Commit Graph

266 Commits

Author SHA1 Message Date
Caio Oliveira
07de034791 intel/compiler: Drop brw_nir_lower_scoped_barriers
Now that we handle scoped barriers with execution scope during
NIR -> Backend IR translation, this lowering is not needed anymore.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21634>
2023-03-07 00:41:13 +00:00
Alyssa Rosenzweig
952bd63d6d nir/opt_barrier: Generalize to control barriers
For GLSL, we want to optimize code like

   memoryBarrierBuffer();
   controlBarrier();

into a single scoped_barrier intrinsic for the backend to consume. Now that
backends can get scoped_barriers everywhere, what's left is enabling backends to
combine these barriers together. We already have an Intel-specific pass for
combining memory barriers; it just needs a teensy bit of generalization to allow
combining all sorts of barriers together.

This avoids code quality regression on Asahi when switching to purely scoped
barriers. It's probably useful for other backends too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21661>
2023-03-06 22:09:27 +00:00
Faith Ekstrand
83fd7a5ed1 intel: Use nir_lower_tex_options::lower_index_to_offset
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21546>
2023-03-06 21:38:32 +00:00
Faith Ekstrand
9a4641cf6b intel/nir: Limit unaligned loads to vec4
This probably doesn't affect Vulkan or GL because they can't have
anything bigger than a vec4 anyway unless it's a u64vec4 and those have
to be at least 8B aligned.  This may affect CL apps if they use
__attribute__((packed)) on something with big vectors, depending on how
LLVM decides to translate that.

Fixes: f8aa83f0c8 ("intel/nir: Use nir_lower_mem_access_bit_sizes()")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21524>
2023-03-03 02:00:39 +00:00
Faith Ekstrand
eb9a56b6ca nir: Rename nir_mem_access_size_align::align_mul to align
It's a simple alignment so calling it align_mul is a bit misleading.

Suggested-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21524>
2023-03-03 02:00:39 +00:00
Faith Ekstrand
ca4d73ba36 nir: Add a combined alignment helper
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@colllabora.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21524>
2023-03-03 02:00:39 +00:00
Faith Ekstrand
116a851264 nir: Add mode filtering to lower_mem_access_bit_sizes
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21524>
2023-03-03 02:00:39 +00:00
Kenneth Graunke
96ba0344db intel: Use common helpers for TCS passthrough shaders
Rob added these new helpers a while back, which freedreno and radeonsi
both share.  We should use them too.  The new helpers use variables and
system value intrinsics, so we can drop the explicit binding table
creation and just use the normal paths.

Because we have to rewrite the system value uploading anyway, we drop
the scrambling of the default tessellation levels on upload, and instead
let the compiler go ahead and remap components like any normal shader.
In theory, this results in more shuffling in the shader.  In practice,
we already do MOVs for message setup.  In the passthrough shaders I
looked at, this resulted in no extra instructions on Icelake (SIMD8
SINGLE_PATCH) and Tigerlake (8_PATCH).  On Haswell, one shader grew by
a single instruction for a pittance of cycles in a stage that isn't a
performance bottleneck anyway.  Avoiding remapping wasn't so much of an
optimization as just the way that I originally wrote it.  Not worth it.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20809>
2023-02-20 03:54:24 +00:00
Faith Ekstrand
f8aa83f0c8 intel/nir: Use nir_lower_mem_access_bit_sizes()
This drops the Intel-specific pass in favor of the new generic one.

No shader-db changes on Skylake or DG2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21232>
2023-02-17 00:55:54 +00:00
Marcin Ślusarz
9d3e3c15f3 intel/compiler: replace gl_Layer & gl_ViewportIndex by 0 in fs if ms doesn't write it
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17620>
2023-02-14 08:24:51 +00:00
Alejandro Piñeiro
ba0bc7182d anv: use shader_info->var_copies_lowered
Instead of passing allow_copies as a parameter for brw_nir_optimize
(so manually doing that tracking).

