This causes the following tests to pass:
glslparsertest/shaders/array4.frag
glslparsertest/shaders/array5.frag
This causes the following tests to fail. These shaders were
previously failing to compile, but they were all failing for the wrong
reasons.
glslparsertest/shaders/array3.frag
This causes the following tests to pass:
glslparsertest/shaders/attribute.vert
glslparsertest/shaders/attribute1.vert
glslparsertest/shaders/attribute2.vert
I'm not sure if this is a win or not. It makes the code in
apply_implicit_conversion more clear, but it obscures the fact that it
may change the pointers.
The following tests now pass:
glslparsertest/shaders/if1.frag
glslparsertest/shaders/if2.frag
The following tests that used to pass now fail. It appears that most
of these fail because ast_nequal and ast_equal are not converted to HIR.
shaders/glsl-unused-varying.frag
shaders/glsl-fs-sqrt-branch.frag
As a result, the following tests pass:
glslparsertest/array3.frag
glslparsertest/CGStandardLibrary.frag
glslparsertest/ConstantConversions.frag
glslparsertest/constructor1.frag
glslparsertest/constructor2.frag
glslparsertest/constructor3.V110.frag
glslparsertest/dataType4.frag
glslparsertest/dataType5.frag
glslparsertest/dataType13.frag
glslparsertest/dataType19.frag
glslparsertest/matrix.V110.frag
glslparsertest/parser7.frag
glslparsertest/swizzle3.frag
The following tests also pass, but it is just by dumb luck. In these
cases the shader fails to compile, but it fails for the wrong reason:
glslparsertest/array6.frag
glslparsertest/comma2.frag
glslparsertest/conditional1.frag
glslparsertest/conditional2.frag
glslparsertest/conditional3.frag
glslparsertest/constFunc.frag
glslparsertest/ParseTest3.frag
glslparsertest/ParseTest4.frag
glslparsertest/varying3.frag
glslparsertest/parser8.frag (also segfaults)
glslparsertest/parser9.frag (also segfaults)
The following tests now fail. As far as I can tell, these are all
cases where the shader was failing to compile, but it was failing for
the wrong reason.
glslparsertest/CorrectMatComma.frag
glslparsertest/CorrectModule.frag
glslparsertest/CorrectSwizzle2.vert
glslparsertest/shaders/glsl-fs-bug25902.frag
Also turn generate_swizzle into a static "create" method of the new
class; we'll want to use it for the IR reader as well.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Basically, replace everything different from operator_assign other
than the creation of the rhs value from the lvalue and rvalue with the
contents of operator_assign. Fixes a segfault in
CorrectSwizzle1.frag, and fixes parser10.frag.