Corbin Simpson
8648c26858
r300-gallium: Properly emit indexbufs.
...
This fixes hardlocks with anything using elts.
2009-04-08 15:31:04 -07:00
Corbin Simpson
b3639d43f2
r300-gallium: Add vertex shader constant emit.
2009-04-08 15:31:04 -07:00
Jakob Bornecrantz
b3c1c5cf2c
mesa: Report name for missing s3tc functions
2009-04-09 00:13:10 +02:00
Jakob Bornecrantz
55ed2a7365
st: If the hw supports it do hw conversion of texture uploads
2009-04-09 00:13:10 +02:00
José Fonseca
71504c7700
python/retrace: Try to cope with failures creating textures.
2009-04-08 21:41:04 +01:00
José Fonseca
c89eba0f31
python: Don't try to finish a null fence.
2009-04-08 21:41:04 +01:00
José Fonseca
4342d6a91f
python/retrace: Use colors on windows console.
2009-04-08 21:41:03 +01:00
Robert Ellison
23ad86cfb9
Mesa: allow suppression of debug messages in a debug build
...
For testing, it's very useful to be able to test on a debug build,
while suppressing the debug messages (messages that are by default
suppressed in a release build), in order to see the same behavior
that users of release builds will see.
For example, the "piglit" test suite will flag an error on
programs that produce unexpected output, which means that a
debug build will always fail due to the extra debug messages.
This change introduces a new value to the MESA_DEBUG
environment variable. In a debug build, explicitly setting MESA_DEBUG
to "0" will suppress all debug messages (both from _mesa_debug() and
from _mesa_warning()). (The former behavior was that debug
messages were never suppressed in debug builds.)
Behavior of non-debug builds has not changed. In such a build,
_mesa_debug() messages are always suppressed, and _mesa_warning()
messages will be suppressed unless MESA_DEBUG is set *to any value*.
2009-04-08 11:10:46 -06:00
Alan Hourihane
a97c846d61
gallium: when using gl_PointCoord ensure we use the correct attribute.
2009-04-08 16:39:17 +01:00
José Fonseca
84e784665a
python/retrace: Allow to specify the range of calls of interest.
2009-04-08 16:26:06 +01:00
José Fonseca
e0e5d5014e
trace: Make calls dumping threadsafe.
2009-04-08 16:26:05 +01:00
José Fonseca
d2cdf6253c
trace: Make call no global.
2009-04-08 16:26:05 +01:00
José Fonseca
c14562d3b1
python/retrace: Handle recent traces.
...
Try to keep backwards compatability with old traces as much as possible.
2009-04-08 16:26:05 +01:00
José Fonseca
aaea658dbe
python: Fix method renaming.
2009-04-08 16:26:05 +01:00
José Fonseca
724929db3c
python: Cope with null surfaces.
2009-04-08 16:26:05 +01:00
José Fonseca
923b4413a6
wgl: Integrate the trace driver on debug builds.
2009-04-08 16:26:05 +01:00
José Fonseca
927eb8fe4c
trace: Simplify cast wrappers.
2009-04-08 16:26:05 +01:00
José Fonseca
7000b9d74a
trace: Match pipe_context::clear prototype.
2009-04-08 16:26:04 +01:00
Brian Paul
a3277c542b
gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)
...
Fixes failed assertion in glean fbo test.
2009-04-08 08:23:45 -06:00
Brian Paul
9f784647ad
docs: bump Gallium version number
2009-04-08 08:23:45 -06:00
Brian Paul
f6b71d02c7
docs: updated Cell driver info
2009-04-08 08:23:45 -06:00
Brian Paul
ce01de5075
docs: more info for 7.4 release notes
2009-04-08 08:23:45 -06:00
José Fonseca
629700ed7e
mesa: Don't attempt to free the dummy program.
2009-04-08 11:32:43 +01:00
Brian Paul
105758105a
st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format
2009-04-07 17:56:40 -06:00
Brian Paul
b7615e5240
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
2009-04-07 17:32:29 -06:00
Brian Paul
fbcd78b5d1
softpipe: minor debug-help changes in softpipe_transfer_map()
2009-04-07 17:31:49 -06:00
Brian Paul
ac1ff1b9fe
mesa: add another special/optimized case in _mesa_unpack_depth_span()
2009-04-07 17:31:14 -06:00
Brian Paul
228f20e324
swrast: fix point rendering function selection
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Need to clamp default point size to min/max range before checking if it's one.