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
2023-02-06 22:11:34 +00:00
Jason Ekstrand
949b42c4dc intel/compiler: Convert wm_prog_key::multisample_fbo to a tri-state
This allows us to communicate to the back-end that we don't actually
know if the framebuffer is multisampled or not.  No drivers set anything
but ALWAYS/NEVER and we still have a few ALWAYS/NEVER assumptions but
those should be asserted.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
5644011f06 intel/compiler: Convert wm_prog_key::persample_interp to a tri-state
This allows for the possibility that we may not know at compile time if
sample shading is enabled through the API.  While we're here, also
document exactly what this bit means so we don't confuse ourselves.

v2: Fixup coarse pixel values (Lionel)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:18 +00:00
Jason Ekstrand
d25e5310bc intel/nir: Lower barycentrics to per-sample in a dedicated pass
This is more similar to what we do for single-sample and it should be
more clear going forward once our lowering gets more complex.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:17 +00:00
Kenneth Graunke
90a2137cd5 intel/compiler: Use LSC opcode enum rather than legacy BRW_AOPs
This gets our logical atomic messages using the lsc_opcode enum rather
than the legacy BRW_AOP_* defines.  We have to translate one way or
another, and using the modern set makes sense going forward.

One advantage is that the lsc_opcode encoding has opcodes for both
integer and floating point atomics in the same enum, whereas the legacy
encoding used overlapping values (BRW_AOP_AND == 1 == BRW_AOP_FMAX),
which made it impossible to handle both sensibly in common code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>
2023-01-19 08:42:22 +00:00
Lionel Landwerlin
94bb4a13fa intel/fs: make Wa_1806565034 conditional to non robust access
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20280>
2022-12-13 18:05:19 +00:00
Kenneth Graunke
8c2448d4e6 intel/compiler: Delete sampler key handling for planar format stuff
i965 used these, but Gallium drivers do this lowering via a separate
nir_lower_tex call from st/mesa.  Vulkan drivers don't use these at all.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223>
2022-12-09 10:18:25 +00:00
Jason Ekstrand
b4dd3df227 intel/nir: Set has_base_workgroup_id for lower_compute_system_values
This option didn't exist half a decade ago when I first implemented base
workgroup support in ANV.  It's cleaner to just have split system values
like all the other zero_base+base things do.

We currently only do this for COMPUTE and not KERNEL because it lets us
avoid changing intel_clc for now.  We can add KERNEL later if needed.
We also don't do this lowering for task/mesh.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20068>
2022-12-01 04:56:48 +00:00
Lionel Landwerlin
6f2dbe6da1 anv: enable lower_shader_calls vectorizing
On Q2RTX RT shaders :

Totals from 7 (22.58% of 31) affected shaders:
Instrs: 15453 -> 14418 (-6.70%)
Cycles: 232647 -> 224959 (-3.30%)
Send messages: 574 -> 481 (-16.20%)
Spill count: 118 -> 106 (-10.17%)
Fill count: 156 -> 140 (-10.26%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20058>
2022-11-30 07:23:30 +00:00
Caio Oliveira
fbe40720e0 intel/compiler: Remove redundant argument from brw_nir_create_passthrough_tcs
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19831>
2022-11-19 00:35:56 +00:00
Lionel Landwerlin
bdf680cd3f intel/fs: use nir_opt_ray_query_ranges
Results on DG2 q2rtx shaders:

Totals from 6 (12.24% of 49) affected shaders:
Instrs: 88927 -> 54088 (-39.18%)
Cycles: 4115088 -> 2536902 (-38.35%)
Send messages: 2639 -> 1609 (-39.03%)
Spill count: 1321 -> 613 (-53.60%)
Fill count: 3130 -> 1104 (-64.73%)
Scratch Memory Size: 22528 -> 18432 (-18.18%)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16593>
2022-11-11 15:17:08 +00:00
Ian Romanick
351b8c6aec intel/fs: Enable nir_op_imul_32x16 and nir_op_umul_32x16 on pre-Gfx7
Even though Intel's CI doesn't test these old platforms anymore, the
validation added in "intel/eu/validate: Validate integer multiplication
source size restrictions" combined with full shader-db runs gives me
confidence in the changes.

Sandy Bridge
total instructions in shared programs: 13902341 -> 13902167 (<.01%)
instructions in affected programs: 30771 -> 30597 (-0.57%)
helped: 66 / HURT: 0

total cycles in shared programs: 741795500 -> 741791931 (<.01%)
cycles in affected programs: 987602 -> 984033 (-0.36%)
helped: 28 / HURT: 5

Iron Lake
total instructions in shared programs: 8365806 -> 8365754 (<.01%)
instructions in affected programs: 1766 -> 1714 (-2.94%)
helped: 10 / HURT: 0

total cycles in shared programs: 248542694 -> 248542378 (<.01%)
cycles in affected programs: 29836 -> 29520 (-1.06%)
helped: 9 / HURT: 0

