Commit Graph

91816 Commits

Author SHA1 Message Date
Timothy Arceri
2a305fee1b st/mesa: stop calling _mesa_init_buffer_object_functions()
After calling this we were then overriding all the functions with
st versions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
123b113f95 mesa: make _mesa_buffer_storage() static
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
681647eca8 mesa: make _mesa_copy_buffer_sub_data() static
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
f9c28b9f87 mesa: make _mesa_clear_buffer_sub_data() static
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
426e4765d2 mesa: add KHR_no_error support for flush mapped buffer functions
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
30d8dea602 mesa: make _mesa_flush_mapped_buffer_range() static
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
bbae62c714 mesa: add KHR_no_error support for unmap buffer functions
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
0b2e4da80a mesa: split unmap_buffer() in two
This will allow us to implement KHR_no_error support for unmap
functions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
6c3768692e mesa: make _mesa_unmap_buffer() static
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
9d010f57db mesa: add KHR_no_error support for some map buffer functions
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
e83b0a4103 mesa: split out validation from map_buffer_range()
This will allow us to add KHR_no_error support for *BufferRange
functions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Timothy Arceri
8a1c36015b mesa: make map_buffer_range() static
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-05-07 15:29:33 +10:00
Kenneth Graunke
1151349c2a i965: Drop BRW_NEW_BLORP from 3DSTATE_VF atom.
BLORP doesn't program 3DSTATE_VF, since it doesn't use index buffers,
making the setting irrelevant.  So there's no need to re-emit it after
a BLORP operation - the old setting will still be in place.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-06 15:43:43 -07:00
Kenneth Graunke
6e2c39f562 i965: Port 3DSTATE_VF to genxml and simplify the implementation.
The whole "it might be used for non-indexed draws" thing is no longer
true - it turns out this was a mistake, and removed in OpenGL 4.5.
(See Marek's commit 96cbc1ca29e0b1f4f4d6c868b8449999aecb9080.)  So
we can simplify this and just program 0 for non-indexed draws.

We can also use #if blocks to remove the atom on Ivybridge/Baytrail,
now that they have a separate atom list from Haswell.  No more runtime
checks.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-06 15:43:43 -07:00
Kenneth Graunke
8c5a938171 mesa: Simplify _mesa_primitive_restart_index().
We can use a simple shift equation rather than a switch statement.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-05-06 15:43:43 -07:00
Marek Olšák
314657dc11 Revert "radeonsi: constify a bunch of the perfcounter structs."
This reverts commit 7088b655e8.

It breaks performance counters. If you use them with this commit, they hang
the machine hard. Sysrq and ssh don't work.
2017-05-06 21:17:52 +02:00
Marek Olšák
b0d01bd303 Revert "radeonsi: fix build with GCC 4.8"
This reverts commit 485ece83ac.

It's needed to revert 7088b655e8.
2017-05-06 21:17:52 +02:00
Rob Clark
6050d5bf3d freedreno/a3xx: fix hang w/ large render targets and small gmem
Possibly other gen's have a similar limit.  Fixes glmark2 -b shadow
with larger resolutions on devices with small gmem (for example,
fullscreen 1080p on 8x16/db410c).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-05-06 14:16:33 -04:00
Rob Clark
4fadfbf176 freedreno/ir3: add macro to declare variable length arrays
We have enough of these, that we should stop open coding this.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-05-06 14:15:42 -04:00
Nicolai Hähnle
b738fae4b9 glsl: skip tree grafting for sampler and image types
v2: - use is_sampler()/is_image() instead (Samuel Pitoiset)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
d04b0f31d3 glsl: teach lower_ubo_reference about samplers inside structures
In a situation like:

(tex vec4 (record_ref (var_ref f)  tex)  (constant vec2 (0.000000 0.000000))  0 1 () )

The sampler needs to be lowered, otherwise this ends up with
"ir_dereference_variable @ 0x229a100 specifies undeclared variable
`ubo_load_temp' @ 0x2290440"

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
d550024a7e glsl: link bindless layout qualifiers
From section 4.4.6 of the ARB_bindless_texture spec:

   "If both bindless_sampler and bound_sampler, or bindless_image
    and bound_image, are declared at global scope in any
    compilation unit, a link- time error will be generated."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
d6810ea286 glsl: do not count bindless samplers/images when linking uniforms
From section 2.14.8 of the ARB_bindless_texture spec:

