Commit Graph

71 Commits

Author SHA1 Message Date
Rhys Perry
1cbcfb8b38 nir, nir/algebraic: add byte/word insertion instructions
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3151>
2021-06-08 08:57:42 +00:00
Connor Abbott
a40714abf7 nir/lower_phis_to_scalar: Add "lower_all" option
We don't want to have to deal with vector phis in freedreno, because
vectors are always split/unsplit around vectorized instructions anyways,
and the stated reason for not scalarising them (it hurting coalescing)
won't apply to us because we won't be using nir_from_ssa. Add this
option so that we don't have to do the equivalent thing while
translating from NIR.

Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10809>
2021-05-17 09:59:45 +00:00
Vasily Khoruzhick
bff7fa3fe3 lima: compute nir_sha1 for shader key even if disk cache is disabled
We're using it for in-memory cache as well, so it needs to be computed
unconditionally.

Fixes: bf09ba5385 ("lima: implement shader disk cache")
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9838>
2021-03-25 21:58:57 +00:00
Vasily Khoruzhick
bf09ba5385 lima: implement shader disk cache
Wire up disk cache routines and change fs and vs keys to use nir_sha1
instead of pointer to uncompiled shader to be able to reuse them for
disk cache.

Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9672>
2021-03-25 06:31:41 +00:00
Vasily Khoruzhick
3099ce7d02 lima: rename lima_{fs,vs}_bind_state to lima_{fs,vs}_uncompiled_shader
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9672>
2021-03-25 06:31:41 +00:00
Vasily Khoruzhick
1261c06c68 lima: rename *_shader_state to *_compiled_shader
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9672>
2021-03-25 06:31:41 +00:00
Vasily Khoruzhick
d2ca8be998 lima: add precompile debug flag
This flag will be used by run from mesa-shader-db to trigger shader
compilation with default settings.

Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9583>
2021-03-14 16:16:03 +00:00
Erico Nunes
c453921c91 lima: run nir dce after nir_lower_vec_to_movs
Some of the 'vec*' nir instructions may hold references to dead code
until the nir_lower_vec_to_movs pass runs.
After nir_lower_vec_to_movs, that code can finally be cleaned by dce,
so add an additional dce pass.
This not only potentially further removes unneeded code from the nir
representation but also prevents bugs with the compiler from special
case unused code that is not expected (e.g. root undef type nodes).

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9507>
2021-03-12 11:46:54 +00:00
Eric Anholt
3bdd39f03c lima: avoid stomping over bound shader state when creating new shaders
It shouldn't affect bound program state, and the current context state
shouldn't be relevant for shader creation precompiles anyway (level load
isn't going to have the eventual set of sampler views bound when you go to
draw with that shader).

Closes: #4306
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9089>
2021-03-04 18:34:35 +00:00
Eric Anholt
4ac3f85054 lima: upload the shader to a BO at shader creation
No need to conditionally upload later.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9089>
2021-03-04 18:34:35 +00:00
Eric Anholt
5a550c8dc7 lima: don't look at dirty bits for setup of FS key
You always have to populate the key with the right texture swizzles, even
if textures haven't changed since binding a new shader.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9089>
2021-03-04 18:34:35 +00:00
Eric Anholt
d4f706389c lima: stop encoding the texture format in the shader key
We can compose the swizzles at sampler view creation time, saving
recompiles on texture format changes.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9089>
2021-03-04 18:34:34 +00:00
Erico Nunes
83eebadf92 lima: implement GL_EXT_texture_swizzle
This is a desktop OpenGL 2.1 extension that seems to be required by
glamor to support glyph rendering acceleration with R8 textures.
Implementation borrowed from vc4.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8969>
2021-02-13 18:57:43 +00:00
Erico Nunes
7c885ad6c0 lima: introduce fs and vs shader cache
Some opengl features require shader recompilation to be implemented in
the mali400 and can only be detected at draw time. In some applications,
this could lead to recompiling shaders on every frame which could kill
performance. Introduce a shader cache to prevent this issue.
lima didn't have vertex shader recompilation yet but it is needed to
implement followup features, so include it here too.
Code heavily borrowed from the vc4 shader cache implementation.

