Ian Romanick
2b77b1d62e
Make GL_ARB_multisample mandatory
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com >
2009-01-28 16:28:10 -08:00
Ian Romanick
33fa5e4bfa
Make GL_ARB_texture_compression mandatory
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com >
2009-01-28 16:28:10 -08:00
Brian Paul
515c118a7e
mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo
2009-01-22 15:18:24 -07:00
Brian Paul
814bc5ccda
mesa: fix GL_DEPTH_CLEAR_VALUE casting
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(cherry picked from commit d14d494dcd
)
2009-01-06 14:24:16 -07:00
Brian
1e3a44fab0
mesa: fix cast/conversion for optional code
2008-09-25 19:57:34 -06:00
Brian Paul
8124faf89d
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
2008-09-25 11:54:00 -06:00
Brian Paul
ddd630ef90
mesa: refactor: move various ENUM_TO_x macros into macros.h
2008-09-21 22:13:53 -07:00
Brian Paul
7d13dded5c
mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE
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Issues found by Bob Ellison.
2008-07-16 10:23:28 -06:00
Brian
816fbeaa81
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
2008-03-24 19:56:30 -06:00
Ian Romanick
bb372f1c9b
Initial implementation of MESA_texture_array
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
2007-05-16 15:34:22 -07:00
Brian
23d31efc16
merge from master
2007-03-21 11:57:30 -06:00
Brian
7573b58db6
Colortable re-org.
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The pixel transfer path has three color table lookups.
Use an array [3] to store that info, rather than separate variables.
2007-03-16 09:36:12 -06:00
Brian
b6adf336f4
Re-org of gl_pixel_attrib struct.
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Reorder fields according to the order in which the pixel transfer operations
take place. Improve comments.
Move the pixel maps out of gl_pixel_attrib since they're not supposed to be
pushed/popped by glPush/PopAttrib.
New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.
2007-03-14 14:33:46 -06:00
Brian
b9ea936150
added GL_CURRENT_PROGRAM
2007-03-09 15:41:25 -07:00
Brian
29c471aafc
Merge branch 'origin' into glsl-compiler-1
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Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
2007-02-22 08:53:33 -07:00
Keith Whitwell
6a3fdc3a1e
Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa into vbo-0.2
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Conflicts:
src/mesa/array_cache/sources
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_fallback.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/i965/brw_vs_tnl.c
src/mesa/drivers/dri/mach64/mach64_context.c
src/mesa/main/extensions.c
src/mesa/main/getstring.c
src/mesa/tnl/sources
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_save_playback.c
src/mesa/tnl/t_vtx_api.c
src/mesa/tnl/t_vtx_exec.c
src/mesa/vbo/vbo_attrib.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_api.c
src/mesa/vbo/vbo_save_draw.c
2007-01-16 11:22:57 +00:00
Brian
a90046f109
Lots of assorted changes for new GLSL compiler backend.
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New datatypes, constants, variables.
2006-12-15 10:07:26 -07:00
Brian Paul
e441427f40
Added GL_STENCIL_BACK_WRITEMASK
2006-11-02 22:53:32 +00:00
Alan Hourihane
6d104cb932
merge current trunk into vbo branch
2006-11-02 12:02:13 +00:00
Brian Paul
90fcf6ccc3
Added a few new ctx->Const. fields for shader-related limits.
2006-11-01 00:12:41 +00:00
Keith Whitwell
a1a8a2c024
oops, get.c is autogenerated
2006-10-30 20:29:13 +00:00
Brian Paul
59e1f3ddd8
whitespace clean-up
2006-10-24 13:45:08 +00:00
Brian Paul
fd2e402359
added GL_CURRENT_RASTER_SECONDARY_COLOR query (OpenGL 2.1)
2006-09-13 21:02:32 +00:00
Ian Romanick
ee34e6ef71
Add support for GL_APPLE_vertex_array_object. Several test programs
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and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
2006-06-12 16:26:29 +00:00
Brian Paul
008ed1df83
Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
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all formats or just those without restrictions/limitations should be returned.
We want all when validating the internalFormat parameter to
glCompressedTexImage2D but only want unrestricted formats when handling the
GL_COMPRESSED_TEXTURE_FORMATS query.
2006-05-09 13:51:17 +00:00
Brian Paul
94b30dc390
Put color index attribute into the 6th attribute slot.
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Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
2006-04-25 00:53:25 +00:00
Brian Paul
da238ee06a
Fix comment about MaxTextureUnits, needs to be min of coord and image units.
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See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
2006-04-13 19:21:58 +00:00
Brian Paul
21a4fb4137
Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning the
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pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored
in the framebuffer objects.
2006-03-19 00:10:22 +00:00
Roland Scheidegger
e1e03b32ab
Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
2006-03-03 15:03:04 +00:00
Roland Scheidegger
da16813f43
Fix more enums defined not only by one extension when queried by glGet (GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
2006-03-02 12:06:57 +00:00
Roland Scheidegger
93da673904
Fix glGet with enums which are used not only in NV_vertex_program, but other extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
2006-03-01 23:11:14 +00:00
Brian Paul
147f5091a1
Allow error checking to look for presence of either of two extensions.
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See bug 6070.
2006-02-28 21:45:09 +00:00
Brian Paul
1add059bd1
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
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done with fragment programs nowadays.
2005-12-14 03:04:58 +00:00
Brian Paul
0505103710
Re-org and clean-up of vertx/fragment program limits (instructions,
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temporaries, parameters, etc).
glGetProgramivARB() now returns all the right things.
Updated i915 and r300 code to initialize program native limits and
current program's native instruction/temporary/etc counts.
2005-11-01 04:36:33 +00:00
Brian Paul
474f28e57c
Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,
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etc. after calling glRenderBufferStorageEXT gave undefined results.
2005-10-08 14:41:17 +00:00
Brian Paul
6e4f594a02
removed GL_HP_occlusion_test extension
2005-08-25 14:23:38 +00:00
Brian Paul
1f88391747
need to flush vertices for GL_OCCLUSION_TEST_RESULT_HP query
2005-07-15 23:08:06 +00:00
Brian Paul
845f2a7350
fix for-loop in _mesa_GetDouble to avoid out of bounds memory read
2005-06-26 20:08:23 +00:00
Brian Paul
e4b2356c07
Major check-in of changes for GL_EXT_framebuffer_object extension.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
2005-05-04 20:11:35 +00:00
Brian Paul
1c54579e86
apply previous GL_COMPRESSED_TEXTURE_FORMATS_ARB fix to generator file, and regenerate get.c
2005-04-30 18:30:16 +00:00
Michal Krol
6372ea0da0
ARB_fragment/vertex_shader state
2005-04-14 10:27:19 +00:00
Brian Paul
4f1f5e336b
glGet*(GL_FRAGMENT_PROGRAM_BINDING_NV) was returning the vertex program binding.
2005-02-09 18:46:16 +00:00
Brian Paul
3deaa01c2b
additional work on GL_EXT_framebuffer_object
2005-02-07 05:08:24 +00:00
Brian Paul
b55117042f
fix max viewport query
2005-01-30 17:18:08 +00:00
Michal Krol
092af29ea1
fix MAX_VERTEX_ATTRIBS_ARB query
2005-01-18 12:04:53 +00:00
Brian Paul
169a723d2b
_mesa_GetInteger/Float/Boolean/Doublev() are now generated with the new
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get_gen.py Python script.
Moved GetString(), GetPointer(), GetError() into new getstring.c file.
2005-01-16 19:39:10 +00:00