Ian Romanick
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0e59b2698a
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linker: Initial implementation of varying slot allocation
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2010-06-23 11:24:26 -07:00 |
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Ian Romanick
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9342d269a4
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linker: Limit attribute allocation to MAX_VERTEX_ATTRIBS
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2010-06-23 11:24:26 -07:00 |
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Ian Romanick
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6984670f97
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linker: Support matrix and array vertex inputs
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2010-06-23 11:24:26 -07:00 |
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Ian Romanick
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0ad22cd1ce
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linker: Initial implementation of attribute slot allocation
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2010-06-23 11:24:26 -07:00 |
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Ian Romanick
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abee16e8cb
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linker: Store the par-linked per-stage shaders in the glsl_program
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2010-06-23 11:24:26 -07:00 |
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Ian Romanick
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019a59b264
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linker: Initial implementation of uniform slot allocation
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2010-06-23 11:24:21 -07:00 |
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Ian Romanick
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13e10e43c3
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linker: Document what remains to be done
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2010-06-23 10:56:04 -07:00 |
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Ian Romanick
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371019248e
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linker: Initial implementation of interstage input / output validation
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2010-06-23 10:56:03 -07:00 |
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Ian Romanick
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cc22c5a544
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linker: Initial implementation of interstage uniform validation
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2010-06-23 10:56:03 -07:00 |
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Kenneth Graunke
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c186b3fbe0
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Fix crash when running glsl on a signle fragment shader.
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2010-06-19 01:29:17 -07:00 |
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Ian Romanick
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c93b8f1d2c
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linker: Add some function header comments
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2010-06-17 20:37:38 -07:00 |
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Ian Romanick
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832dfa58b2
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linker: Initial bits of the linker
No linking is done yet, but some of the semantic checking is done.
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2010-06-17 15:04:20 -07:00 |
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