On v12+, the hardware report support for 8 levels but
effectively only support up to 4 levels.
In case more than 4 levels are used, it will default to 0xAA when
tile_size is 32x32 or lower, otherwise 0xAC when the tile_size is greater than 32x32.
This patch makes it that we now ensure that the bins can fit inside out
tiler budget and otherwise drop levels until it fit.
This also allows the hardware to decide the hierarchy on v12+
if we know it will fit.
This fixes "dEQP-GLES31.functional.fbo.no_attachments.maximums.all" and
dEQP-GLES31.functional.fbo.no_attachments.maximums.size" on v12+ but
also likely more if we were exhausting the memory budget.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Backport-to: 25.1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34559>
(cherry picked from commit 92afeb37bf0ab61846323aa2969b703899dbcb8f)
With H264 the target surface can also be in the reference list for
current frame, so it can only be inserted into the DPB list after
iterating over all references.
Fixes: 0e68a2655f ("radeonsi/vcn: Rework decode ref handling")
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34527>
(cherry picked from commit b0b52d4922c5d1cd818461801506a0bd6593643d)
When VMMs do not support VIRTGPU_DRM_CAPSET_VENUS the capset data
remains zeroed. By requiring the stable wire_format_version 1 this can
be detected early without initialising the renderer.
Avoids triggering `assert(capset->supports_blob_id_0);` in debug builds
under such circumstances.
Cc: mesa-stable
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34613>
(cherry picked from commit 3d3ca9b65e2dc09a765aba3c0e4b3878bd0a83bc)
With failed compatibility check, the created renderer must be destroyed
within vn_instance_init_renderer.
Cc: mesa-stable
Fixes: 25b8f4f714 ("venus: handle device probing properly.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34613>
(cherry picked from commit 2a4675ee9fa2742da9826d1b5fb064b6a0066713)
rather than always early killing and then hitting pathological shuffle
situations, only early-kill when we can prove that we won't need to shuffle. it
turns out that's most of the time.
even with this heuristic, we still get hurt bad in shader-db due to extra moves.
but hopefully, the #s here are small enough that we can move on with our lives
and fix this source of known unsoundness.
this is tagged for backport as it's needed to avoid a perf regression with the
previous patch.
combined stats from this commit and the previous commit:
total instrs in shared programs: 2846065 -> 2852257 (0.22%)
instrs in affected programs: 618734 -> 624926 (1.00%)
total alu in shared programs: 2329477 -> 2335534 (0.26%)
alu in affected programs: 508119 -> 514176 (1.19%)
total gprs in shared programs: 894762 -> 901327 (0.73%)
gprs in affected programs: 36946 -> 43511 (17.77%)
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595>
(cherry picked from commit b1e86b3eaeb7efea6b6b38280c3367b0579a7d0a)
shader-db stats combined with next commit. this is the rip off the bandaid, next
is the optimize. split to enable bisecting.
the code we have to shuffle clobbered killed sources is broken and, after
thinking about that for a Long time, I don't see a reasonable way to fix it. But
if we late-kill sources - or model our calculations as-if we were late-killing
souces - we never have to shuffle onto a killed source and the problem goes away
entirely.
this is similar in spirit to what NAK does. it's not "optimal", but it's sane.
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595>
(cherry picked from commit b88fe9b0c56d99db7a1c9581e1371a59df583a85)
This hurts us in two ways:
* slightly more spilling (not actually a big problem)
* slightly worse occupancy (the shaders that are "helped" here are from trying
less hard to fit at higher occupancy levels)
However, in exchange we get a LOT more flexibility in the RA.
