now that we're tracking these by shader, we want to ensure that they live through
each render pass successfully if there's no flush regardless of the timing when the
shader objects are destroyed. this becomes useful when we split up shader create and compile
functionality in future patches, at which point program refcounts can be changed
during successive draw calls, potentially resulting in a program being destroyed at that
point when it shouldn't be
with this patch, each shader used by the program gets a reference, with the renderpass
batch itself becoming the owner of the program such that it will be deleted
when the draw state gets invalidated and a new program is created
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
when shaders are created and destroyed in large numbers, the same pointers
get reused for different shaders, which can lead to bad lookups in the
program_cache hash table.
now each shader tracks its program usage to automatically remove itself from
that program in order to avoid hash collisions
fixesmesa/mesa#3053
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5315>
zink_render_pass_reference will dereference the memory 'dst' points at,
which can't really go well. All we want to do here is to increase the
reference-count, so let's use a different helper for that instead.
CoverityID: 1455200
Reviewed-by: Dave Airlie <airlied@redhat.com>
The primitive topology is a bit of an odd-ball, as it's the only
truly draw-call specific state that needs to be passed to the program to
get a pipeline.
So let's make this a bit more explict, by passing it separately. This
makes the flow of data a bit easier to wrap your head around.
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Here's zink, a so far pretty simple vulkan-gallium driver that is able
to translate some applications from OpenGL to Vulkan.
The compiler is quite limited for now, this will be improved on later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>