Using suites makes load-balancing our jobs much easier, keeps the CPU busy
handling the a630_gles_others.sh test sets (and improves the output and
baseline handling for them), and makes it trivial to add in more short
test sets.
a306: still 5 jobs, and we add KHR-GLES2 (KHR-GLES3 is unstable)
a530: still 5 jobs, added KHR-GLES*
a630_gl: 5 jobs becomes 4, and we add KHR-GLES*
a630_vk: still 3 jobs, now 1/3 of all VK instead of 1/4.
a630_vk_full: still 2 jobs, now includes full bypass testing, partial
no-force testing, and testing of pre-merge-skipped tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12256>
We were adding them if there was an external dep instead of if there
wasn't, and we were skipping the entire subpass which would've resulted
in attachments not getting marked as used.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12386>
Doesn't fix, but improves the situation in issue #5163. The
VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_* tests
emit about 160k instructions. ir3_sched blows out the stack after
dag_traverse_bottom_up_node reaches a depth of about 130k frames.
This patch replaces the recursively-implemented post-order traversal
with an iterative implementation using a stack, allowing us to process
DAGs as large as memory can hold.
Definitely makes you appreciate the elegance of recursion...
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12232>
The OpenGL ES 2.0 (and later) specifications, section 2.13 (Primitive
Clipping) say the following about point-clipping:
> If the primitive under consideration is a point, then clipping
> discards it if it lies outside the near or far clip plane; otherwise
> it is passed unchanged.
This matches the D3D convention, and we already have a rasterizer-state
bit for it. So let's set that bit when the API is OpenGL ES 2.
We can set this inside the PointSprite-conditional block, because that's
always enabled on GLES 2, and it's undefined to enable this state
without also enabling point_quad_rasterization.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12350>
When I updated this code for multi-sampling, I missed one detail; if we
want to be able to support pipe_rasterizer_state::point_tri_clip, we
need to use the intersection of the bbox (clipped to the viewport
rectangle) and the generated primitive, otherwise we won't end up doing
x/y viewport clipping at all.
Because we've adjusted some of the parts of the bbox when adjusting for
inclusiveness/exclusiveness and fill-rule, we also need to reverse the
adjustment.
Fixes: f530e72ea0 ("llvmpipe: do not always use pixel-rounded coordinates for points")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12350>
This is mostly a bit of future-proofing. We never end up with offsets
that don't fit in 32 bits today because, thanks to driver limitations
caused by relocations, we don't allocate buffers bigger than 2GB today.
However, if we ever did, it's possible to create a surface on modern
platforms that consumes more than 4GB and we would end up with wrapping
in our offset calculations.
Acked-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11765>
this is an aux/pipebuffer implementation borrowing heavily from the
one in radeonsi. it currently has the following limitations, which
will be resolved in a followup series:
* 32bit address space still explodes
* swapchain images still have separate memory handling
performance in games like Tomb Raider has been observed to increase by
over 1000%
SQUASHED: simplify get_memory_type_index()
now that the heaps are enumerated, this can be reduced to a simple
array index with a fallback
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12146>
Enable CI for lima again on meson-gxl-s805x-libretech-ac boards
with Mali-450.
These boards are managed by a LAVA instance and so follow the LAVA CI
workflow in Mesa.
The goal is to have coverage for deqp-gles2, as lima is a GLES2-only
driver.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11789>
Currently stride, offset, modifier is obtained by invoking
lima_resource_get_handle() with WINSYS_HANDLE_TYPE_KMS.
Before commit 47f000c170 this path was working. Obtained handle
was simply ignored by DRI frontend and only requested data used.
After commit 47f000c170 such requests started to fail when
DRI is initialized using KMSRO and resource has no scanout data.
When lima_resource_get_param() is implemented, it will be used in
a first place to obtain resource data.
Fixes: 47f000c170 ("lima: fail in get_handle(TYPE_KMS) without a scanout resource")
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12362>
When operators other than eq and ne are involved we can't really
move operands around and negate them because such transformation
may change the value of the whole expression.
Some examples:
For unsigned var:
0 >= 1u + var would eventually become 0xffffffff >= var,
which would always evaluate to true, when original expression
was true only for var == 0xffffffff.
For signed var:
0 >= 1 + var would become -1 >= var, which would evaluate to
false for var == 2147483647, when original expression evaluated
to true (because signed overflow is defined to wrap around in
glsl, 1 + 2147483647 == -2147483648, so 0 >= -2147483648).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5226
Fixes: 34ec1a24d6 ("glsl: Optimize (x + y cmp 0) into (x cmp -y).")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12359>
Fix defects reported by Coverity Scan.
Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking sa suggests that it may be null,
but it has already been dereferenced on all paths leading to the
check.
check_after_deref: Null-checking sb suggests that it may be null,
but it has already been dereferenced on all paths leading to the
check.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12298>
This refactors out the vertex color clamping from the VS shader,
and adds calls to it for the tes/gs stages. It also conditionalised
they key on having later stages as clamping should only happen in
the last stage.
This is needed for GL compatibility profiles
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12374>