When we originally wrote spirv_to_nir we didn't have a good scalar value
union to handily use so we rolled our own thing for spec constants. Now
that we have nir_const_value, we can use that and simplify a bunch of
the spec constant logic.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
This disables shaderFloat16 on GFX8 because only GFX9+ supports
double rate packed math.
This improves consistency regarding other AMD Vulkan drivers and
it makes no sense to enable that feature without packed math.
This also reduces performance with Wolfeinstein Youngblood if
fp16 is forced enabled on GFX8, while it's similar on GFX9.
We might re-introduce that feature in the future with ACO support
if it ends up being faster and correct.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4453>
This replaces emit_vertex with:
if (vertex_count < max_vertices) {
emit_vertex_with_counter vertex_count ...
vertex_count += 1
}
Which is exactly what NIR->LLVM was doing but at NIR level. This
pass is already called by ACO.
pipeline-db changes on GFX10:
Totals from affected shaders:
SGPRS: 1952 -> 1912 (-2.05 %)
VGPRS: 2112 -> 2044 (-3.22 %)
Code Size: 189368 -> 185620 (-1.98 %) bytes
Max Waves: 494 -> 491 (-0.61 %)
No pipeline-db changes on other generations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4182>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
This shouldn't introduce any functional changes for RadeonSI
when NIR is enabled because these operations are already lowered.
pipeline-db (NAVI10/LLVM):
SGPRS: 9043 -> 9051 (0.09 %)
VGPRS: 7272 -> 7292 (0.28 %)
Code Size: 638892 -> 621628 (-2.70 %) bytes
LDS: 1333 -> 1331 (-0.15 %) blocks
Max Waves: 1614 -> 1608 (-0.37 %)
Found this while glancing at some F12019 shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The former was always true and hence dead code. We will want to
explicitly declare the ring offset register with ACO, but we also want
to declare the scratch offset too, and we can't try to disable it since
ACO also supports spilling and the determination of whether spilling has
to happen occurs well after setting up registers. So replace
supports_spill with something that will actually be used for ACO.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
ACO sets this itself and will have to set it differently in the future to
support shaderDenormFlushToZeroFloat64.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
In particular, increase the cost of 64-bit integer division.
Fixes huge shaders with dEQP-VK.spirv_assembly.type.scalar.i64.mod_geom
, with ACO used for GS this creates shaders requiring a branch with
>32767 dword offset.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This exposes what's required for DX and this is what we already
configure. The driver flushes denorms for FP32 and preserves them
for FP16/FP64. Note that we can't allow both preserving and
flushing denorms because this won't work for merged shaders. This
will require LLVM to update the float mode register to make it work.
Only enabled on GFX8+ with the LLVM path because it's untested on
previous chips and ACO doesn't support it.
This extension is required for SPIRV 1.4.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This simplifies ACO and allows the lowered code to be optimized (in
particular, constant folded).
Totals from affected shaders:
SGPRS: 1776 -> 1776 (0.00 %)
VGPRS: 1436 -> 1436 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 203452 -> 203564 (0.06 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 103 -> 103 (0.00 %)
At least some of the code size increase seems to be from literals being
applied to instructions as a result of constant folding.
v2: remove fmod/frem handling in init_context()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This lowers fmod and frem at NIR level like RadeonSI. fmod is
already lowered directly in NIR->LLVM, and frem will be lowered by
LLVM anyways.
This fixes a LLVM crash with:
dEQP-VK.glsl.builtin.precision_fp16_storage32b.frem.compute.scalar.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Random hangs no longer happen, I'm actually not sure if they were
related to this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This new option can help debug shader compiler problems when
there are issues with the meta shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Add a function called ac_get_fs_input_vgpr_cnt which will return
the number of input VGPRs used by an AMD shader. Previously,
radv and radeonsi had the same code duplicated, but this commit also
allows them to share this code.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>