Commit Graph

41 Commits

Author SHA1 Message Date
Matt Turner
12aa2fec5b glsl: Add infrastructure for ARB_shading_language_packing
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-01-25 14:10:23 -08:00
Paul Berry
4d6d22100a glsl: Make builtin function profiles for GLSL ES use "es" in the filename.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:22 -08:00
Paul Berry
53e572f15c glsl: Simplify symbol table version checking.
Previously, we stored the GLSL language version in the
glsl_symbol_table struct.  But this was unnecessary--all
glsl_symbol_table needs to know is whether functions and variables
have separate namespaces (they do in GLSL 1.10 only).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:21 -08:00
Paul Berry
9a93ba3068 mesa: Add ARB_ES3_compatibility flag.
Adding this now makes it easier to develop and test GLES3 features, since we
can do initial development and testing using desktop GL.  Later GLSL compiler
patches check for either ctx->Extensions.ARB_ES3_compatibility or
_mesa_is_gles3 to allow certain features (i.e., "#version 300 es").

[v2, idr]: Just edits to the commit message.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
2012-12-06 12:13:21 -08:00
Paul Berry
dbd6135bc1 mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's.  The
corresponding enum value for core API's is API_OPENGL_CORE.

Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-29 11:33:15 -08:00
Dave Airlie
4c8750015b glsl: add ARB_texture_cube_map_array support (v2)
This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.

v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 10:26:33 +10:00
Dave Airlie
7056193a43 glsl: make builtin_mem_ctx a static
This isn't used outside the generated file.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-09-15 18:02:46 +10:00
Olivier Galibert
199771bc32 glsl: Scaffolding for ARB_shader_bit_encoding.
That adds support for activating the extension.  It doesn't actually
*do* anything yet, of course.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-07 00:06:00 -07:00
Eric Anholt
7de1331662 glsl: Add support for generating builtin code from GLSL instead of IR.
This takes advantage of the builtin compiler to generate IR into a
string, the same way we read GLSL for function prototypes for our
profiles.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-24 10:01:10 -07:00
Kenneth Graunke
fbea94ae59 glsl/builtins: Support stage-agnostic built-in profiles.
The built-in subsystem uses "profiles," or GLSL shaders containing
prototypes for all built-ins supported within a particular language
version (or extension) and shader stage.

Since profiles were stage-specific, we had to cut and paste almost all
the prototypes between (e.g.) 110.vert and 110.frag.  Naturally, this
led to sundry cut and paste bugs, where someone fixed an issue in .frag
but neglected to update .vert, or vice-versa.  Geometry shaders would
have only made this worse.

This patch introduces support for a new '.glsl' profile suffix which
contains prototypes common to all shader stages.  The existing '.frag'
and '.vert' profiles need only contain the few stage-specific built-ins.

Not only does this remove duplication, it makes built-in setup slightly
faster: we don't need to re-read the common prototypes and function
bodies for both the vertex and fragment shader stage.

Internally, this was trivial.  We already create a list of gl_shader
objects to search through for built-ins: one for the core language
version/stage, and additional shaders for any extensions in use.  This
patch simply adds another shader to the list: core/common, core/stage,
and extensions.

The next patch will update the profiles to remove the duplication.
It's separated out purely to make review easier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-17 16:05:15 -07:00
Eric Anholt
fda662f4df glsl: Don't apply optimization passes to builtins.
The builtins we have are generally optimized, having been
hand-written.  This avoids generating bad code when an optimization
pass prints debug output.
2012-04-11 18:08:21 -07:00
Dave Airlie
b78a77f979 glsl: initialise const force glsl extension warning in fake ctx
valgrind complained about an uninitialised value being used in
glsl_parser_extras.cpp, and this was the one it was giving out about.

Just initialise the value in the fakectx.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-03-25 17:12:24 +01:00
Eric Anholt
e06ab8c363 glsl: Set up generated builtin functions handling for GLSL 1.40.
Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
25c729bf9f glsl: When failing to compile some builtins, print the error.
This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Chia-I Wu
2903816aad glsl: add support for GL_OES_EGL_image_external
This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-11-03 15:09:44 +08:00
Paul Berry
b6f32bbe12 glsl: Add '.ir' extension to builtin IR files
This patch adds the extension '.ir' to all the files in
src/glsl/builtins/ir/, and changes generate_builtins.py so that it no
longer globs on '*' to find the files to build.  This prevents
spurious files (such as EMACS' infamous *~ backup files) from breaking
the build.
2011-10-31 11:24:03 -07:00
Kenneth Graunke
0fabf8e8dc glsl: Defer initialization of built-in functions until they're needed.
Very simple shaders don't actually use GLSL built-ins.  For example:
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- gl_FragColor = vec4(0.0);
Both of the shaders used by _mesa_meta_glsl_Clear() also qualify.

By waiting to initialize the built-ins until the first time we need to
look for a signature, we can avoid the overhead entirely in these cases.

