Commit Graph

75 Commits

Author SHA1 Message Date
Dylan Baker
3218056e0e meson: Build i965 and dri stack
This gets pretty much the entire classic tree building, as well as
i965, including the various glapis. There are some workarounds for bugs
that are fixed in meson 0.43.0, which is due out on October 8th.

I have tested this with piglit using glx.

v2: - fix typo "vaule" -> "value"
    - use gtest dep instead of linking to libgtest (rebase error)
    - use gtest dep instead of linking against libgtest (rebase error)
    - copy the megadriver, then create hard links from that, then delete
      the megadriver. This matches the behavior of the autotools build.
      (Eric A)
    - Use host_machine instead of target_machine (Eric A)
    - Put a comment in the right place (Eric A)
    - Don't have two variables for the same information (Eric A)
    - Put pre_args at top of file in this patch (Eric A)
    - Fix glx generators in this patch instead of next (Eric A)
    - Remove -DMESON hack (Eric A)
    - add sha1_h to mesa in this patch (Eric A)
    - Put generators in loops when possible to reduce code in
      mapi/glapi/gen (Eric A)
v3: - put HAVE_X11_PLATFORM in this patch

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-10-09 13:42:44 -07:00
Ian Romanick
0e88153e99 glsl: Rename ir_constant::array_elements to ::const_elements
The next patch will unify ::array_elements and ::components, so the
name ::array_elements wouldn't be appropriate.  A lot of things use
the names array_elements and components, so grepping for either is
pretty useless.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
2017-09-19 12:02:43 -05:00
Eric Engestrom
d861eb5fc2 util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's
clearer IMO.

Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-12 13:53:12 +01:00
Emil Velikov
0ac78dc925 util: move string_to_uint_map to glsl
The functionality is used by glsl and mesa. With the latter already
depending on the former.

With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-by: James Harvey <lothmordor@gmail.com>
2017-08-29 13:40:44 +01:00
Timothy Arceri
ea2515d780 glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the
following commit.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-25 13:20:29 +10:00
Timothy Arceri
28b326238b util/disk_cache: rename mesa cache dir and introduce cache versioning
Steam is already analysing cache items, unfortunatly we did not
introduce a versioning mechanism for identifying structural changes
to cache entries earlier so the only way to do so is to rename the
cache directory.

Since we are renaming it we take the opportunity to give the directory
a more meaningful name.

Adding a version field to the header of cache entries will help us to
avoid having to rename the directory in future. Please note this is
versioning for the internal structure of the entries as defined in
disk_cache.{c,h} as opposed to the structure of the data provided to
the disk cache by the GLSL compiler and the various driver backends.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-25 13:20:29 +10:00
Timothy Arceri
0bbcfbfc0b util/disk_cache: add new driver_flags param to cache keys
This will be used for things such as adding driver specific environment
variables to the key. Allowing us to set environment vars that change
the shader and not have the driver ignore them if it finds existing
shaders in the cache.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2017-05-23 09:09:43 +10:00
Samuel Pitoiset
0c8898dc34 glsl: make use of glsl_type::is_array()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-04-21 19:33:32 +02:00
Timothy Arceri
bfabef0e71 glsl: fix lower jumps for nested non-void returns
Fixes the case were a loop contains a return and the loop is
nested inside an if.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
https://bugs.freedesktop.org/show_bug.cgi?id=100303
2017-04-08 11:18:32 +10:00
Bartosz Tomczyk
bcb63ee63e glsl: Fix blob memory leak
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-04-04 09:22:29 +10:00
Timothy Arceri
e44cba540e mesa: update lower_jumps tests after bug fix
This change updates the tests to reflect the IR after
the following bug fix.

Fixes: c1096b7f1d ("glsl: fix lower jumps for returns when loop is
                      inside an if")

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Bugzilla: https://bugs.freedesktop.org/100441
2017-03-29 20:53:06 +11:00
Juan A. Suarez Romero
caa616ccc4 tests/cache_test: allow crossing mount points
When using an overlayfs system (like a Docker container), rmrf_local()
fails because part of the files to be removed are in different mount
points (layouts). And thus cache-test fails.