One notable difference between the vc4 reference implementation and lima
is that lima still compiles the base shader at state creation time
without deferring it to the next draw (so that it stays compatible with
behaviour expected by unmodified shader-db, for example).

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8357>
2021-01-16 22:20:35 +00:00
Daniel Schürmann
bd8e84eb8d nir: replace .lower_sub with .has_fsub and .has_isub
This allows a more fine-grained control about whether
a backend supports one of these instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6597>
2021-01-11 19:13:51 +00:00
Erico Nunes
faaba0d6af nir/lower_vec_to_movs: don't vectorize unsupports ops
If the instruction being coalesced would be vectorized but the target
doesn't support vectorizing that op, skip coalescing.
Reuse the callbacks from alu_to_scalar to describe which ops should not
be vectorized.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6506>
2021-01-11 13:13:30 +00:00
Kenneth Graunke
140f53e646 Revert "nir: replace lower_ffma and fuse_ffma with has_ffma"
This reverts commit 939ddf3f67.

Intel has a separate pass for fusing FFMAs selectively.  We split
these flags in commit 1b72c31e1f and
the reasoning still stands.  The patch being reverted was just a
cleanup, so there should be no issue with reverting it.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6849>
2020-09-24 13:11:50 -07:00
Marek Olšák
939ddf3f67 nir: replace lower_ffma and fuse_ffma with has_ffma
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6756>
2020-09-24 12:29:11 +00:00
Marek Olšák
771aad3027 nir: split lower_ffma into lower_ffma16/32/64
AMD wants different behavior for each bit size

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6756>
2020-09-24 12:29:11 +00:00
Eric Anholt
f25e169897 nir/opt_vectorize: Add a callback for filtering of vectorizing.
For NIR-to-TGSI, we don't want to revectorize 64-bit ops that we split to
scalar beyond vec2 width.  We even have some ops that we would rather
retain as scalar due to TGSI opcodes being scalar, or having more unusual
requirements.

This could be used to do the vectorize_vec2_16bit filtering, but that
shader compiler option is also used in algebraic so leave it in place for
now.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6567>
2020-09-02 09:59:17 -07:00
Jason Ekstrand
4f521e596a lima: Only call nir_lower_io on shader_in/out
Gallium drivers should never see nir_var_uniform because gallium lowers
regular uniforms to a UBO.  No GL driver should ever see either
nir_var_mem_shared because that's lowered in GLSL IR.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>
2020-07-06 19:54:30 +00:00
Timothy Arceri
04dbf709ed nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.

In the following patches we will use this to support the removal
of dead uniforms in GLSL.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
2020-06-03 02:22:23 +00:00
Axel Davy
522bd414f3 ttn: Add new allow_disk_cache parameter
For now this parameter doesn't do anything.
It means the implementation is allowed to use
a cache on disk.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4993>
2020-05-13 19:43:05 +00:00
Erico Nunes
8c4157138f lima/ppir: duplicate consts in nir
Move the duplicate consts step to a nir pass.
This makes the nir representation closer to what ppir will have in the
result.
Additionally, it handles the case where a const is used multiple times
by a single node (which can happen in instructions like fcsel). The new
implementation will only emit a single load const for that case.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
2020-05-09 11:30:07 +00:00
Erico Nunes
5e6c386118 lima/ppir: duplicate intrinsics in nir
Move the duplicate uniform and varying steps to a nir pass, along with
some changes in the duplicating strategy.

Node duplication is now done per user of the varying/uniform. This is
inspired by what the offline shader compiler seems to usually do, and as
usual aims to reduce register pressure and better utilize the ld_uni and
ld_var instruction slots.
It is worth noting that due to a bug/feature, ppir was already
duplicating uniforms per successor in ppir_node_add_src even if the
comment indicated it was meant to be per-block.
Additionally, ppir was duplicating load uniform nodes twice for nodes
that use the same uniform in more than one source, resulting in one
unnecessary (and unpipelineable) load. This new implementation in nir
only creates one load in that case.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4535>
2020-05-09 11:30:07 +00:00
Vasily Khoruzhick
1b49534df2 lima: add support for R and RG formats
Unfortunately these are not supported natively for sampling
so we have to lower them.

Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4241>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4241>
2020-03-20 17:00:10 +00:00
Vasily Khoruzhick
2756b62917 lima/gpir: add better lowering for ftrunc
GP doesn't support ftrunc natively and unfortunately one in generic
opt_algebraic is not GP-friendly either. Introduce our own lowering
that utilizes fsign() that GP supports:
ftrunc(a) = fmul(fsign(a), ffloor(fmax(a, -a)))

Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4126>
2020-03-16 16:28:33 -07:00
Qiang Yu
6fc0890cd9 lima: rename lima_submit to lima_job
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3755>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3755>
2020-02-17 02:54:15 +00:00
Qiang Yu
a4b048c046 lima: move pp_max_stack_size to lima_submit
pp_max_stack_size is preserved across draws.

Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3755>
2020-02-17 02:54:15 +00:00
Vasily Khoruzhick
fe5267d322 lima: disable early-z if fragment shader uses discard
We have to disable early-z if fragment shader uses discard,
otherwise we'll get misrendering.

Reported-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3570>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3570>
2020-01-27 22:35:43 -08:00
Erico Nunes
7701b7b7ee lima/ppir: enable lower_fdph
Otherwise we may lower some fdot to fdph which is not implemented in pp.

Fixes #2126

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-12-11 15:55:48 +01:00
Erico Nunes
d939f5d463 lima: fix nir shader memory leak
Fix memory leak on allocation for nir shader, reported by valgrind.

3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84
   at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so)
   by 0x5750817: ralloc_size (ralloc.c:119)
   by 0x5750977: rzalloc_size (ralloc.c:151)
   by 0x575C173: nir_shader_create (nir.c:45)
   by 0x5763ACB: nir_shader_clone (nir_clone.c:728)
   by 0x55D5003: st_create_fp_variant (st_program.c:1242)
   by 0x55D789F: st_get_fp_variant (st_program.c:1522)
   by 0x55D789F: st_get_fp_variant (st_program.c:1507)
   by 0x56400C3: st_update_fp (st_atom_shader.c:163)
   by 0x563D333: st_validate_state (st_atom.c:261)
   by 0x55D07CB: prepare_draw (st_draw.c:132)
   by 0x55D08DF: st_draw_vbo (st_draw.c:184)
   by 0x55576CB: _mesa_draw_arrays (draw.c:374)
   by 0x55576CB: _mesa_draw_arrays (draw.c:351)

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
2019-11-07 23:03:01 +00:00
Vasily Khoruzhick
65a5b24aee lima: add support for gl_PointSize
GP handles gl_PointSize similar to gl_Position, i.e. it needs
separate buffer and it has special type in varying descriptors, also
for indexed draw we need to emit special PLBU command to pass
address of gl_PointSize buffer.

Blob also clamps gl_PointSize to 1 .. 100 (as well as line width),
so let's do the same.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-11-05 17:44:56 -08:00
Vasily Khoruzhick
6dd0ad66de lima/ppir: add NIR pass to split varying loads
NIR may emit a single instrinsic to load several packed varyings,
but that's suboptimal for Utgard PP for several reasons:
- varyings that are used as sampler inputs can be passed using
  pipeline register with increased precision
- we have small number of regs, so using a vec4 regs for storing
  two vec2 varyings increases reg pressure.

Add NIR pass to split a single load into several loads and utilize
it in lima.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-26 18:51:10 -07:00
Vasily Khoruzhick
d214778753 lima: implement BO cache
Allocating BOs is expensive, so we should avoid doing that by caching
freed BOs.

BO cache is modelled after one in v3d driver and works as follows:

- in lima_bo_create() check if we have matching BO in cache and return
  it if there's one, allocate new BO otherwise.
- in lima_bo_unreference() (renamed from lima_bo_free()): put BO in
  cache instead of freeing it and remove all stale BOs from cache

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-22 19:20:59 -07:00
Vasily Khoruzhick
576341324d lima: run opt_algebraic between int_to_float and boot_to_float for vs
int_to_float emits ftrunc and ftrunc lowering generates bool ops.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-09 10:25:30 -07:00
Vasily Khoruzhick
e6dbf6d948 lima/gpir: lower fceil
GP doesn't support fceil so we need to lower it.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-09 10:25:30 -07:00
Vasily Khoruzhick
aa77fc309a lima/ppir: don't lower phis to scalar
Utgard PP is vec4 architecture, so lowering phis to scalars
increases instruction count and potentially interferes with
spilling.

Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-05 19:29:16 -07:00
Vasily Khoruzhick
517b60dc13 lima/ppir: don't lower vector {b,f}csel to scalar if condition is scalar
Utgard PP has vector fcsel operation, but its condition is scalar. Add
filtering callback that checks whether {b,f}csel condition is not scalar
to lower {b,f}csel to scalar only in this case.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-06 01:51:28 +00:00
Vasily Khoruzhick
9367d2ca37 nir: allow specifying filter callback in lower_alu_to_scalar
Set of opcodes doesn't have enough flexibility in certain cases. E.g.
Utgard PP has vector conditional select operation, but condition is always
scalar. Lowering all the vector selects to scalar increases instruction
number, so we need a way to filter only those ops that can't be handled
in hardware.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-09-06 01:51:28 +00:00
Erico Nunes
4379dcc12d lima/ppir: enable vectorize optimization
pp has vector units and some operations can be optimized when bundled
together.
Benchmarking this with piglit shaders shows that the instruction count
can be greatly reduced on many examples with vectorize.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
2019-08-25 18:29:12 +00:00
Erico Nunes
2a8a81d109 lima/ppir: lower selects to scalars
nir vec4 fcsel assumes that each component of the condition will be used
to select the same component from the options, but pp can't implement
that since it only has 1 component for the condition.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
2019-08-25 18:29:12 +00:00
Erico Nunes
27e7603c34 lima: fix ppir spill stack allocation
The previous spill stack was fixed and too small, and caused instability
in programs requiring spilling for roughly more than one value.
This patch adds a dynamic calculation of the buffer size based on stack
utilization and switches it to a separate allocation at flush time that
will fit the shader that requires the largest buffer.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
2019-08-25 20:08:59 +02:00
Vasily Khoruzhick
5adfc8602c lima/ppir: move sin/cos input scaling into NIR
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-08-06 17:49:22 +00:00
Erico Nunes
e0aeee9460 lima: add summary report for shader-db
Very basic summary, loops and gpir spills:fills are not updated yet and
are only there to comply with the strings to shader-db report.py regex.

For now it can be used to analyze the impact of changes in instruction
count in both gpir and ppir.

The LIMA_DEBUG=shaderdb setting can be useful to output stats on
applications other than shader-db.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
2019-08-06 15:43:31 +02:00
Erico Nunes
360bda0b1d lima/ppir: enable lower_vector_cmp to lower fall_equal
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-08-05 23:36:46 +02:00
Erico Nunes
9e8f8dbcd1 lima: re-run nir_opt_algebraic after int lowering
nir_lower_int_to_float is currently only meant to run once, and some ops
must be lowered after being converted from int ops to be implementable,
so re-run nir_opt_algebraic after lowering ints to floats.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-08-05 23:36:35 +02:00
Vasily Khoruzhick
c780af7771 lima/ppir: move alu vec to scalar lowering into NIR
Utgard PP is vec4, but some operations are scalar, utilize
NIR vec to scalar lowering pass and indicate operations that we
want to lower.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
2019-08-04 02:17:12 +00:00
Erico Nunes
82bf5a8aac lima: enable lower_bitops in ppir
The mali pp doesn't support integers and some nir_algebraic
optimizations may result in ops that are not easily lowerable to floats,
so disable optimizations resulting in bitops.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
2019-07-31 23:06:26 +02:00
Erico Nunes
b3676a6548 nir/algebraic: rename lower_bitshift to lower_bitops
Optimizations that insert bitshift or bitwise operations should not be
applied on GPUs that don't support integer operations.
The .lower_bitshift could be used to control the bitshift related ones,
but there was also one bitwise optimization uncovered.
Since only lima and freedreno use this option and the use case is that
no bit operations are wanted, let's rename it to .lower_bitops and use
it to control all bitops related optimizations.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
2019-07-31 23:06:04 +02:00