Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries.
v2:
- Use std430_array_stride() to get top level array stride following std430's rules.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
_mesa_get_program_resource_name has logic to append '[0]' in name
if variable is an array, this should be skipped for XFB varyings
that have array index already appended.
v2: fix comment, change also GL_NAME_LENGTH query to match
the behaviour
Fixes:
ES31-CTS.program_interface_query.transform-feedback-types
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
parse_program_resource_name returns -1 when the index is invalid this needs to
be tested before assigning the value to the unsigned array_index.
In link_varyings.cpp (the other place parse_program_resource_name is used) after
the -1 check is done the value is just assigned to an unsigned variable so it
seems long is just used so we can return the -1 rather than actually expecting
index values to be ridiculously large.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This removes the need for multiple functions designed to validate an array
subscript and replaces them with a call to a single function.
The change also means that validation is now only done once and the index
is retrived at the same time, as a result the getUniformLocation code can
be simplified saving an extra hash table lookup (and yet another
validation call).
This chage also fixes some tests in:
ES31-CTS.program_interface_query.uniform
V3: rebase on subroutines, and move the resource index array == 0
check into _mesa_GetProgramResourceIndex() to simplify things further
V2: Fix bounds checks for program input/output, split unrelated comment fix
and _mesa_get_uniform_location() removal into their own patch.
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This fleshes out the ARB_program_query support for the
APIs that ARB_shader_subroutine introduces, leaving
some TODOs for later addition.
v2: reworked for lots of the ARB_program_interface_query
entry points and tests
v3: use common function to test for subroutine support
v3.1: add tess, fix missing breaks
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Patch fixes special cases with gl_VertexID and sets all builtin
variables locations as '-1' as specified by the extension spec.
Fixes ES 3.1 conformance test failure:
ES31-CTS.program_interface_query.input-built-in
v2: comments + use is_gl_identifier() (Martin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
This was really the original purpose, for enabling the path for
ES3.1 tests without the extension being set. Set also fallthrough
comment for Coverity (caught by Matt).
v2: .. and test the right way, not wrong one (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Increases pass rate of ES31-CTS.*program_interface_query* tests
when run with MESA_EXTENSION_OVERRIDE='GL_ARB_compute_shader'. Many
of the negative tests that happen to use compute stage in queries
start passing.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
It's returning random values, because RESOURCE_VAR() is casting
different objects into ir_variable pointers.
This updates _mesa_count_active_attribs to filter the resources with the
same logic used in _mesa_longest_attribute_name_length.
https://bugs.freedesktop.org/show_bug.cgi?id=90207
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Main motivation here is to get rid of iterating IR and
encapsulate queries within program resources.
No functional changes.
Piglit tests calling the modified functionality:
- gl-get-active-attrib-returns-all-inputs
- glsl-1.50-get-active-attrib-array
- getactiveattrib
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Commit 34df5eb introduced regression to GetActiveUniformBlockiv
when querying one of the following properties:
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Implementation counted all uniforms in ubo directly while query should
check first if the uniform in question is _active_.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90109
Reviewed-By: Martin Peres <martin.peres@linux.intel.com>
`interface` is a define on Windows -- an alias for `struct` keyword,
used when declaring COM interfaces in C or C++.
So use instead `programInterface`, therefore matching the name used
in GL_ARB_program_interface_query spec/headers, which was renamed exactly
for the same reason:
"Revision 10, May 10, 2012 (pbrown)
- Rename the formal parameter <interface> used by the functions in this
extension to <programInterface>. Certain versions of the Microsoft
C/C++ compiler and/or its headers cause "interface" to be treated as a
reserved keyword."
Trivial.
Patch adds new function 'mesa_bufferiv' and refactors existing
GetActiveUniformBlockiv and GetActiveAtomicCounterBufferiv to
use it.
corresponding Piglit tests:
arb_uniform_buffer_object*
arb_shader_atomic_counters*
(Many tests hit the corresponding queries.)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Instead of iterating IR, retrieve required information through
the new program resource functions.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
The property query functionality can be tested with tests for
following functions that are refactored by later patches:
GetActiveAtomicCounterBufferiv
GetActiveUniformBlockiv
GetActiveUniformsiv
v2: code cleanup (Ilia Mirkin)
add bufSize < 0 check and error out
fix is_resource_referenced to return bool
check for propCount and bufSize, fixes in buffer_prop
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetFragDataIndex
v2: return -1 if output not referenced by fragment stage
(Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
corresponding Piglit test:
arb_program_interface_query-resource-location
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetAttribLocation
GetUniformLocation
GetFragDataLocation
v2: code cleanup, changes to array element
syntax checking (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
Name generation copied from '_mesa_get_uniform_name' which can
be removed later by refactoring functions to use resource list.
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetActiveUniformName
GetActiveUniformBlockName
v2: no index for geometry shader inputs (Ilia Mirkin)
add bufSize < 0 check and error out
validate enum
corresponding Piglit test:
arb_program_interface_query-getprogramresourcename
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.org>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
corresponding Piglit test:
arb_program_interface_query-getprogramresourceindex
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.org>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
fix array size fo xfb varyings
validate programInterface and throw error
v3: put GL_MAX_NUM_COMPATIBLE_SUBROUTINES where
it belongs
corresponding Piglit test:
arb_program_interface_query-getprograminterfaceiv
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
"If a negative number is provided where an argument of type sizei or
sizeiptr is specified, an INVALID_VALUE error is generated.