Letting crossing mount points is not a big problem, specially because
this is just for a test, not to be used in real code.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-03-28 18:00:39 +02:00
Emil Velikov
ee8aea3572 glsl/tests/optimization-test: 'echo' only folders which has generators
The current "let's print any folder which exists" is simply confusing.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:24 +01:00
Emil Velikov
79a95f19e6 glsl/tests/optimization-test: print only the test basedir/name
The relative/absolute path brings little to no benefit in being printed
as testname. Trim it out.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:24 +01:00
Emil Velikov
33cd136fa2 glsl/tests/optimization-test: error if zero tests were executed
We don't want to lie ourselves that 'everything is fine' when no tests
were found/ran.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
421115a729 glsl/tests/optimization-test: pass glsl_test as argument
Rather than hardcoding the binary location (which ends up wrong in a
number of occasions) in the python script, pass it as argument.

This allows us to remove a couple of dirname/basename workarounds that
aimed to keep this working, and succeeded in the odd occasion.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
7d2a1394bb glsl/tests/optimization-test: error out if we fail to generate any tests
v2: use -eq over a string comparison (Eric)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
86a937d264 glsl/tests/optimization-test: correctly manage srcdir/builddir
At the moment we look for generator script(s) in builddir while they
are in srcdir, and we proceed to generate the tests and expected output
in srcdir, which is not allowed.

To untangle:
 - look for the generator script in the correct place
 - generate the files in builddir, by extending create_test_cases.py to
use --outdir

With this in place the test passes `make check' for OOT builds - would
that be as standalone or part of `make distcheck'

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
a7d9f0a361 glsl/tests/optimisation-test: ensure that compare_ir is available
Bail out early if the script is not where we expect it to be.

v2: use -f instead of -e. latter returns true on folder(s)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
9083c625f5 glsl/tests/optimization-test: correctly set compare_ir
Now that we have srcdir we can use it to correctly manage/point to the
script. Effectively fixing OOT invokation of `make check'.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
44b6422258 glsl/tests/optimization-test: add fallback srcdir/abs_builddir defines
There is no robust way to detect either one, so simply hope for the best
and warn just in case.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
05bc5b35a7 glsl/tests/optimisation-test: make sure that $PYTHON2 is set/available
Otherwise we'll fail when invoking the script outside of "make check"

v2: use -ne over a string comparison (Eric)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
bd4be79fc5 glsl/tests/warnings-test: print only the test basename
Spamming the log with the (in some cases extremely long) test location
is of limited use.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:23 +01:00
Emil Velikov
1c58d08bd9 glsl/tests/warnings-test: error if zero tests were executed
We don't want to lie ourselves that 'everything is fine' when no tests
were found/ran.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:22 +01:00
Emil Velikov
493fa69e37 glsl/tests/warnings-test: correctly manage srcdir/builddir
Before this commit, we would effectively fail to run any of the test in
a OOT builds.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:22 +01:00
Emil Velikov
81ccc7a484 glsl/tests/warnings-test: add fallback srcdir/abs_builddir defines
There is no robust way to detect either one, so simply hope for the best
and warn just in case.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:22 +01:00
Emil Velikov
4b366b171d glsl/tests/warnings-test: error out if glsl_compiler is missing
... or non-executable, in particular.

v2: use test -x (Eric)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-28 15:31:22 +01:00
Grazvydas Ignotas
7d8ee4b4d0 tests/cache_test: mark arguments const
While at it, also fix up a failure message to not reference timestamp
and gpu dirs as those are no longer being made.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-03-25 12:46:18 +11:00
Grazvydas Ignotas
5136c09e70 util/disk_cache: hash pointer size and gpu name into cache keys
This allows to get rid of the arch and gpu name directories.

v2: (Timothy Arceri) don't use an opaque data type to store
    pointer size and gpu name.

v3: (Timothy Arceri) use blob to store driver keys just make sure
    to store null terminator for strings, and make sure blob is
    defined by disk_cache and not it's users.