    "(modify second paragraph, p. 126) ... against the
     MAX_COMBINED_TEXTURE_IMAGE_UNITS limit.  Samplers accessed
     using texture handles (section 3.9.X) are not counted against
     this limit."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
8b4c48673a glsl: lower bindless sampler/image packed varyings
v3: - rebase (and remove (sampler) ? 1 : vector_elements)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
3cdcc5f02f glsl: implement ARB_bindless_texture conversions
From section 5.4.1 of the ARB_bindless_texture spec:

   "In the following four constructors, the low 32 bits of the
    sampler type correspond to the .x component of the uvec2 and
    the high 32 bits correspond to the .y component."

    uvec2(any sampler type)     // Converts a sampler type to a
                                //   pair of 32-bit unsigned integers
    any sampler type(uvec2)     // Converts a pair of 32-bit unsigned integers to
                                //   a sampler type
    uvec2(any image type)       // Converts an image type to a
                                //   pair of 32-bit unsigned integers
    any image type(uvec2)       // Converts a pair of 32-bit unsigned integers to
                                //   an image type

v4: - fix up comment style
v3: - rebase (and remove (sampler) ? 1 : vector_elements)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
95c83aba71 glsl: allow bindless samplers/images to be used with constructors
For the explicit conversions.

From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers are represented using 64-bit integer handles, and
    may be converted to and from 64-bit integers using constructors."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images are represented using 64-bit integer handles, and
    may be converted to and from 64-bit integers using constructors."

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
b98542588c glsl: add is_valid_constructor() helper function
This will help for the explicit conversions for sampler and
image types as specified by ARB_bindless_texture.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
1eff26f02d glsl: add ARB_bindless_texture operations
For the explicit pack/unpack conversions.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
35c8e727a5 glsl: allow bindless samplers/images to be initialized
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
efb668fb29 glsl: allow bindless samplers/images to be l-values
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers can be used as l-values, so can be assigned into and
   used as "out" and "inout" function parameters."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images can be used as l-values, so can be assigned into and
    used as "out" and "inout" function parameters."

v4: - invert the logic
v3: - update spec comment formatting
    - keep the read_only check

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
fa4ebf6b8d glsl: add _mesa_glsl_parse_state object to is_lvalue()
Yes, this is a bit hacky but we don't really have the choice.
Plain GLSL doesn't accept bindless samplers/images as l-values
while it's allowed when ARB_bindless_texture is enabled.

The default NULL parameter is because we can't access the
_mesa_glsl_parse_state object in few places in the compiler.
One is_lvalue(NULL) call is for IR validation but other checks
happen elsewhere, should be safe.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
42a2fe25f4 glsl: relax bindless sampler arrays indexing
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers aggregated into arrays within a shader (using square
    brackets []) can be indexed with arbitrary integer expressions."

v3: - update spec comment formatting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
ece1c04e8e glsl: reject bindless samplers/images frag inputs without 'flat'
From section 4.3.4 of the ARB_bindless_texture spec

   "(modify last paragraph, p. 35, allowing samplers and images as
    fragment shader inputs) ... Fragment inputs can only be signed
    and unsigned integers and integer vectors, floating point scalars,
    floating-point vectors, matrices, sampler and image types, or
    arrays or structures of these.  Fragment shader inputs that are
    signed or unsigned integers, integer vectors, or any
    double-precision floating- point type, or any sampler or image
    type must be qualified with the interpolation qualifier "flat"."

v3: - update spec comment formatting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
8834c74fef glsl: allow bindless samplers/images as vertex shader inputs
From section 4.3.4 of the ARB_bindless_texture spec:

   "(modify third paragraph of the section to allow sampler and
    image types) ...  Vertex shader inputs can only be float,
    single-precision floating-point scalars, single-precision
    floating-point vectors, matrices, signed and unsigned integers
    and integer vectors, sampler and image types."

v3: - update spec comment formatting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
015c0b4a34 glsl: allow bindless samplers/images as varying variables
From section 4.3.4 of the ARB_bindless_texture spec:

   "(modify third paragraph of the section to allow sampler and image
    types) ...  Vertex shader inputs can only be float,
    single-precision floating-point scalars, single-precision
    floating-point vectors, matrices, signed and unsigned integers
    and integer vectors, sampler and image types."