GM45
total instructions in shared programs: 5187127 -> 5187101 (<.01%)
instructions in affected programs: 891 -> 865 (-2.92%)
helped: 5 / HURT: 0

total cycles in shared programs: 163643914 -> 163643750 (<.01%)
cycles in affected programs: 22206 -> 22042 (-0.74%)
helped: 5 / HURT: 0

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19602>
2022-11-09 21:34:26 +00:00
Ian Romanick
f90d71055b intel/compiler: Add and use a pass to generate imul_32x16 instructions
Gfx8 and Gfx9 platforms are helped for cycles because now many
instructions like

    mul(8)          g12<1>D         g10<8,8,1>D     6D

become

    mul(8)          g12<1>D         g10<8,8,1>D     6W

It is the same number of instructions, but the 32x16 multiply is a
little faster.

v2: Fix transposed hi and lo in "(hi >= INT16_MIN && lo <= INT16_MAX)".
Noticed by Caio.  Use nir_src_is_const instead of open coding it.
Suggested by Caio.

Broadwell and Skylake had similar results. (Skylake shown)
total cycles in shared programs: 845748380 -> 845145547 (-0.07%)
cycles in affected programs: 446346348 -> 445743515 (-0.14%)
helped: 6017
HURT: 0
helped stats (abs) min: 2 max: 7380 x̄: 100.19 x̃: 8
helped stats (rel) min: <.01% max: 3.72% x̄: 0.41% x̃: 0.39%
95% mean confidence interval for cycles value: -113.37 -87.00
95% mean confidence interval for cycles %-change: -0.42% -0.41%
Cycles are helped.

Skylake
Cycles in all programs: 8844820715 -> 8828897462 (-0.2%)
Cycles helped: 47914
Cycles hurt: 1

No shader-db or fossil-db changes on any other Intel platform.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
2022-11-08 00:02:16 +00:00
Francisco Jerez
5d4df3ac23 intel/compiler: Run extra fp64 lowering pass on devices that don't support int64.
In some cases nir_lower_int64 will emit fp64 operations which aren't
natively supported on any Intel hardware (e.g. ftrunc, frem).  An
extra pass of nir_opt_algebraic (for frem) and nir_lower_doubles is
required in order to take care of them.  This fixes several int64
test-cases on MTL hardware.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19390>
2022-11-07 07:35:22 +00:00
Kenneth Graunke
88756cee8d intel/compiler: Run nir_opt_large_constants before scalarizing consts
nir_opt_large_constants balks at seeing a store_deref of a variable
where the source is a vecN operation of multiple load_consts, and thinks
that isn't a constant, so it should not bother promoting it.

Unfortunately, we were running nir_lower_load_const_to_scalar before
nir_opt_large_constants, so this prevented a ton of constant promotion.

This commit /used to help/ some shaders in shader-db. Presumably since
!16770 landed, those shaders were already helped.  Currently ther are
no shader-db changes on any Intel platform.

Fossil-db results:

All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141998227 -> 141421756 (-0.4%)
Instructions helped: 12515
Instructions hurt: 237

SENDs in all programs: 7437925 -> 7468033 (+0.4%)
SENDs hurt: 12806

Cycles in all programs: 9161655753 -> 9132869800 (-0.3%)
Cycles helped: 10163
Cycles hurt: 2637

Spills in all programs: 19977 -> 18678 (-6.5%)
Spills helped: 384
Spills hurt: 40

Fills in all programs: 32863 -> 31396 (-4.5%)
Fills helped: 385
Fills hurt: 42

Lost: 1

Lots of Shadow of the Tomb Raider fragment shaders and Batman Arkham
Origins vertex shaders were hurt for SENDs in this commit.  A couple
Aztec Ruins compute shaders and Spaceship shaders (multiple stages)
were also hurt.

All of the shaders hurt for spills or fills were Spaceship compute
shaders.  Nearly all of the shaders helped were Shadow of the Tomb
Raider fragmenet shaders.  One Spaceship shader was reall, REALLY helped:

Spills helped fossils/fossil-db/Spaceship.run.9f90a2a226fcc57f.1.foz/0b507d3abe2e3c28/compute: 321 -> 13 (-96.0%)
Fills helped fossils/fossil-db/Spaceship.run.9f90a2a226fcc57f.1.foz/0b507d3abe2e3c28/compute: 279 -> 21 (-92.5%)

Overall this seems like an improvement, but we may want to actually
run these few benchmarks before landing.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16539>
2022-11-01 14:55:21 -07:00
Alyssa Rosenzweig
941c37c085 nir/lower_idiv: Remove imprecise_32bit_lowering
NIR has two implementations of lower_idiv, keyed on the
imprecise_32bit_lowering flag. This flag is misleading: the results when
setting this flag "imprecise", they're completely wrong for some values.
If a backend has a native implementation of umul_high, the correct path
isn't that much more expensive. If it doesn't, it's substantially slower
for highp integer divison... but in practice, non-constant highp integer
division is pretty rare.

