Commit Graph

884 Commits

Author SHA1 Message Date
Michal Krol
918ea5168b Rename 'mms-config.' to 'mms.config'.
It looks like Windows does not like filenames ending with a dot,
in effect renaming it to 'mms-config'.
2007-10-29 19:50:10 +00:00
michal
a1b4285c5c Fix fragment shader. 2007-10-27 19:04:19 +01:00
michal
9c22f91030 Optimize fragment program. 2007-10-27 19:04:19 +01:00
José Fonseca
414a933ad2 Ignore generated files. 2007-10-25 23:25:02 +01:00
Zack Rusin
4a4e6f2cab Implement loops 2007-10-25 11:47:25 -04:00
Zack Rusin
1d26e9c447 Fix nested conditionals 2007-10-25 09:04:41 -04:00
Zack Rusin
e842b5e5ba Test some functionality of vp using GLSL that pure vp isn't testing. 2007-10-25 09:04:41 -04:00
Brian
2727cfddbf hack in some code to test loops, break 2007-09-29 10:44:05 -06:00
Brian
9405ec6251 temporary hack to test nested conditionals 2007-09-28 21:04:56 -06:00
Brian
6fbbeed690 use perspective projection, press r/R to rotate the quad 2007-09-18 12:56:23 -06:00
Brian
050837045f more usage info 2007-08-30 14:44:40 -06:00
Brian
f726ffd060 test flat shading w/ clipping 2007-08-30 14:43:59 -06:00
Brian
bfcc337e38 vars to test 1D/2D textures with linear/nearest filtering 2007-08-14 15:19:37 -06:00
Brian
9f51e181b1 added pixelzoom cmd line opt 2007-08-13 18:20:04 -06:00
Brian
b7693ee559 Draw white square in lower-left corner to test orientation 2007-08-13 14:00:03 -06:00
Brian
34d535ad2c glRead/DrawPixels test 2007-08-10 13:06:07 -06:00
Brian
c7157065b2 change triangle orientation, fix exit() 2007-08-10 08:33:09 +01:00
root
f71edfa41b increase texture size to 32x32 2007-08-08 12:04:08 -06:00
Keith Whitwell
90ee7a4144 Gutsy oopses on touch of existing file. Workaround. 2007-08-07 10:18:30 +01:00
Brian
bf64be2268 added clear-scissor.c 2007-08-02 12:14:16 -06:00
Brian
65cc3d29a6 test glClear w/ scissor 2007-08-02 12:14:05 -06:00
michal
e0a26b0467 Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-07-27 10:05:40 +02:00
Brian
daaee90a26 clamp float colors 2007-07-26 08:22:47 -06:00
Brian
3af7876521 added code to test per-vertex colors 2007-07-24 12:28:01 -06:00
Brian
9110dbd9b2 simple fragment shader test 2007-07-24 10:00:29 -06:00
Brian
ffc633c469 fix logic error, typos 2007-07-24 09:19:22 -06:00
Brian
5b737b7df2 Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-07-24 09:17:59 -06:00
Zhang
76fb808910 Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
Keith Whitwell
6101fe641c Merge branch 'origin' into softpipe_0_1_branch 2007-07-17 11:06:31 +01:00
Brian
a2e471e05e press 'f' to toggle front-face winding 2007-07-13 14:25:28 -06:00
Brian
5796056e28 press 's' to toggle smoothing 2007-07-13 10:32:56 -06:00
Brian
86352ff70d Added colormask, dither, multisample state. Implement colormasking stage. 2007-07-12 12:20:14 -06:00
Brian
34f6243bef Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00
Brian
8db689350d remove glDepthFunc(GL_LEQUAL) change from prev commit 2007-07-11 13:12:33 -06:00
Brian
985e37eedb clean-up, comments 2007-07-10 14:46:15 -06:00
Brian
24b68f4184 press 'f' to toggle GL_CCW/GL_CW front face 2007-07-10 11:53:27 -06:00
Brian
9a89cc3b6b use 'c' to cycle through polygon cull modes 2007-07-10 11:39:08 -06:00
Brian
8733ee9dc9 use cursor keys to translate triangle 2007-07-10 11:33:10 -06:00
Xavier Bachelot
f98bdfca57 call glutInit(), bug 11486 2007-07-06 12:56:21 -06:00
michal
3b8bc1f467 Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch 2007-07-06 17:53:44 +02:00
Brian
e8e5d9effe support more modes, added -f cmd line option 2007-07-04 09:23:12 -06:00
Brian
3b10f50efb use larger point/sprite size 2007-06-28 07:16:13 -06:00
Brian
05b2297bef better triangle Z coords 2007-06-25 09:41:49 -06:00
Brian
6a3ed5eb96 Random state-change / primitive rendering. Good for hammering on a driver... 2007-06-21 18:11:29 -06:00
Brian
3c0790ca92 triangles w/ depth test 2007-06-20 17:19:13 -06:00
Brian
03933ad656 don't request GLUT_ALPHA 2007-06-19 19:17:48 -06:00
Brian
9ec2e16223 change clear color 2007-06-18 06:57:36 -06:00
Keith Whitwell
477e18cb02 Add GLUT_ALPHA for softpipe 2007-06-14 18:25:10 +01:00
Brian
39d221ef14 fix glReadPixels parameters to handle odd-width windows correctly 2007-06-08 13:10:01 -06:00
Brian
5e9cff0b97 disable shader program before glDrawPixels 2007-06-08 13:02:14 -06:00