From section 4.3.6 of the ARB_bindless_texture spec:

   "Output variables can only be floating-point scalars,
    floating-point vectors, matrices, signed or unsigned integers or
    integer vectors, sampler or image types, or arrays or structures
    of any these."

v3: - add spec comment

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
89e37f9703 glsl: allow input memory qualifiers for images
ARB_bindless_texture spec allows images to be declared as
shader inputs.

v2: - put the */ on the following line (Timothy Arceri)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
242964ca5c glsl: allow image qualifiers inside structures
ARB_bindless_texture allows to declare images inside structures
which means that qualifiers like writeonly should be allowed.

I have a got a confirmation from Jeff Bolz (one author of the spec),
because the spec doesn't clearly explain this.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
48b7882200 glsl: allow bindless images to be declared inside structures
The spec doesn't clearly state this, but I have got clarification
from the spec authors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
e1eb30975a glsl: allow bindless samplers/images inside interface blocks
From section 4.3.7 of the ARB_bindless_texture spec:

   "(remove the following bullet from the last list on p. 39, thereby
    permitting sampler types in interface blocks; image types are also
    permitted in blocks by this extension)"

    * sampler types are not allowed

v3: - update the spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
75cc83747e glsl: allow bindless samplers/images as function return
The ARB_bindless_texture spec doesn't clearly state this, but as
it says "Replace Section 4.1.7 (Samplers), p. 25" and,
"Replace Section 4.1.X, (Images)", this should be allowed.

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
cb405f170b glsl: allow bindless samplers/images as out and inout parameters
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers can be used as l-values, so can be assigned into and used
    as "out" and "inout" function parameters."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images can be used as l-values, so can be assigned into and used as
    "out" and "inout" function parameters."

v3: - add spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
4c084f18fd glsl: allow to declare bindless samplers/images as non-uniform
From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

From section 4.1.X of the ARB_bindless_texture spec:

   "Images may be declared as shader inputs and outputs, as uniform
    variables, as temporary variables, and as function parameters."

v3: - add validate_storage_for_sampler_image_types()
    - update spec comment
    - update the glsl error message

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
115d938cea glsl: process bindless/bound layout qualifiers
This adds bindless_sampler and bound_sampler (and respectively
bindless_image and bound_image) to the parser.

v3: - add an extra space in apply_bindless_qualifier_to_variable()
    - fix indentation in merge_qualifier()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
cf52b8cd21 glsl: do not make sampler/image types readonly variables
In plain GLSL, sampler and image types can only be declared
uniform-qualified global variables or 'in' function parameters.

Setting the read_only flag seems quite useless because other
checks will prevent sampler/image variables to be assigned and
also because the flag is not set for atomic_uint types which are
opaque types.

This will also help for ARB_bindless_texture because samplers
and images can be assigned when they are considered bindless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
c618f31065 glsl: make sampler/image scalar types
As a side effect, this will magically fix std140/std430 interfaces
for bindless samplers/images and will help for implementing the
explicit conversions with constructors.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
33931e4062 glsl: make count_attribute_slots() returns 1 for samplers/images
For packed varyings.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
1f40343e9a glsl: make component_slots() returns 2 for samplers/images
Bindless samplers/images are 64-bit unsigned integers, which
means they consume two components as specified by
ARB_bindless_texture.

It looks like we are not wasting uniform storage by changing
this because default-block uniforms are not packed. So, if
we use N uint uniforms, they occupy N * 16 bytes in the
constant buffer. This is something that could be improved.

Though, count_uniform_size needs to be adjusted to not count
a sampler (or image) twice.

As a side effect, this will probably break the cache if you
have one because it will consider sampler/image types as
two components.

v3: - update the comments

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
becc87b84a glsl: make sampler/image types as 64-bit
The ARB_bindless_texture spec says:

   "Samplers are represented using 64-bit integer handles."

and,

   "Images are represented using 64-bit integer handles."

It seems simpler to always consider sampler and image types
as 64-bit unsigned integer.

This introduces a temporary workaround in _mesa_get_uniform()
because at this point no flag are used to distinguish between
bound and bindless samplers. This is going to be removed in a
separate series. This avoids breaking arb_shader_image_load_store-state.

v3: - update the comment slightly

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
042eee2067 glsl: add ARB_bindless_texture enable
This also adds the extension to the standalone GLSL compiler.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-05-06 16:40:19 +02:00
Samuel Pitoiset
b08a9bf791 mesa: add ARB_bindless_texture to the extensions list
This is required for the following GLSL bits.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-05-06 16:40:19 +02:00