Commit Graph

96693 Commits

Author SHA1 Message Date
Jouk Jansen
5b974ed6a1 Workaround for the VMS 32 character maximum limit. 1999-11-12 08:32:37 +00:00
Kendall Bennett
e312cf26ea . Updates to get X86, MXX and 3DNow assembler code working with Watcom
C++ and NASM. This includes lots of _ASMAPI macros to ensure that
   assembler functions are prototyped as __cdecl, as Watcom C++ uses
   register calling conventions by default.
 . Misc fixes to files to remove warnings generated by Watcom C++.
1999-11-12 04:56:54 +00:00
Brian Paul
b95d252c34 added GL_EXT_texture_env_add extension 1999-11-12 02:07:56 +00:00
Brian Paul
a087e348ab added gl_extension_is_enabled() 1999-11-12 02:05:46 +00:00
Brian Paul
ea895e6839 added some braces to silence gcc warnings 1999-11-12 00:14:06 +00:00
Brian Paul
d23f90726a minor clean-ups 1999-11-12 00:06:07 +00:00
Brian Paul
1d5971db24 changed a warning string 1999-11-11 17:53:14 +00:00
Brian Paul
845117bd05 ColorTableEXT clean-up 1999-11-11 17:50:04 +00:00
Brian Paul
b99db9ea7b updated for new texture color palette struct 1999-11-11 17:11:49 +00:00
Brian Paul
eb1f282b73 don't include strings.h or stdio.h 1999-11-11 15:26:45 +00:00
sio
3d993b7dee Added missing GLAPIENTRY to glConvolution* and glCopy* 1999-11-11 14:11:16 +00:00
Jouk Jansen
d1aeac8d1d version 3.3 update 1999-11-11 09:57:57 +00:00
Jouk Jansen
86d36643de tess_macro.h included 1999-11-11 09:55:39 +00:00
Kendall Bennett
a73119234c . Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibility
with the IBM VisualAge C++ compiler. Eventually some more code will be
   needed in the headers to enable the reversal of (__stdcall*) to (*__stdcall)
   for the IBM compilers, however we currently build using our own header files
   that already handle this.

 . Changed instances of (GLCALLBACK*) to GLCALLBACKP for compatibility
   with the IBM VisualAge C++ compiler in src-glu.

 . Misc cleanups for warnings generated with Watcom C++ in src-glu. Compiles
   with 0 warnings now.

 . tess_hash.c: line 244 - Why is this function stubbed out? I removed the
   code with a #if 0 to avoid a compiler warning, but it looks dangerous.
1999-11-11 03:21:43 +00:00
Brian Paul
cb5ecb883e initial changes for Mesa 3.3 1999-11-11 01:28:16 +00:00
Brian Paul
fbd8f212c3 first big check-in of new Mesa 3.3 code 1999-11-11 01:22:25 +00:00
Keith Whitwell
06ac59281b fix for colormaterial 1999-11-10 06:29:44 +00:00
Keith Whitwell
6adfc6bd9e use glClientActiveTexture in interleaved setup 1999-11-09 17:26:15 +00:00
Keith Whitwell
6a9f16edae more fixes for glDrawArrays 1999-11-09 17:00:25 +00:00
Keith Whitwell
20f6c10b41 second try at drawarrays fix 1999-11-09 10:12:34 +00:00
Keith Whitwell
e43a3aa293 fix for (some of?) the vertex array problems 1999-11-09 09:18:40 +00:00
Brian Paul
f6a79d045c fixed typo: replaced |= with != in conditional 1999-11-09 07:59:54 +00:00
Brian Paul
0822c1050e replace GLint with GLsizei in a gluScaleImage, gluBuild1/2DMipmaps() 1999-11-09 06:16:59 +00:00
Brian Paul
c00c0b323f header includes clean-up (Daryll) 1999-11-08 15:29:43 +00:00
Brian Paul
99f16d01dd changes to silence MSVC warnings 1999-11-08 15:28:08 +00:00
Brian Paul
19f90e35ff flush pb after each line segment - for conformance 1999-11-08 14:36:32 +00:00
Brian Paul
327c69127c clean-up of header includes (Daryll) 1999-11-08 07:36:43 +00:00
Gareth Hughes
787250cc01 Added filename, line number output for debugging messages. 1999-11-05 20:36:55 +00:00
Brian Paul
5b37c32274 clean-up to reduce MSVC warnings 1999-11-05 06:43:10 +00:00
Keith Whitwell
30990a65f8 Fix for glerror on compilation of list containing gldrawelements calls 1999-11-04 19:42:28 +00:00
Gareth Hughes
486e1f982e Major winding rule updates, especially stacked contour support.
Improved debugging output that can be altered with an environment
variable instead of hard coded at compile time.  Fixed bug in vertex
sorting function, so vertices are now indexed correctly (left to right).
1999-11-04 04:07:57 +00:00
Brian Paul
5b6677da16 include assert.h with rest of system headers 1999-11-03 19:27:41 +00:00
Josh Vanderhoof
0dd75e2884 swap operand order for Intel style REGOFF 1999-11-03 18:50:44 +00:00
Brian Paul
b09a4cd913 added another fast-path in _mesa_unpack_ubyte_color_spa(), more comments 1999-11-03 18:24:05 +00:00
Brian Paul
c3f0a511a7 new texture image processing 1999-11-03 17:27:05 +00:00
Brian Paul
03d96a0ce2 fixed a typo in a comment 1999-10-31 08:34:47 +00:00
Ted Jump
364b56a20e Added checking for FXMESA_USE_ARGB to disable pixel reformatting when not appropriate 1999-10-30 18:34:48 +00:00
Brian Paul
12cc2bfff7 pixel pack/unpack ImageHeight and SkipImages was not initialized 1999-10-30 08:22:45 +00:00
Brian Paul
3c14ec9b55 added a few more scale/bias/lookup functions (for future use) 1999-10-30 08:20:57 +00:00
Brian Paul
4a867fcbf5 disabled glXGetProcAddress code 1999-10-27 09:50:10 +00:00
Brian Paul
38a811057d disabled gluGetProcAddressEXT 1999-10-27 09:47:41 +00:00
Brian Paul
98b607b57d fixed stupid error in GL_RGA case in gl_pack_rgba_span() 1999-10-26 09:21:04 +00:00
Brian Paul
64b7da799f fixed byteswapping bug in gl_pack_rgba_span() 1999-10-22 12:49:52 +00:00
Brian Paul
3428162e27 added optimized GL_RGB, GL_UNSIGNED_BYTE case to gl_pack_rgba_span) 1999-10-22 10:59:15 +00:00
Brian Paul
64a79b2f3a applied Jonn Carmack's patch for faster glTexSubImage2D() in Quake 1999-10-22 10:43:35 +00:00
Brian Paul
bc937424f1 updated some comments/docs 1999-10-21 12:46:27 +00:00
Brian Paul
5393bb3830 silenced some uninitialized var warnings 1999-10-21 12:45:53 +00:00
Brian Paul
fc811e2bfd silenced ininitialized var warnings 1999-10-21 12:45:03 +00:00
Brian Paul
88737eeedc silenced uninitialized variable warnings 1999-10-21 12:26:21 +00:00
Brian Paul
2fb055d891 clean-up of optimized GL_RETURN code 1999-10-20 22:39:16 +00:00