After a painful migration of the tree, this code path has no more users.
Remove it so nobody else gets the bright idea of using it again.

Closes: #6555
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>
2022-10-27 19:37:14 +00:00
Tapani Pälli
1e51383258 intel/compiler: run nir_opt_idiv_const before nir_lower_idiv
Integer div lowering can potentially create a lot of code that is
not removed later on. Running const lowering pass first can be used
to eliminate that code.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19157>
2022-10-20 15:35:48 +03:00
Kenneth Graunke
2dfab687ec intel/compiler: Vectorize gl_TessLevelInner/Outer[] writes [v2]
Setting the NIR options takes care of iris thanks to the common st/mesa
linking code, and updating brw_nir_link_shaders should handle anv.

The main effort here is updating remap_tess_levels, which needs to
handle vector stores, writemasking, and swizzling.  Unfortunately,
we also need to continue handling the existing single-component
access because it's used for TES inputs, which we don't vectorize.

We could try to vectorize TES inputs too, but they're all pushed
anyway, so it wouldn't buy us much other than deleting this code.
Also, we do have opt_combine_stores, but not one for loads.

One limitation of using nir_vectorize_tess_levels is that it works
on variables, and so isn't able to combine outer/inner writes that
happen to live in the same vec4 slot (for triangle domains).  That
said, it's still better than before.

For writes, we allow the intrinsics to supply up to the full size
of the variable (vec4 for outer, vec2 for inner) even if the domain
only requires a subset of those components (i.e. triangles needs 3).

shader-db results on Icelake:

   total instructions in shared programs: 19600314 -> 19597528 (-0.01%)
   instructions in affected programs: 65338 -> 62552 (-4.26%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 6 max: 24 x̄: 10.28 x̃: 12
   helped stats (rel) min: 1.30% max: 18.18% x̄: 5.80% x̃: 7.59%
   95% mean confidence interval for instructions value: -10.71 -9.85
   95% mean confidence interval for instructions %-change: -6.17% -5.43%
   Instructions are helped.

   total cycles in shared programs: 851842332 -> 851808165 (<.01%)
   cycles in affected programs: 618577 -> 584410 (-5.52%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 64 max: 540 x̄: 126.08 x̃: 111
   helped stats (rel) min: 2.57% max: 37.97% x̄: 6.12% x̃: 5.06%
   95% mean confidence interval for cycles value: -135.35 -116.80
   95% mean confidence interval for cycles %-change: -6.67% -5.57%
   Cycles are helped.

   total sends in shared programs: 1025238 -> 1024308 (-0.09%)
   sends in affected programs: 6454 -> 5524 (-14.41%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 2 max: 8 x̄: 3.43 x̃: 4
   helped stats (rel) min: 5.71% max: 25.00% x̄: 14.98% x̃: 17.39%
   95% mean confidence interval for sends value: -3.57 -3.29
   95% mean confidence interval for sends %-change: -15.42% -14.54%
   Sends are helped.

According to Felix DeGrood, this results in a 10% improvement in
the draw call time for certain draw calls from Strange Brigade.

v2: Fix assertions about number of components and add more of them.
    Combine the quads and triangles handling as it's nearly identical.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19061>
2022-10-13 11:38:21 -07:00
Kenneth Graunke
b61b1d5a4c Revert "intel/compiler: Vectorize gl_TessLevelInner/Outer[] writes"
This reverts commit abba55382f.
The assertions I added late in the process broke shader-db, and my
quick fix broke CI, so let's just revert it for now and I'll resubmit
this later when it's working better.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7385
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18895>
2022-09-29 17:39:18 -07:00
Lionel Landwerlin
23c7142cd6 anv: disable SIMD16 for RT shaders
Since divergence is a lot more likely in RT than compute, it makes
sense to limit ourselves to SIMD8.

