I also created an bug in Khronos 's bugzilla as you suggested:
https://www.khronos.org/bugzilla/show_bug.cgi?id=1356
I'll let you know if I get feedback from this bug or else where.
Patch with updated error messages:
[PATCH] eglplatform: treat __APPLE__ the same way as __unix__ to handle X11 types
CC eglapi.lo
./egldisplay.h:258:19: error: unknown type name 'Display'
_eglGetX11Display(Display *native_display, const EGLint *attrib_list);
eglapi.c:290:4: error: array size is negative
STATIC_ASSERT(sizeof(void*) == sizeof(nativeDisplay));
eglapi.c:291:25: warning: cast to 'void *' from smaller integer type
'EGLNativeDisplayType' (aka 'int') [-Wint-to-void-pointer-cast]
native_display_ptr = (void*) nativeDisplay;
eglapi.c:307:32: error: use of undeclared identifier 'Display'
dpy = _eglGetX11Display((Display*) native_display, attrib_list);
eglapi.c:776:35: error: use of undeclared identifier 'Window'
native_window = (void*) (* (Window*) native_window);
eglapi.c:847:35: error: use of undeclared identifier 'Pixmap'
native_pixmap = (void*) (* (Pixmap*) native_pixmap);
Bugzilla Mesa: https://bugs.freedesktop.org/show_bug.cgi?id=90249
Bugzilla Khronos: https://www.khronos.org/bugzilla/show_bug.cgi?id=1356
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This patch and its description are inspired from Jose Fonseca
explanations and suggestions.
With this patch the following logic applies and only if __APPLE__:
When building mesa, GLhandleARB is defined as unsigned long and
at some point casted to GLuint in gl fuction implementations.
These exact points are where these errors and warnings appear.
When building an application GLhandleARB is defined as void*.
Later when calling a gl function, for example glBindAttribLocationARB,
it will be dispatched to _mesa_BindAttribLocation. So internally
void* will be treated as unsigned long which has the same size.
So the same truncation happens when casting it to GLuint.
Same when GLhandleARB appears as return value.
For mesa it will be GLuint -> unsigned long.
For an application it will be GLuint -> unsigned long -> void*.
Note that the value will be preserved when casting back to GLuint.
When GLhandleARB appears as a pointer there are also separate
entry-points, i.e. _mesa_FuncNameARB. So the same logic can
be applied.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66346
Signed-off-by: Julien Isorce <julien.isorce@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Unfortunately, this requires some non-trivial changes to the driver. Now
that the primitive restart index isn't given explicitly by the client, we
always use ~0 for everything like D3D does. Unfortunately, our hardware is
awesome and a 32-bit version of ~0 doesn't match any 16-bit values. This
means, we have to set it to either UINT16_MAX or UINT32_MAX depending on
the size of the index type. Since we get the index type from
CmdBindIndexBuffer and the rest of the VF packet from the pipeline, we need
to lazy-emit the VF packet.