Marek Olšák
69adebf594
r300g: move AA registers into the new AA state
2010-06-24 06:10:47 +02:00
Marek Olšák
93bce03b27
r300g: separate the cache flush from the framebuffer state
2010-06-24 06:10:47 +02:00
Marek Olšák
a2f14153cc
r300g: reorder and cleanup register writes everywhere
2010-06-24 06:10:47 +02:00
Marek Olšák
6b15a8d2af
r300g: add "has HiZ" flag, add ZMask regs
2010-06-24 06:10:47 +02:00
Jakob Bornecrantz
9ca563a9a8
nouveau: Remove reference to drm_api
2010-06-24 02:36:30 +02:00
Jakob Bornecrantz
09b73b2a5f
i965g: Remove last references to drm_api
2010-06-24 02:30:00 +02:00
Jakob Bornecrantz
44c64596d1
swrastg: Use target-helpers
2010-06-24 02:19:44 +02:00
Jakob Bornecrantz
57d14f2fbb
gallium: Use debugging helper in all drm targets
2010-06-24 02:19:43 +02:00
Jakob Bornecrantz
ea1786ec5b
gallium: Add debug target helper
2010-06-24 02:19:38 +02:00
Jakob Bornecrantz
59981d418f
gallium: Fix scons build
2010-06-24 02:15:50 +02:00
Jakob Bornecrantz
e47d32d721
gallium: Remove drm_api and all references to it
2010-06-24 02:15:50 +02:00
Jakob Bornecrantz
92fde20de3
r600g: Move bootstrap code to target
2010-06-24 02:15:50 +02:00
Brian Paul
7315300fa5
gallium/docs: document TGSI_SEMANTIC_EDGEFLAG
2010-06-23 17:38:58 -06:00
Brian Paul
a544a8a82a
gallium/docs: update TEXTURE_SHADOW_MAP MAX_PREDICATE_REGISTERS
2010-06-23 17:38:42 -06:00
Brian Paul
50b3f2e789
gallium/docs: fix definitions of TGSI_SEMANTIC_POSITION, COLOR
2010-06-23 17:00:23 -06:00
Brian Paul
bf2d2772a2
draw: use gallium's TRUE/FALSE
2010-06-23 17:00:22 -06:00
Vinson Lee
fddd5834ff
llvmpipe: Remove unnecessary header.
2010-06-23 15:17:00 -07:00
Jakob Bornecrantz
cf91accc93
nouveau: Move bootstrap code to targets
...
Well sorta, at least I removed the drm_api dependancy and the
target can layer anything it wants to now.
2010-06-23 23:15:07 +02:00
Jakob Bornecrantz
10e3b9f4d0
nouveau: Rename winsys file
2010-06-23 22:49:11 +02:00
Corbin Simpson
e6ee4e1bdf
glhd: Simple rasterizer checks.
...
From the documentation.
2010-06-23 11:34:51 -07:00
Corbin Simpson
666fdc01c4
id, glhd: Unbreak texturing.
...
Argfl.
2010-06-23 11:25:52 -07:00
Corbin Simpson
9526305834
glhd: Use an environment variable (GALAHAD) to enable. Off by default.
2010-06-23 11:06:42 -07:00
Keith Whitwell
64682da8ab
draw: don't try to precalculate the pipeline output primitive
...
We were previously calculating a value which was either the geometry
shader output primitive or the application's input primitive, and
passing that to the various front/middle/back components for use as
the ultimate rendering primtive.
Unfortunately, this was not correct -- if the vcache decomposition
path is active and geometry shaders are *not* active, we can end up
with a third primitive -- specifically the decomposed version of the
input primitive.
Rather than trying to precalculate this, just let the individual
components inform their successors about which primitive type they are
recieving.
2010-06-23 18:10:20 +01:00
Brian Paul
292eecca8c
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
...
Any elt may potentially have flags bits set so mask off those bits
everywhere.
Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon
stippling is still broken.
2010-06-23 09:20:02 -06:00
Chia-I Wu
985c2fca10
egl: Add a test for MESA_EGL_NO_X11_HEADERS.
...
When the macro is defined, X11 headers will not be included.
2010-06-23 15:15:00 +08:00
Chia-I Wu
78d70ddbbd
egl: Add support for EGL_MESA_drm_display.
...
