On Fallout4, enabling HIZ_CCS_WT compression for D16_UNORM format
regress the performance by 2%, in order to avoid that disable
compression via driconf option.
The experiment showed that, running Fallout4 with HIZ performs better
than HIZ_CCS and HIZ_CCS_WT. Reason behind that is the benchmark uses
the depth pass with D16_UNORM surfaces format which fills the L3 cache
and next pass doesn't make use of it where we end up clearing cache.
v2:
- Don't add conditional check in isl (Nanley, Jason)
- Move disable_d16unorm_compression flag to instance (Lionel)
- Use plane_format.isl_format (Nanley)
v3:
- Add more descriptive comment (Marcin Ślusarz)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6734>
Things work a little different on Gen7 than they do on Gen8+. In
particular, SOBufferEnable lives in 3DSTATE_STREAMOUT but BufferPitch
lives in 3DSTATE_SO_BUFFER. This leaves us having to marshal data
around a bit more than we did on Gen8. Still, it's not too bad.
Normally, I don't spend much time on Gen7 but XFB just became a hard
requirement for DXVK so it stopped working for all our Haswell users.
Let's get them happily playing their games again. 😸
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3532
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6997>
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f6 ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
This doesn't really do anything for us today. One day, I suppose we
could use it to do something with wide loads with non-uniform offsets.
The big reason to do this is to get better testing to make sure that NIR
doesn't blow up on the deref paths.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6472>
When we have softpin, we know the address of the shader constant data at
shader upload time because it's sitting at the end of the shader. This
commit changes ANV to use patch constants to embed the address in the
shader patch the right address in at upload time. This allows us to
avoid having to set up a UBO binding on-the-fly for shader constants.
This commit uses an A64 message but it's quite possible that we could
also use an A32 message and make the dataport do the 64-bit add for us.
However, load_global is what we have right now so it was easier to just
use that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
This implements timeline semaphores using a new type of dma-fence
stored into drm-syncobjs. We use a thread to implement delayed
submissions.
v2: Drop cloning of temporary semaphores and just transfer their ownership (Jason)
Drain queue when dealing with binary semaphore
Ensure we don't submit to the thread as long as we don't need to
v3: Use __u64 not uintptr_t for kernel pointers
Fix commented code for INTEL_DEBUG=bat
Set DRM_I915_GEM_EXECBUFFER_EXT_TIMELINE_FENCES in timeline fence execbuf extension
Add new anv_queue_set_lost()
Drop multi queue stuff meant for the fake multi queue patch
Rework temporary syncobj handling
Don't use syncobj when not available (DeviceWaitIdle/CreateDevice)
Use ANV_MULTIALLOC
And a few more tweaks...
v4: Drop drained condition helper (Lionel)
Fix missing EXEC_OBJECT_WRITE on BOs we want to wait on (Jason)
v5: Add missing device->lost_reported in _anv_device_report_lost (Lionel)
Fix missing free on submit->simple_bo (Lionel)
Don't drop setting the device in lost state on QueueSubmit error (Jason)
Store submit->fence_bos as an array of uintptr_t (Jason)
v6: condition device->has_thread_submit to i915 & core DRM support (Jason)
v7: Fix submit->in_fence leakage on error (Jason)
Keep dummy semaphore with no thread submission (Jason)
v8: Move ownership of submit->out_fence to submit (Jason)
v9: Don't forget to read the VkFence's syncobj binary payload (Lionel)
v10: Take the mutex lock on anv_gem_close() (Jason/Lionel)
v11: Fix void* -> u64 cast on 32bit (Lionel)
v12: Rebase after BO backed timeline semaphore (Lionel)
v13: Fix missing snippets lost after rebase (Lionel)
v14: Drop update_binary usage (Lionel)
v15: Use ANV_MULTIALLOC (Lionel)
v16: Fix some realloc issues (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2901>
In 957bbc6ad9 we merged all the per stages allocations of push
constants into a single one. Unfortunately one field remained per
stage.
This fixes the issue by including all the per stage values of the
masked registers for robust buffer access into the push constant data.
v2: Drop unneeded loop (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 957bbc6ad9 ("anv: simplify push constant emissions")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6505>
Instead of allocating a push constant buffer per stage from the
dynamic state pool, we can use the same one for all stages.
We can do this because the push constant data is supposed to be
identical of all stages. Even if vkCmdPushConstants() allows to update
chunks of the push constant data differently per stage, this valid
usage guarantees that any chunk of push constant data used be 2
different stages must be identical :
"For each byte in the range specified by offset and size and for
each push constant range that overlaps that byte, stageFlags must
include all stages in that push constant range’s
VkPushConstantRange::stageFlags"
v2: Fix dirtying of stages (Jason)
v3: Move push constant data into base pipeline state struct (Jason)
v4: Remove duplicated field (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6183>
There's no good reason to have the "which table do I use?" code
duplicated twice. The only advantage to the way we were doing it before
was that we could move the switch statement outside the loop. If this
is ever an actual device initialization perf problem that someone cares
about, we can optimize that when the time comes. For now, the
duplicated cases are simply a platform-enabling pit-fall.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5530>
Those are currently hurting Felix' ability to look at the batches.