The trampoline shader defaults to SIMD16 since this one is uniform.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:37 +00:00
Lionel Landwerlin
8fc7a98e31 intel/fs: disable split_array_vars on opencl kernels
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16970>
2022-09-28 05:38:36 +00:00
Kenneth Graunke
abba55382f intel/compiler: Vectorize gl_TessLevelInner/Outer[] writes
Setting the NIR options takes care of iris thanks to the common st/mesa
linking code, and updating brw_nir_link_shaders should handle anv.

The main effort here is updating remap_tess_levels, which needs to
handle vector stores, writemasking, and swizzling.  Unfortunately,
we also need to continue handling the existing single-component
access because it's used for TES inputs, which we don't vectorize.

We could try to vectorize TES inputs too, but they're all pushed
anyway, so it wouldn't buy us much other than deleting this code.
Also, we do have opt_combine_stores, but not one for loads.

One limitation of using nir_vectorize_tess_levels is that it works
on variables, and so isn't able to combine outer/inner writes that
happen to live in the same vec4 slot (for triangle domains).  That
said, it's still better than before.

For writes, we allow the intrinsics to supply up to the full size
of the variable (vec4 for outer, vec2 for inner) even if the domain
only requires a subset of those components (i.e. triangles needs 3).

shader-db results on Icelake:

   total instructions in shared programs: 19605070 -> 19602284 (-0.01%)
   instructions in affected programs: 65338 -> 62552 (-4.26%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 6 max: 24 x̄: 10.28 x̃: 12
   helped stats (rel) min: 1.30% max: 18.18% x̄: 5.80% x̃: 7.59%
   95% mean confidence interval for instructions value: -10.71 -9.85
   95% mean confidence interval for instructions %-change: -6.17% -5.43%
   Instructions are helped.

   total cycles in shared programs: 851854659 -> 851820320 (<.01%)
   cycles in affected programs: 618749 -> 584410 (-5.55%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 69 max: 540 x̄: 126.71 x̃: 108
   helped stats (rel) min: 2.57% max: 37.97% x̄: 6.17% x̃: 5.06%
   95% mean confidence interval for cycles value: -135.89 -117.54
   95% mean confidence interval for cycles %-change: -6.72% -5.63%
   Cycles are helped.

   total sends in shared programs: 1025285 -> 1024355 (-0.09%)
   sends in affected programs: 6454 -> 5524 (-14.41%)
   helped: 271 / HURT: 0
   helped stats (abs) min: 2 max: 8 x̄: 3.43 x̃: 4
   helped stats (rel) min: 5.71% max: 25.00% x̄: 14.98% x̃: 17.39%
   95% mean confidence interval for sends value: -3.57 -3.29
   95% mean confidence interval for sends %-change: -15.42% -14.54%
   Sends are helped.

According to Felix DeGrood, this results in a 10% improvement in
the draw call time for certain draw calls from Strange Brigade.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17944>
2022-09-27 18:17:56 -07:00
Marcin Ślusarz
3c96959bbc intel/compiler: print shader after successful brw_nir_lower_shading_rate_output
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18702>
2022-09-20 17:23:45 +00:00
Pierre-Eric Pelloux-Prayer
70891edd97 nir: add a nir_opt_if_options enum
And don't enable nir_opt_if_optimize_phi_true_false on radeonsi with
LLVM 14 because it crashes Blender.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6976
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17949>
2022-08-10 12:55:39 +00:00
Jason Ekstrand
87ab287436 vulkan: Call lower_clip_cull_distance_arrays in vk_spirv_to_nir
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17644>
2022-07-21 21:18:48 +00:00
Jason Ekstrand
fd17aaf430 intel/fs: Use nir_lower_single_sampled
This lets us drop demote_sample_qualifiers as well as a back-end check
for key->multisample_fbo.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14020>
2022-07-13 20:28:42 +00:00
Marcin Ślusarz
585d81e3ec intel/compiler: print shaders after nir_remove_unused_varyings
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17516>
2022-07-13 15:50:02 +00:00
Jason Ekstrand
530de844ef intel,anv,iris,crocus: Drop subgroup size from the shader key
Use nir->info.subgroup_size instead.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Lionel Landwerlin
f1dd487531 intel/nir: temporarly disable opt_uniform_atomics for RT/CL
Not had time to investiguate what is going is on but it's definitely a
contributor to failures.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16104>
2022-07-07 10:21:48 +00:00
Marcin Ślusarz
008163f382 intel/compiler: vectorize task payload loads/stores
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17000>
2022-06-20 17:38:20 +00:00
Jason Ekstrand
844a70f439 intel/compiler: Use NIR_PASS(_, ...)
I don't know when this was added but it's really neat and we should use
it instead of NIR_PASS_V since NIR_DEBUG=print and a few validation
things will work better.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17014>
2022-06-13 22:31:25 +00:00
Vadym Shovkoplias
55c71217ec driconf: Add a limit_trig_input_range option
With this option enabled range of input values for fsin and fcos is
limited to [-2*pi : 2*pi] by calculating the reminder after 2*pi modulo
division. This helps to improve calculation precision for large input
arguments on Intel.

