was confusing and
difficult to get right, not the least of which was because the array
has a tail sentinel not included in .ann_count.
Instead use a linked list, a data structure made for efficient
insertion.
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I'm going to change the call in a later patch and with the difference in
indentation level it wasn't immediately obvious that the calls were
identical.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Implement encoding of sps, pps, and silce headers using the newly added h.264
header coding descriptors functions based on h.264 specs.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Since bitstream headers, e.g. sps, pps, slice, are encoded in driver side, we
need to add corresponding algorithms that required to generate those headers.
According to h.264 specs, signed/unsigned interger Exp-Golomb-coded syntax
element with left bit first (code_se and code_ue) and unsigned integer using
n bits (code_fixed_bits) descriptors function are needed. Therefore, adding
those algorithms and related variables and output algorithms here.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Implement required ibs and command buffer submission interfaces for vcn encode
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Add a skeleton pipe video interface and encode ib interface for video encode
on vcn hardware. Add function defines and structures for vcn encode. Update
Makefile.sources and meson.build with newly added files.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
pic_order_cnt_type is a required variable when encoding both sps and
slice header, therefore we need to get this value from st, e.g. vaapi
interface, and then pass it to radeon driver for encoding headers.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Different from vce encoding, vcn encoding requires driver side to encode
bitstream header, such as pps, sps and slice header. pic_order_cnt_type
is a required variable when encoding both sps and slice header, therefore
we need to add this new variable here, and hold the value passed from st,
e.g. vaapi interface
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>