When primitive is points, EndPrimitive can't be used to count
primitive. Need to use vertex count instead. And it's also not
needed to do vertex per primitive count and overwrite incomplete
primitive work for points.
Fixes: 2be99012e9 ("nir: Add ability to count emitted GS primitives.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17805>
Calling this lower pass twice in a row would cause spurious
set_vertex_and_primitive_count(0, undef) intrinsics after the proper
set_vertex_and_primitive_count intrinsic. This pretty much turns any
geometry shader into garbage.
Fix this by treating nir_intrinsic_emit_vertex_with_counter and
nir_intrinsic_end_primitive_with_counter just like the non-_with_counter
versions. If no blocks would need set_vertex_and_primitive_count
intrinsics added, exit the pass before doing any work. This prevents
the need for DCE to do extra clean up later.
Since this pass is potentially called multiple times via multiple
invocations of a finalize_nir callback, it is (hypothetically?) possible
that control flow could be changed to add new blocks that need this
intrinsic. The check implemented in this commit should be robust
against that possibility.
v2: Add a_block_needs_set_vertex_and_primitive_count. Suggested by
Timur.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12802>
After each end_primitive and at the end of the shader before emitting
set_vertex_and_primitive_count, we check if the primitive that is being
emitted has enough vertices or not, and we adjust the vertex and
primitive counters accordingly.
As a result, if the backend uses this option, the backend compiler
will not have to worry about discarding the unneeded vertices
and primitives.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6964>
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c9, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's only ever called on single-function shaders. At this point, there are
a lot of helpers that can make it all much simpler.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This matches the "foreach x in container" pattern found in many other
programming languages. Generated by the following regular expression:
s/nir_foreach_function(\([^,]*\),\s*\([^,]*\))/nir_foreach_function(\2, \1)/
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This matches the "foreach x in container" pattern found in many other
programming languages. Generated by the following regular expression:
s/nir_foreach_instr(\([^,]*\),\s*\([^,]*\))/nir_foreach_instr(\2, \1)/
and similar expressions for nir_foreach_instr_safe etc.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>