Kenneth Graunke
16efab1c4d
glsl2: Define new ir_discard instruction.
2010-06-30 14:54:58 -07:00
Eric Anholt
88c20c46b8
ir_to_mesa: Support gl_FragDepth.
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Fixes glsl-bug-22603.
2010-06-30 14:55:45 -07:00
Eric Anholt
c64da87611
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
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This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1,
caught by glsl-dlist-getattriblocation.
2010-06-30 14:44:14 -07:00
Kenneth Graunke
629198b96a
glsl2: Preprocessed source doesn't need to live past compile time.
2010-06-30 13:52:24 -07:00
Kenneth Graunke
116f1d4f95
glsl2: Steal the live IR and free the rest of the junk.
2010-06-30 13:52:24 -07:00
Eric Anholt
edcb9c2b06
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
2010-06-30 12:02:31 -07:00
Eric Anholt
849e18153c
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
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This avoids more allocation and shuffling of data around.
2010-06-30 12:01:42 -07:00
Eric Anholt
16b68b1952
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
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This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
2010-06-30 11:30:26 -07:00
Eric Anholt
524745bc55
ir_to_mesa: Add support for ir_unop_abs.
2010-06-29 17:18:28 -07:00
Eric Anholt
ba9bd708cb
ir_to_mesa: Add support for dFdx, dFdy.
2010-06-29 17:18:28 -07:00
Eric Anholt
d4f7e660dd
ir_to_mesa: Start adding support for texture instructions.
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Fixes:
glsl-fs-bug25902
glsl-fs-sampler-numbering
glsl-lod-bias
2010-06-29 17:18:28 -07:00
Ian Romanick
5e18b051c0
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
2010-06-29 15:19:38 -07:00
Ian Romanick
153eca9806
glsl2: Invoke preprocessor before calling the compiler proper
2010-06-29 11:00:58 -07:00
Eric Anholt
59a23d7fb9
ir_to_mesa: Actually initialize the undef register for scalar_op1.
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Fixes glsl-sin, glsl-cos on 965, where we rely on unused src arguments
in the VS having a file of PROGRAM_UNDEFINED.
2010-06-28 15:07:19 -07:00
Eric Anholt
f9ffccb06b
ir_to_mesa: Support user-defined varyings using the linker's locations.
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Fixes glsl-reload-source.
2010-06-28 14:49:59 -07:00
Eric Anholt
8f62ad6d0f
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
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Fixes glsl-fs-sqrt-branch.
2010-06-28 13:03:10 -07:00
Eric Anholt
d5a5df45a4
ir_to_mesa: Fix indexes of temps used in expressions.
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It looks like I managed to horribly mangle this in some rebase of the
branch. Fixes:
glsl-fs-fragcoord
glsl-fs-mix
2010-06-28 12:49:28 -07:00
Eric Anholt
7dc1e0b326
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
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Fixes glsl-fs-if-*.
2010-06-28 12:38:19 -07:00
Eric Anholt
904b5bfe99
ir_to_mesa: Add support for the pow expression.
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Fixes glsl-algebraic-pow-two.
2010-06-28 12:26:19 -07:00
Eric Anholt
cbe52c8012
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
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Fixes glsl-vs-if-bool.
2010-06-28 12:17:25 -07:00
Eric Anholt
854fd66cbb
ir_to_mesa: Respect EmitCondCodes for IF statements.
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Fixes glsl-vs-if-* for the 965 driver.
2010-06-28 12:01:23 -07:00
Eric Anholt
0a52e8b691
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
2010-06-28 11:45:10 -07:00
Eric Anholt
3f3f41357d
ir_to_mesa: Fix matrix * scalar multiplication.
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We're accessing in terms of columns, so we need to do MUL/MAD/MAD/MAD
instead of DP4s.
Fixes:
glsl-fs-exp2
glsl-fs-log2
glsl-fs-mix-constant
glsl-fs-sqrt-zero
glsl-vs-sqrt-zero
2010-06-28 11:14:47 -07:00
Eric Anholt
ad2dc740b9
ir_to_mesa: Check the right element for matrix * scalar multiplication.
2010-06-28 11:14:47 -07:00
Eric Anholt
bd3b835e7c
glsl2: Add support for some builtin matrices.
2010-06-28 11:14:47 -07:00
Eric Anholt
81b7b79c47
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
2010-06-28 11:14:47 -07:00
Eric Anholt
0bef5b97a9
glsl2: Add support for non-float constants in Mesa IR.
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Fixes glsl-vs-vec4-indexing-4.
2010-06-25 18:01:20 -07:00
Eric Anholt
6152fa16a1
glsl2: Take out the spamming of debug flags I'd added.
2010-06-25 17:23:31 -07:00
Eric Anholt
b2d7ed2aba
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
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Missed this while hacking in constants support. Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6
2010-06-25 17:20:46 -07:00
Eric Anholt
85c978f38c
glsl2: Start trying to hook up uniforms.
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This should be resolved with linker.cpp's location assignment, as
currently we drop that location assignment on the ground. However,
this gets basic programs using uniforms working for now.
2010-06-25 16:35:36 -07:00
Eric Anholt
bda27424cf
glsl2: Use the parser state as the talloc context for dead code elimination.
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This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25 13:38:38 -07:00
Eric Anholt
abc4e52992
glsl2: Emit OPCODE_END at the end of the Mesa program.
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The 965 driver can now run a glsl2-generated shader!
2010-06-25 13:28:16 -07:00
Eric Anholt
582b73fe69
glsl2: Hook up constant parameters in ir_to_mesa.
2010-06-25 13:27:57 -07:00
Eric Anholt
ffc845a50a
glsl2: Set InputsRead and OutputsWritten on the generated programs.
2010-06-25 12:52:01 -07:00
Eric Anholt
364fcd8ee1
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
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The compiler is now called by the driver, and generates program
instructions. Parameter lists are still not set up, so the driver
chokes on it shortly thereafter.
2010-06-25 12:37:21 -07:00
Eric Anholt
0a1b54df7a
glsl2: Replace the GLSL compiler with the glsl2 project.
2010-06-24 17:23:21 -07:00
Eric Anholt
9aa0b6d728
glsl2: Move the Mesa IR codegen into mesa/shader/
2010-06-24 15:49:18 -07:00