Commit Graph

17 Commits

Author SHA1 Message Date
Kenneth Graunke
5f14c417c8 nir: Use nir_shader::stage rather than passing it around.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-08-25 11:12:35 -07:00
Tapani Pälli
95774ca258 nir: fix sampler lowering pass for arrays
This fixes bugs with special cases where we have arrays of
structures containing samplers or arrays of samplers.

I've verified that patch results in calculating same index value as
returned by _mesa_get_sampler_uniform_value for IR. Patch makes
following ES3 conformance test pass:

	ES3-CTS.shaders.struct.uniform.sampler_array_fragment

v2: remove unnecessary comment (Topi)
    simplify changes and the overall code (Jason)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90114
2015-05-12 14:28:16 +03:00
Jason Ekstrand
f752effa08 nir/nir: Use a linked list instead of a hash set for use/def sets
This commit switches us from the current setup of using hash sets for
use/def sets to using linked lists.  Doing so should save us quite a bit of
memory because we aren't carrying around 3 hash sets per register and 2 per
SSA value.  It should also save us CPU time because adding/removing things
from use/def sets is 4 pointer manipulations instead of a hash lookup.

Running shader-db 50 times with USE_NIR=0, NIR, and NIR + use/def lists:

   GLSL IR Only:        586.4 +/- 1.653833
   NIR with hash sets:  675.4 +/- 2.502108
   NIR + use/def lists: 641.2 +/- 1.557043

I also ran a memory usage experiment with Ken's patch to delete GLSL IR and
keep NIR.  This patch cuts an aditional 42.9 MiB of ralloc'd memory over
and above what we gained by deleting the GLSL IR on the same dota trace.

On the code complexity side of things, some things are now much easier and
others are a bit harder.  One of the operations we perform constantly in
optimization passes is to replace one source with another.  Due to the fact
that an instruction can use the same SSA value multiple times, we had to
iterate through the sources of the instruction and determine if the use we
were replacing was the only one before removing it from the set of uses.
With this patch, uses are per-source not per-instruction so we can just
remove it safely.  On the other hand, trying to iterate over all of the
instructions that use a given value is more difficult.  Fortunately, the
two places we do that are the ffma peephole where it doesn't matter and GCM
where we already gracefully handle duplicates visits to an instruction.

Another aspect here is that using linked lists in this way can be tricky to
get right.  With sets, things were quite forgiving and the worst that
happened if you didn't properly remove a use was that it would get caught
in the validator.  With linked lists, it can lead to linked list corruption
which can be harder to track.  However, we do just as much validation of
the linked lists as we did of the sets so the validator should still catch
these problems.  While working on this series, the vast majority of the
bugs I had to fix were caught by assertions.  I don't think the lists are
going to be that much worse than the sets.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-05-08 17:16:13 -07:00
Jason Ekstrand
300d729436 nir: Add and use initializer #defines for nir_src and nir_dest
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-05-08 17:16:13 -07:00
Kenneth Graunke
500da98e0b nir: Constify nir_lower_sampler's gl_shader_program pointer.
Now that we're not generating linker errors, we don't actually modify
this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-04-10 02:16:33 -07:00
Kenneth Graunke
709b88ccd8 nir: Remove linker_error calls from nir_lower_samplers().
These should never happen.  Plus, NIR passes really shouldn't be
reporting linker errors - this is past link time.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-04-10 02:16:31 -07:00
Kenneth Graunke
99264b7f37 nir: Make nir_lower_samplers take a gl_shader_stage, not a gl_program *.
We don't actually need a gl_program struct.  We only used it to
translate prog->Target (i.e. GL_VERTEX_PROGRAM) to the gl_shader_stage
(i.e. MESA_SHADER_VERTEX).  We may as well just pass that.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-04-10 02:16:29 -07:00
Jason Ekstrand
9c53e80b9b nir/lower_samplers: Use the right memory context for realloc'ing tex sources
As of da5ec2a, we allocate instruction sources out of the instruction
itself.  When we realloc the texture sources we need to use the right
memory context or ralloc will get angry and assert-fail

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-03 17:02:20 -07:00
Matt Turner
942b56ad05 nir: Remove unused has_indirect variable.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-10 17:48:16 -08:00
Jason Ekstrand
27c6e3e4ca nir: Use pointers for nir_src_copy and nir_dest_copy
This avoids the overhead of copying structures and better matches the newly
added nir_alu_src_copy and nir_alu_dest_copy.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-26 11:24:58 -08:00
Jason Ekstrand
4aa6162f6e nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
This solves a number of problems.  First is the ability to change the
number of sources that a texture instruction has.  Second, it solves the
delema that may occur if a texture instruction has more than 4 sources.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
60ec60a600 nir: Rework the way samplers are lowered
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Use the nir_tex_src_sampler_offset source type instead of the
   sampler_indirect thing that I cooked up before.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
cd4b995254 nir: Make texture instruction names more consistent
This commit renames nir_instr_as_texture to nir_instr_as_tex and renames
nir_instr_type_texture to nir_instr_type_tex to be consistent with
nir_tex_instr.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
829aa98320 nir: Use an integer index for specifying structure fields
Previously, we used a string name.  It was nice for translating out of GLSL
IR (which also does that) but cumbersome the rest of the time.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
b5143edaee nir: Make array deref direct vs. indirect an enum
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
895eee505c nir/lower_samplers: Use the nir_instr_rewrite_src function
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Connor Abbott
8cdcfce5ce nir: add a pass to lower sampler instructions 2015-01-15 07:18:58 -08:00