v4: (Timothy Arceri) fix typo, and make ptr_size a uint8_t.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-03-24 11:20:09 +11:00
Grazvydas Ignotas
feb716239e util/disk_cache: hash timestamps into the cache keys
Instead of using a directory, hash the timestamps into the cache keys
themselves. Since there is no more timestamp directory, there is no more
need for deleting the cache of other mesa versions and we rely on
eviction to clean up the old cache entries. This solves the problem of
using several incarnations of disk_cache at the same time, where one
deletes a directory belonging to the other, like when both OpenGL and
gallium nine are used simultaneously (or several different mesa
installations).

v2: using additional blob instead of trying to clone sha1 state

v3: (Timothy Arceri) don't use an opaque data type to store
    timestamp.

V4: (Timothy Arceri) use blob to store driver keys just make sure
    to store null terminator for strings, and make sure blob is
    defined by disk_cache and not it's users.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100091
2017-03-24 11:20:09 +11:00
Emil Velikov
b08aee305e glsl: consistently use ifndef guards over pragma once
Through the glsl headers we had an odd mix of guards be that
"ifndef", "pragma once" neither or both.

Simplify things by using the more common ones (ifndef) and annotating
all the sources, barring the generated builting header -
builtin_int64.h.

The final header - udivmod64.h - is [seemingly] unused and on its way
out (patch purge it is on the mailing list).

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Vedran Miletić <vedran@miletic.net>
Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2017-03-22 16:55:22 +00:00
Grazvydas Ignotas
af73acca2b tests/cache_test: use the blob key's actual first byte
There is no need to hardcode it, we can just use blob_key[0].
This is needed because the next patches are going to change how cache
keys are computed.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-03-21 11:15:52 +11:00
Grazvydas Ignotas
529a767041 util/disk_cache: use a helper to compute cache keys
This will allow to hash additional data into the cache keys or even
change the hashing algorithm easily, should we decide to do so.

v2: don't try to compute key (and crash) if cache is disabled

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-03-21 11:15:52 +11:00
Alan Swanson
f1e9671442 util/disk_cache: actually enforce cache size
Currently only a one in one out eviction so if at max_size and
cache files were to constantly increase in size then so would the
cache. Restrict to limit of 8 evictions per new cache entry.

V2: (Timothy Arceri) fix make check tests

Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
2017-03-15 11:15:11 +11:00
Timothy Arceri
50989f87e6 util/disk_cache: use a thread queue to write to shader cache
This should help reduce any overhead added by the shader cache
when programs are not found in the cache.

To avoid creating any special function just for the sake of the
tests we add a one second delay whenever we call dick_cache_put()
to give it time to finish.

V2: poll for file when waiting for thread in test
V3: fix poll delay to really be 100ms, and simplify the wait function

Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
2017-03-15 11:15:11 +11:00
Timothy Arceri
df1d5fc442 glsl: don't use ralloc for blob creation
There is no need to use ralloc here.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-03-13 09:50:19 +11:00
Emil Velikov
a3782f2b7a glsl/tests: remove any bashisms
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-10 14:12:48 +00:00
Emil Velikov
56e58e01e4 glsl: remove shebang from python scripts
All of the scripts are [must be] executed via $PYTHON2 [or equivalent]
hence why they are missing the execute bit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-10 14:12:46 +00:00
Emil Velikov
eca18d440d glsl/tests: remove execute bit from compare_ir python script
Nearly all the python scripts used in-tree are invoked via $PYTHON2 or
equivalent. As such having the execute bit not needed and generally
ill-advised.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-10 14:12:45 +00:00
Emil Velikov
7473fcd40b glsl/tests: suffix .sh/.py files as applicable
This makes it easier/clearer as to:
 - if the file should have the execute bit set (.py should not)
 - do we need the shebang in the first place and if so what it should be

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-03-10 14:12:45 +00:00
Timothy Arceri
6b657cecd5 util/disk_cache: fix make check
Fixes make check after 11f0efec2e which caused disk cache
to create an additional directory.
2017-03-06 16:39:55 +11:00
Timothy Arceri
e3a01a5d1b Revert "glsl: Switch to disable-by-default for the GLSL shader cache"
This reverts commit 0f60c6616e.