The extension defines eglGetDRMDisplay that creates an EGLDisplay from a
DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with
such displays will generate EGL_BAD_NATIVE_WINDOW or
EGL_BAD_NATIVE_PIXMAP.
2010-06-23 15:14:59 +08:00
Chia-I Wu
f22665df95
egl: Introduce platform displays internally.
...
This commit introduces type-safe platform displays internally. A
platform display consists of a generic pointer and an enum that
specifies the platform.
An EGLDisplay is created from a platform display. Native displays
become platform displays whose platform is determined by
_eglGetNativePlatform(). Platform windows and pixmaps may also be
introduced if needed.
2010-06-23 15:14:59 +08:00
Corbin Simpson
7dc1cf19ac
radeong: Disable Galahad for now; breaks texturing.
2010-06-23 00:11:42 -07:00
Corbin Simpson
ee2c6d748d
id, glhd: Fix malloc/calloc of struct.
...
( >&)
2010-06-22 23:40:11 -07:00
Corbin Simpson
a6cc914874
glhd: Add query protection.
...
Not quite copied from r300g. This is slightly more API-compliant.
2010-06-22 23:11:01 -07:00
Corbin Simpson
aa451d509d
glhd: Grab framebuffer state checks from r300g.
2010-06-22 23:00:44 -07:00
Corbin Simpson
3f758d4ed4
glhd: Grab resource_copy_region from r300g.
2010-06-22 22:49:13 -07:00
Corbin Simpson
de7b181e99
glhd: Grab is_format_supported warning from r300g.
2010-06-22 22:49:13 -07:00
Corbin Simpson
7d551eb03d
glhd: Add glhd_warn for unconditional stderr output.
...
Design decision. Bad API errors should never be silenced.
Of course, you can always not use galahad.
2010-06-22 22:49:13 -07:00
Corbin Simpson
75612aa199
id, glhd: Fix segfault with misreferenced pipe member.
...
And remove the offending member to keep that from happening again.
2010-06-22 22:49:13 -07:00
Corbin Simpson
40faedfe7b
targets, radeong: Add Galahad.
...
Currently unconditional and causes segfaults.
2010-06-22 22:49:13 -07:00
Corbin Simpson
2560978588
configure: Add galahad to default build.
2010-06-22 22:49:13 -07:00
Corbin Simpson
d3ad6fa579
gallium/drivers: Create Galahad from identity.
...
Galahad is a sanity-checking layer meant to replace the crufty and
scattered sanity checks inside drivers with a robust, non-silenceable,
useful set of warnings and errors that can be used to keep misbehaving
state trackers from going unnoticed.
2010-06-22 22:49:13 -07:00
Brian Paul
61ec205816
mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()
...
This is a follow-on to commit 80dfec3e53
.
The valid attachments for glGetFramebufferAttachmentParameteriv() depends
on whether we're querying the default FBO or a user-created FBO.
2010-06-22 21:55:51 -06:00
Marek Olšák
a20fa67448
r300/compiler: allow 1024 instructions in r5xx vertex shaders
2010-06-23 03:58:46 +02:00
Marek Olšák
dd90c3040e
r300/compiler: allow 32 temporaries in vertex shaders
2010-06-23 03:57:27 +02:00
Marek Olšák
2f6b4187eb
r300/compiler: emulate loops in vertex shaders
...
It is not perfect, but it is the best we got.
2010-06-23 03:55:20 +02:00
Jakob Bornecrantz
23a915e2cf
gallium: Drop sw drm winsys
...
Last user went away
2010-06-23 03:43:52 +02:00
Jakob Bornecrantz
41e0f6bc2f
i965g: Move bootstrap code to targets
2010-06-23 03:43:48 +02:00
Jakob Bornecrantz
0106be903a
i965g: Rename winsys file
2010-06-23 03:20:45 +02:00
Jakob Bornecrantz
2b15e37348
i965g: Moved pci_id to winsys struct
2010-06-23 03:20:45 +02:00
Jakob Bornecrantz
bd739e9576
target-helpers: Add inline helpers
2010-06-23 03:20:40 +02:00
Marek Olšák
cbd33e7d3a
mesa: fix assertion failure for GL_ALPHA FBOs
2010-06-23 01:39:26 +02:00
Marek Olšák
9ed7325848
r300g: attempt to fix texture corruption on RV505
2010-06-23 01:35:11 +02:00
Marek Olšák
d84bf6d44d
r300g: index buffer range checking
2010-06-23 00:20:11 +02:00