Fixes glean pointAtten test.
2009-04-07 13:44:13 -06:00
Brian Paul
d03053688f
mesa: fix incorrect component ordering for sRGB8 texture fetch/store
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This format is layered on MESA_FORMAT_RGB888 so the component order is
actually BGR.
Fixes glean pixelFormat failures.
2009-04-07 13:17:42 -06:00
Brian Paul
0f0e24f6ef
glsl: enable the new linear scan register allocator code
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Seems to b working well enough to enable all the time.
Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
2009-04-07 11:10:27 -06:00
Brian Paul
439909a87d
docs: document the MESA_GLSL env var, other misc GLSL updates
2009-04-07 11:09:53 -06:00
Brian Paul
4069447f73
glsl: don't optimize program if MESA_GLSL=nopt
2009-04-07 11:01:15 -06:00
Brian Paul
3e79d65083
swrast: restore !shader check around add_specular()
...
Fixes a regression from commit 76ac75af8e
.
2009-04-07 07:04:14 -06:00
Corbin Simpson
799f43f2e0
r300-gallium: vs: Add MAD.
2009-04-06 23:36:34 -07:00
Corbin Simpson
00bb3deed2
r300-gallium: vs: Add MUL.
2009-04-06 23:26:38 -07:00
Corbin Simpson
6a1be41af9
r300-gallium: Fix surface_copy too.
2009-04-06 23:25:27 -07:00
Corbin Simpson
ffbf3f4952
r300-gallium: Properly setup HW/SW TCL controls.
...
This keeps non-TCL chipsets from locking up, and also fully unbreaks
RADEON_NO_TCL rendering.
2009-04-06 23:18:56 -07:00
Brian Paul
3630da9916
swrast: more texcombine clean-ups
2009-04-06 21:37:20 -06:00
Brian Paul
1b2ab02367
swrast: asst. clean-ups in texcombine code
2009-04-06 20:08:43 -06:00
Brian Paul
76ac75af8e
swrast: fix secondary color add for glBitmap
...
Also, clean up the logic involved in choosing per-vertex vs. per-fragment
primary+secondary color addition.
2009-04-06 17:18:58 -06:00
José Fonseca
b4c0e1f9e1
stw: Choose a color buffer format that matches the visual.
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The massive ifs are ugly, but it's not worth to automate this for just a
handful of formats.
Fixes conform bcolor.c.
2009-04-06 23:09:02 +01:00
Brian Paul
f4d744af24
softpipe: clean up the buffer clear and tile cache code a little
2009-04-06 15:31:58 -06:00
Brian Paul
87c356a222
swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode
2009-04-06 14:38:09 -06:00
Brian Paul
89276e2aaf
st: as with swrast, interpret texture border color according to texture format
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Depending on the hardware driver this might not be needed, but it will
cause no harm.
2009-04-06 14:06:08 -06:00
Brian Paul
a07e68df68
st: rename a helper function
2009-04-06 14:00:03 -06:00
Brian Paul
b48eb05f1f
swrast: fix texture border color interpretation
...
The texture border color must be interpreted according to the texture's
base format. For example, for a GL_ALPHA texture, sampling the border
color should return (0,0,0,borderAlpha). This wasn't an issue here until
I removed the legacy texenv code (we always use the combiner path now).
2009-04-06 13:53:46 -06:00
José Fonseca
8332925c3c
mesa: Fix orientation adjustment for reading stencil pixels.
...
Fixes conform spcorner.c & spclear.c failure.
2009-04-06 20:38:37 +01:00
Eric Anholt
6b187cc8a5
intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.
...
This gets us the savings for driver-internal viewport calls that
dd1c68f151
was attempting, without relying
on Xlib internals or clients handling X events.
2009-04-06 11:17:25 -07:00
Eric Anholt
e7aef006e5
i965: Use GTT maps when available to upload vertex arrays and system VBOs.
...
This speeds up OA on my GM45 by 21% (more than the original CPU cost of
the upload path). We might still be able to squeeze a few more percent out
by avoiding repeatedly mapping/unmapping buffers as we upload elements into
them.
2009-04-06 10:58:52 -07:00
Eric Anholt
5cca1ceb81
intel: Clean up some a leftover from sedding of bufmgr context->screen move.
2009-04-06 10:31:13 -07:00