We can probably detect this in the aubinator but that's a bit more
work than falling back to the previous behavior.
v2: Condition VK_KHR_performance_query to not using this variable (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5391>
This has the same kernel requirements are VK_INTEL_performance_query
v2: Fix empty queue submit (Lionel)
v3: Fix autotool build issue (Piotr Byszewski)
v4: Fix Reset & Begin/End in same command buffer, using soft-pin &
relocation on the same buffer won't work currently. This version
uses a somewhat dirty trick in anv_execbuf_add_bo (Piotr Byszewski)
v5: Fix enumeration with null pointers for either pCounters or
pCounterDescriptions (Piotr)
Fix return condition on enumeration (Lionel)
Set counter uuid using sha1 hashes (Lionel)
v6: Fix counters scope, should be COMMAND_KHR not COMMAND_BUFFER_KHR (Lionel)
v7: Rebase (Lionel)
v8: Rework checking for loaded queries (Lionel)
v9: Use new i915-perf interface
v10: Use anv_multialloc (Jason)
v11: Implement perf query passes using self modifying batches (Lionel)
Limit support to softpin/gen8
v12: Remove spurious changes (Jason)
v13: Drop relocs (Jason)
v14: Avoid overwritting .sType in
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Lionel)
v15: Don't copy the entire
VkPerformanceCounterKHR/VkPerformanceCounterDescriptionKHR (Jason)
Reuse anv_batch rather than custom packing (Jason)
v16: Fix missing MI_BB_END in reconfiguration batch
Only report the extension with kernel support (perf_version >= 3)
v17: Some cleanup of unused stuff
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
This change adds a call/return execution mode for secondary command
buffer rather than the existing copy into the primary batch mode.
v2: Rework convention to avoid burning an ALU register (Jason)
v3: Use anv_address_add() (Jason)
v4: Move command emissions to anv_batch_chain.c (Jason)
v5: Also move last MI_BBS emission in secondary command buffer to
anv_batch_chain.c (Jason)
v6: Fix end secondary command buffer end (Jason)
v7: Refactor anv_batch_address() to remove additional emit functions
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2775>
We will later use the devinfo from iris_bufmgr, where we don't have
access to the screen pointer. And since we are moving it, we can reuse
it in Anv and i965.
v2: return error code and check for it on Anv (Lionel).
v3: Remove anv_gem_get_aperture() from anv_private.h and stubs (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5043>
...in every file that includes anv_private.h.
In file included from src/intel/vulkan/genX_cmd_buffer.c:27:
src/intel/vulkan/anv_private.h: In function ‘anv_image_get_clear_color_addr’:
src/intel/vulkan/anv_private.h:3690:57: warning: unused parameter ‘device’ [-Wunused-parameter]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4994>
This allows a pool's allocations to start somewhere other than the base
address. Our first real use of this will be to use a negative offset
for the binding table pool to make it so that the offset is baked into
the pool and the code in anv_batch_chain.c doesn't have to understand
pool offsetting.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4897>
We were not consistent with minimums reported in the physical device
properties.
Fixes a few CTS tests :
dEQP-VK.memory.requirements.dedicated_allocation.buffer.regular
dEQP-VK.memory.requirements.extended.buffer.regular
dEQP-VK.memory.requirements.core.buffer.regular
v2: Use define for the limit
v3: Rename define
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a0de2e0090 ("anv: increase minUniformBufferOffsetAlignment to 64")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4940>
We've already got these duplicated a bunch of places. They should
really probably live in common code. The new versions take two more
arguments:
1. The struct member which gets you from __driver_type to the
vk_object_base. This requires drivers which use this to also use
vk_object_base.
2. The VkObjectType enum which represents that object type.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
Previously, we tried to treat color image layouts as a special case
during render passes. This is largely an artifact of history as our
initial understanding of Vulkan placed much more emphasis on render
passes than our current understanding. The only real practical use for
magic layouts in the middle of a render pass, as far as I can tell, is
to allow more clear colors to get passed through to input attachments.
However, most apps aren't very creative with their clear colors and very
few of them (none coming from DXVK) actually use render passes in any
interesting way. Therefore, the risk of being able to pass fewer clear
colors through to input attachments should be minimal.
There are, however, three very big advantages to this change:
1. We are now consistent in our handling of aux usage and layouts
between color and depth/stencil.
2. We are now actually following the layout guidelines from the app and
aren't nearly as likely to see strange behavior due to us overriding
the image layouts manually.
3. It's more obviously correct. While I think our old render pass code
was probably correct, it was full of corner cases and it's very
possible that it was behaving badly in weird ways. This follows the
Vulkan API much more blindly and, as such, is more likely to be
correct and behave the same as other implementations.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Previously, we bent over backwards to allow non-zero clear colors input
attachments whenever we could. However, very few apps use input
attachments and very few use non-zero clear colors. Getting rid of
support for non-zero clear colors input attachments will allow us to
treat them identically to textures which should help us simplify things
a good bit.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
Instead of allocating surface states for attachments in BeginRenderPass,
we now allocate them in begin_subpass. Also, since we're zeroing
things, we can be a bit cleaner about or implementation and just fill
out all those passes for which we have allocated surface states.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>