Makes piglit run roughly 18% faster (255 vs. 312 seconds).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-09-23 17:12:47 -07:00
Kenneth Graunke
7c7a8a38e5 glsl/generate_builtins.py: Remove regexp to kill pointer addresses.
Commit 56ef62d988
"glsl: Generate readable unique names at print time."
changed ir_print_visitor to not generate @0x1234567 suffixes except
where necessary.  So there's no need to manually remove them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-14 18:29:48 -07:00
Kenneth Graunke
dfdb9fda82 glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
This has probably existed since e5e34ab18e or so.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-01 23:53:39 -08:00
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Vinson Lee
57ef69dd88 generate_builtins.py: Whitespace fixes.
Also removed unnecessary semicolons.
2011-01-14 14:19:02 -08:00
Vinson Lee
0de6d7e991 generate_builtins.py: Fix builds using Python 2.5. 2011-01-14 14:17:03 -08:00
Vinson Lee
a42906f862 generate_builtins.py: Add missing import.
Import sys for sys.exit.
2011-01-12 11:35:43 -08:00
Kenneth Graunke
33d0c44910 glsl: Autogenerate builtin_functions.cpp as part of the build process.
Python is already necessary for other parts of Mesa, so there's no
reason we can't just generate it.  This patch updates both make and
SCons to do so.
2011-01-10 19:03:27 -08:00
Kenneth Graunke
81168351a7 glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the
shader's instruction stream directly, rather than creating a separate
shader and linking the two.  It doesn't seem to serve any purpose now.
2011-01-01 12:01:54 -08:00
Kenneth Graunke
f5692f452f glsl: Lazily import built-in function prototypes.
This makes a very simple 1.30 shader go from 196k of memory to 9k.

NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is
substantial.  However, it's not a simple change, so it may be wiser to
wait for 7.10.
2010-11-30 13:48:28 -08:00
Kenneth Graunke
096d36872f generate_builtins.py: Fix inconsistent use of tabs and spaces warning. 2010-11-15 14:02:52 -08:00
Kenneth Graunke
2cacaf6e7b generate_builtins.py: Output large strings as arrays of characters.
This works around MSVC's 65535 byte limit, unfortunately at the expense
of any semblance of readability and much larger file size.  Hopefully I
can implement a better solution later, but for now this fixes the build.
2010-10-21 11:45:38 -07:00
Kristian Høgsberg
f9995b3075 Drop GLcontext typedef and use struct gl_context instead 2010-10-13 09:43:25 -04:00
Kenneth Graunke
7fc882643c glsl/builtins: Set the API in the fake context.
Otherwise it gets used uninitialized.
2010-09-08 17:38:42 -07:00
Ian Romanick
f69a6647fb glsl2: Clear out profile pointers in _mesa_glsl_release_functions
Otherwise builtin_profiles contains dangling pointers the next time
_mesa_read_profile is called.  I suspect this may fix bugzilla #29847,
but I was never able to reproduce it.
2010-09-08 17:16:49 -07:00
Ian Romanick
961f42c9bd glsl2: Make sure _mesa_glsl_parse_state constructor gets a context
Fix an major regression in dc754586.  Too bad that change was
obviously never tested.
2010-09-08 11:34:22 -07:00
Kenneth Graunke
a7dc8081b6 glsl/builtins: Actually print the info log if reading a builtin failed. 2010-09-04 02:19:37 -07:00
Eric Anholt
8b3d36d563 glsl: Clear the static values of builtin function profiles at release.
When releasing the builtin functions, we were just freeing the memory,
not telling the builtin function loader that we had freed its memory.
I wish I had done ARB_ES2_compatibility so we had regression testing
of this path.  Fixes segfault on changing video options in nexuiz.
2010-08-30 13:12:24 -07:00
Eric Anholt
d539c69044 glsl: Protect against double compiler-destroy.
DRI was doing teardown when we close the last screen, then an atexit()
was added to call it as well.
2010-08-27 15:25:06 -07:00
Kenneth Graunke
e9c7ceed27 glsl: Use a single shared namespace in the symbol table.
As of 1.20, variable names, function names, and structure type names all
share a single namespace, and should conflict with one another in the
same scope, or hide each other in nested scopes.

However, in 1.10, variables and functions can share the same name in the
same scope.  Structure types, however, conflict with/hide both.

Fixes piglit tests redeclaration-06.vert, redeclaration-11.vert,
redeclaration-19.vert, and struct-05.vert.
2010-08-26 09:19:48 -07:00
Chia-I Wu
bfd7c9ac22 glsl: Include main/core.h.
Make glsl include only main/core.h from core mesa.
2010-08-24 11:27:29 +08:00
Kenneth Graunke
6355ae2b80 generate_builtins.py: Generate output in sorted order. 2010-08-23 12:36:40 -07:00
Vinson Lee
f7188ac9ce generate_builtins.py: Remove unused import sys. 2010-08-21 01:13:16 -07:00
Kenneth Graunke
011be6b594 generate_builtins.py: Clean up generated output a bit.
This should make it easier to diff the output, clean up some of the
insane whitespace, and make the strings a bit smaller.

We'll probably need to split up the prototype strings eventually, but
for now, this gets it under the 65K mark.
2010-08-18 13:20:41 -07:00
Kenneth Graunke
43ff8f1a4b glsl2: Rework builtin function generation.
Each language version/extension and target now has a "profile" containing
all of the available builtin function prototypes.  These are written in
GLSL, and come directly out of the GLSL spec (except for expanding genType).

A new builtins/ir/ folder contains the hand-written IR for each builtin,
regardless of what version includes it.  Only those definitions that have
prototypes in the profile will be included.

The autogenerated IR for texture builtins is no longer written to disk,
so there's no longer any confusion as to what's hand-written or
generated.

All scripts are now in python instead of perl.
2010-08-13 19:09:36 -07:00