This patch adds checks for negative buffer size values passed to different APIs.
It also moves up the check on other APIs that already had it, making it the first
error check performed in the function, for consistency.
While there may be other APIs throughtout the code lacking this check (or at least
not at the beginning of the function), this patch focuses on the cases that break
the dEQP tests listed below. It could be a good excersize for the future to check
all other cases, and improve consistency in the order of the checks throughout the
whole Mesa code base.
This fixes 5 dEQP test:
* dEQP-GLES3.functional.negative_api.state.get_attached_shaders
* dEQP-GLES3.functional.negative_api.state.get_shader_source
* dEQP-GLES3.functional.negative_api.state.get_active_uniform
* dEQP-GLES3.functional.negative_api.state.get_active_attrib
* dEQP-GLES3.functional.negative_api.shader.program_binary
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The lower_vertex_id pass converts uses of the gl_VertexID system value
to the gl_BaseVertex and gl_VertexIDMESA system values. Since
gl_VertexID is no longer accessed, it would not be considered active.
Of course, it should be, since the shader uses gl_VertexID.
v2: Move the var->name dereference past the var != NULL check.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This patch makes changes to the behavior of glGetAttribLocation(),
glGetFragDataLocation() and glGetFragDataIndex() functions.
Code changes handle a case described in following example:
shader program:
layout(location = 1)in vec4[4] a;
void main()
{
}
Currently, glGetAttribLocation("a") returns 1.
glGetAttribLocation("a[i]"), where i = {0, 1, 2, 3}, returns -1.
But the expected locations for array elements are: 1, 2, 3 and 4
respectively.
This clarification came up with the addition of
ARB_program_interface_query to OpenGL 4.3.
From Page 326 (page 347 of the PDF) of OpenGL 4.3 spec:
"Otherwise, the command is equivalent to
GetProgramResourceLocation(program, PROGRAM_INPUT, name);"
And, From Page 101 (page 122 of the PDF) of OpenGL 4.3 spec:
"A string provided to GetProgramResourceLocation or
GetProgramResourceLocationIndex is considered to match an active
variable if
• the string exactly matches the name of the active variable;
• if the string identifies the base name of an active array, where
the string would exactly match the name of the variable if the
suffix "[0]" were appended to the string; or
• if the string identifies an active element of the array, where
the string ends with the concatenation of the "[" character, an
integer (with no "+" sign, extra leading zeroes, or whitespace)
identifying an array element, and the "]" character, the integer
is less than the number of active elements of the array variable,
and where the string would exactly match the enumerated name of
the array if the decimal integer were replaced with zero."
V2: Simplify get_matching_index() function.
Add relevant text from OpenGL spec in commit message.
Fixes failures in Khronos OpenGL CTS tests:
explicit_attrib_location_room
draw_instanced_max_vertex_attribs
Proprietary linux drivers of NVIDIA (331.49) matches the behavior
expected by OpenGL 4.3 spec.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The rules are about to get a bit more complex to account for
gl_InstanceID and gl_VertexID, which are system values.
Extracting this first avoids introducing duplication.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These are replaced with
ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In
patches to follow, this will allow us to replace a lot of ad-hoc logic
with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \
-o -iname '*.y' ')' -print0 | xargs -0 sed -i \
-e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \
-e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \
-e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g'
Suggested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch moves following bitfields and variables to the data
structure:
explicit_location, explicit_index, explicit_binding, has_initializer,
is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray,
from_named_ifc_block_array, depth_layout, location, index, binding,
max_array_access, atomic
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This patch moves following bitfields in to the data structure:
used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Add implementations of the two API functions,
Add a new strings to uint mapping for index bindings
Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS
v2:
Add check in valid_to_render to address case in spec ERRORS.
v3:
Add index to ir.h so this patch compiles on its own
fixup comment
v4: fixup Brian's comments
The GLSL patch will setup the indices.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Page 77 (page 91 of the PDF) says about glGetActiveAttrib:
"The returned attribute name can be the name of a generic
attribute or a conventional attribute (which begin with the prefix
"gl_", see the OpenGL Shading Language specification for a
complete list)."
Page 261 (page 275 of the PDF) says about glGetProgramiv:
"If pname is ACTIVE_ATTRIBUTES, the number of active attributes in
program is returned."
It doesn't say anything about built-in vs. user-defined attributes.
From the language around glGetActiveAttrib and the lack of an
exclusion of built-in attributes, which exists other places (e.g.,
around glBindAttribLocation), we can infer that GL_ACTIVE_ATTRIBUTES
should include the active attribute count. It should also be included
in the values returned by glGetActiveAttrib.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43138
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Yi Sun <yi.sun@intel.com>
This just validates the input parameters so far.
Fixes piglit's bindfragdata-invalid-parameters test.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>