Piglit and all games tested so far seem to be working without
issue. This change will allow wide user testing and we can decided
before the next release if we need to turn it off again.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-03-06 09:38:07 +11:00
Timothy Arceri
0441e6bc8b util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR is used
The make check test is also updated to make sure these dirs are created.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-22 08:40:14 +11:00
Rhys Kidd
4bf9862747 glsl/tests: Add UINT64 and INT64 types
glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value ‘GLSL_TYPE_UINT64’ not handled in switch [-Wswitch]
       switch (type->base_type) {
              ^
glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value ‘GLSL_TYPE_INT64’ not handled in switch [-Wswitch]

Fixes: 8ce53d4a2f ("glsl: Add basic ARB_gpu_shader_int64 types")
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
2017-02-21 18:03:14 +00:00
Timothy Arceri
3342ce452c util/disk_cache: allow drivers to pass a directory structure
In order to avoid costly fallback recompiles when cache items are
created with an old version of Mesa or for a different gpu on the
same system we want to create directories that look like this:

./{TIMESTAMP}_{LLVM_TIMESTAMP}/{GPU_ID}

Note: The disk cache util will take a single timestamp string, it is
up to the backend to concatenate the llvm string with the mesa string
if applicable.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Carl Worth
0f60c6616e glsl: Switch to disable-by-default for the GLSL shader cache
The shader cache is expected to be developed incrementally over a
fairly long series of commits. For that period of instability, we
require users to opt into the shader cache by setting:

	MESA_GLSL_CACHE_ENABLE=1

In the future, when the shader cache is complete, we can revert this
commit so that the cache will be on by default.

The user can always disable the cache with
MESA_GLSL_CACHE_DISABLE=1. That functionality is not affected by this
commit, (nor will it be affected by the future revert).

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-01-31 09:51:30 +11:00
Ian Romanick
6c3af04363 glsl: Add a lowering pass for 64-bit integer multiplication
v2: Rename lower_64bit.cpp and lower_64bit_test.cpp to lower_int64.
Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Emil Velikov
9f8dc3bf03 utils: build sha1/disk cache only with Android/Autoconf
Earlier commit imported a SHA1 implementation and relaxed the SHA1 and
disk cache handling, broking the Windows builds.

Restrict things for now until we get to a proper fix.

Fixes: d1efa09d34 "util: import sha1 implementation from OpenBSD"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 20:09:01 +00:00
Emil Velikov
d1efa09d34 util: import sha1 implementation from OpenBSD
At the moment we support 5+ different implementations each with varying
amount of bugs - from thread safely problems [1], to outright broken
implementation(s) [2]

In order to accommodate these we have 150+ lines of configure script and
extra two configure toggles. Whist an actual implementation being
~200loc and our current compat wrapping ~250.

Let's not forget that different people use different code paths, thus
effectively makes it harder to test and debug since the default
implementation is automatically detected.

To minimise all these lovely experiences, import the "100% Public
Domain" OpenBSD sha1 implementation. Clearly document any changes needed
to get building correctly, since many/most of those can be upstreamed
making future syncs easier.

As an added bonus this will avoid all the 'fun' experiences trying to
integrate it with the Android and SCons builds.

v2: Manually expand __BEGIN_DECLS/__END_DECLS and document (Tapani).

Furthermore it seems that some games (or surrounding runtime) static
link against OpenSSL resulting in conflicts. For more information see
the discussion thread [3]

Bugzilla [1]: https://bugs.freedesktop.org/show_bug.cgi?id=94904
Bugzilla [2]: https://bugs.freedesktop.org/show_bug.cgi?id=97967
[3] https://lists.freedesktop.org/archives/mesa-dev/2017-January/140748.html
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Vinson Lee <vlee@freedesktop.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Jonathan Gray <jsg@jsg.id.au>
Tested-by: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
2017-01-18 19:07:23 +00:00
Ian Romanick
d32956935e glsl: Walk a list of ir_dereference_array to mark array elements as accessed
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-19 15:55:43 -08:00