OpenGL 3.0 requires ARB_texture_float, which technically speaking
requires linear-filtering support for FP32 textures. However, because a
lot of early implementations just ignore this and does nearest filtering
instead due to lack of hardware features for this, this functionality
was never added to the OpenGL CTS.
The result is that FP32 is a feature that is required on paper, but
is unreliable to be used by applications in practice. This is mostly
fine; for most filterable use-cases (e.g colors), FP16 is fine and saves
a bunch of bandwidth, and for cases where you really need the extra bits
(depth-reads etc), filtering is usually not what's wanted.
To save drivers that doesn't support filtering of FP32 filtering from
having to manually whack the state, and get needless CSOs in the CSO
caches, let's force this in early, where we already do the same for
integer textures.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18292>
There's no need to re-check the DRI-config setting here; we either
already got nearest filtering already, or the we applied a work-around
to avoid incomplete textures. In either case, these should be nearest,
no need to check for it again.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18292>
We don't need to map the compressed texture's fallback resource for operations
which will only read from the texture (e.g., glGetCompressedTexImage2D and
glCopyImageSubData).
For compressed textures using a fallback, delay the map until
st_UnmapTextureImage and only do the map if it's being written to.
To help identify what's being changed, the expected indentation changes are
split out into the next patch.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18257>
If we're using the memcpy-path, we don't update the compressed image,
which will be needed if an application try to download the texture-image
again afterwards.
This isn't a problem yet, because none of the current compressed formats
with fallback are copyable as per the OpenGL 4.6 Core spec, table 8.14.
However, this is about to change, when we introduce fallback for BPTC
formats.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Soroush Kashani <soroush.kashani@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18012>
Using memset() to zero a few sequential fields in gl_pixelstore_attrib
is a bit dodgy (what if someone were to add/reorder fields?). And gcc
emits a warning in optimized builds:
In function ‘memset’,
inlined from ‘copy_converted_buffer’ at ../src/mesa/state_tracker/st_pbo_compute.c:1038:7,
inlined from ‘st_GetTexSubImage_shader’ at ../src/mesa/state_tracker/st_pbo_compute.c:1146:7:
/usr/include/x86_64-linux-gnu/bits/string_fortified.h:71:10: warning: ‘__builtin_memset’ offset [9, 24] from the object at ‘packing’ is out of the bounds of referenced subobject ‘RowLength’ with type ‘int’ at offset 4 [-Warray-bounds]
71 | return __builtin___memset_chk (__dest, __ch, __len, __bos0 (__dest));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just replace the memset with ordinary assignments.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18261>
This is super unlikely to be freed before use, but let's fix it anyway.
setup_render_state calls set_sampler_views(take_ownership=true), which
means it takes ownership of the sampler view reference and is free to
unreference it, so we can't use sv after setup_render_state.
Fixes: feda6e9c5d - st/mesa: set take_ownership = true in set_sampler_views
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17780>
I think I got all the drivers that need updating. This is only
necessary in drivers that support GLSL 4.00 / GL_ARB_gpu_shader5 and
have PIPE_CAP_TEXTURE_GATHER_OFFSETS = 0.
v2: Don't (accidentally) condition tg4 offsets lowering on tex rect
lowering. Noticed by Qiang.
v3: Add missing bool() cast.
v4: don't use designated initializers
Fixes: 640f909862 ("glsl: add _texture related sparse texture builtin functions")
Closes: #6365
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547>
mesa/gallium and util_format have different handling of alpha channels:
* mesa/gallium always uses w for the alpha swizzle
* util_format uses the actual component
for drivers which need to use the latter handling, this quirk will use the right
border color
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17687>
these are required framebuffer formats in certain versions of GL,
so don't create a texture that can't later be bound to a framebuffer
see also spec@!opengl 3.0@required-texture-attachment-formats
cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17687>