-v2: Add limit_trig_input_range option to prog_key to update shader
     cache (Lionel)

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16388>
2022-05-13 06:47:53 +00:00
Emma Anholt
536c8ee96d nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.

All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
  shadow2darray with NIR, since the shading languages don't expose txl of
  those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
2022-04-28 21:26:08 +00:00
Jason Ekstrand
69b5424ea4 intel/nir: Lower 8 and 16-bit bitwise unops
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15829>
2022-04-12 23:19:38 +00:00
Ian Romanick
7fd1955412 nir: intel/compiler: Lower TXD on array surfaces on DG2+
DG2 can only do sample_d and sample_d_c on 1D and 2D surfaces.  Cube
maps and 3D surfaces were already handled, but 1D array and 2D array
surfaces were not.

Fixes the following Vulkan CTS failures on DG2:

    dEQP-VK.glsl.texture_functions.texturegradclamp.isampler1darray_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.isampler2darray_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1darray_fixed_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1darray_float_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2darray_fixed_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2darray_float_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.usampler1darray_fragment
    dEQP-VK.glsl.texture_functions.texturegradclamp.usampler2darray_fragment

The Fixes: tag below is a bit misleading. This commit adds another
lowering, similar to the one in the Fixes: commit, that probably should
have been added at the same time.  I just want to make sure this commit
gets applied everywhere that commit was also applied.

Fixes: 635ed58e52 ("intel/compiler: Lower txd for 3D samplers on XeHP.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15681>
2022-03-31 12:59:18 -07:00
Kenneth Graunke
823745dc27 intel/compiler: Use nir_opt_uniform_atomics()
In general, an atomic intrinsic may perform separate atomics for every
enabled SIMD channel, as each channel may operate on different memory.

However, an extremely common case is for all channels to access the same
memory location.  In this case, we can simply perform a reduction/scan
across the subgroup, and perform one atomic for the whole subgroup,
rather than one per channel.  For example, if an intrinsic says to take
the minimum value of the existing memory and the value in each channel,
we can do a thread-local minimum of all enabled channels, then do a
single atomic to take the minimum of that and the existing memory.

Our hardware doesn't optimize the case where multiple channels ask for
atomics on the same memory location; it assumes the compiler will do so.

nir_opt_uniform_atomics() uses divergence analysis to detect this case,
adds the necessary subgroup operations, and moves the atomic inside a
conditional that disables all but a single invocation.  It even detects
cases where the shader code already performs this kind of optimization,
and avoids doing it a second time.

This may not be the optimal solution for us.  In the backend, we could
detect this case and emit send(1) instructions with NoMask, rather than
generating if...send(16)...endif, and a lot of unnecessary ALU ops.  But
it's simple to do, reuses the same path as ACO, and still provides most
of the benefit by cutting up to 16x atomics down to a single atomic,
which is more merciful to the memory bus.

Improves performance of Shadow of the Tomb Raider by 5.5% on XeHP.

Improves performance of a customer-internal benchmark on XeHP at
3840x2160 and low settings by approximately 30%.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15484>
2022-03-26 00:28:19 +00:00
Kenneth Graunke
49ef23f4a6 intel/compiler: Convert to LCSSA and use divergence analysis.
We'll use this more shortly.  For now, enable it to separately in case
anything bisects to this.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15484>
2022-03-26 00:28:19 +00:00
Jason Ekstrand
d1bddfba6b intel/nir: Add optimizations to help OpenCL-style kernels
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13171>
2022-03-21 11:26:44 +00:00
Marcin Ślusarz
81df66bfff intel/compiler: mark some variables as per-primitive in FS if they come from MS
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15303>
2022-03-09 16:52:59 +00:00
Daniel Schürmann
2a92452a0e nir/opt_shrink_vectors: Remove shrinking of store intrinsics data source
This is done via nir_opt_shrink_stores.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14480>
2022-02-11 11:50:47 +01:00