total instrs in shared programs: 2847015 -> 2846065 (-0.03%)
instrs in affected programs: 84134 -> 83184 (-1.13%)
total alu in shared programs: 2330406 -> 2329477 (-0.04%)
alu in affected programs: 62305 -> 61376 (-1.49%)
total code size in shared programs: 20497326 -> 20491690 (-0.03%)
code size in affected programs: 586664 -> 581028 (-0.96%)
total gprs in shared programs: 894202 -> 894762 (0.06%)
gprs in affected programs: 8900 -> 9460 (6.29%)
total scratch in shared programs: 13292 -> 13304 (0.09%)
scratch in affected programs: 2924 -> 2936 (0.41%)
total threads in shared programs: 27819712 -> 27814272 (-0.02%)
threads in affected programs: 55296 -> 49856 (-9.84%)
total spills in shared programs: 907 -> 914 (0.77%)
spills in affected programs: 419 -> 426 (1.67%)
total fills in shared programs: 857 -> 862 (0.58%)
fills in affected programs: 389 -> 394 (1.29%)
Backport-to: 25.1
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595>
(cherry picked from commit 7fad96d1940e1546f43a54662d81ae270a77a1b8)
Since MR !33891 EGL only supports a software driver (LLVM).
Routine dri3_x11_connect at
src/egl/drivers/dri2/platform_x11.c fails if DRI3 is not
available. So at that location variable *allow_dri2 should be set.
Looking at the major codition, we see it is not executed
if LIBGL_DRI3_DISABLE is set. In that case the hardware driver
is activated as desired. Previously this was not needed.
Also it is not practical, and not necessary.
I do not understand the major condition, so I did not change it.
This causes some duplicate coding.
Fixes: 323bad6b18 ("egl/x11: split out dri2 init entirely")
Signed-off-by: GKraats <vd.kraats@hccnet.nl>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34530>
(cherry picked from commit 995dc61bf55db37e2c2bd10897829ff98d2ac63d)
This is now basically the same as the original VALUMaskWriteHazard, except
it now considers both VALU and SALU writes.
Now that it's a part of VALUMaskWriteHazard, differences from the original
VALU lanemask workaround are:
- it includes SALU reads after the write
- it includes VALU writes and SALU/VALU reads after the write which are
not lanemasks
- it combines s_waitcnt_depctr instructions when it's a read after both a
SALU write and a VALU write
- non-exec VALU SGPR reads reset the SGPRs read by VALU as a lanemask
- exec SGPRs are ignored
resolve_all_gfx11() is also finished.
fossil-db (navi31):
Totals from 21538 (27.13% of 79377) affected shaders:
Instrs: 27628855 -> 27552972 (-0.27%); split: -0.30%, +0.03%
CodeSize: 145968448 -> 145667616 (-0.21%); split: -0.23%, +0.02%
Latency: 209537805 -> 209509519 (-0.01%); split: -0.02%, +0.00%
InvThroughput: 36304270 -> 36301624 (-0.01%); split: -0.01%, +0.00%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12623
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11480
Backport-to: 25.0
Backport-to: 25.1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34529>
(cherry picked from commit ce2be5ab8eff11673bf46436ea1cde48915eadf6)
In a previous iteration of the spilling code, we added an extra check to
only spill across edges if the value being spilled is in the W set.
This was due to a misunderstanding of the modeling of S and W in Braun
and Hack. In the current implementation, we maintain the invariant that
every live value is in at least one of S or W so we don't need that
check but it was left in by mistake.
One exception to this rule was added when we special-cased constant
values. Now the invariant is that every live value is in S, in W, or is
a constant. When we made this change, the check we accidentally left in
bit us because now if a value is constant but not in W, it wasn't
getting spilled across the edge. This can result in a value getting
filled later which was never spilled, leading to undefined values.
Fixes: 7b82e26e3c ("nak: Don't spill/fill const values")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12993
Co-authored-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34563>
(cherry picked from commit de1ed48325ce70565ee2c159a1911eef43d663c4)
I accidentally disabled compression on CPS surfaces marked as storage or
color attachment for all platforms, when this should only be limited to
Xe.
Fixes: 80f9b6 ('anv: CPB surfaces that are used as color attachments or for stores cannot be compressed')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34297>
(cherry picked from commit cbc1ec4f73483df36968dd54274f5f03a1b95851)
This commit implements the following requirement:
"Keep any UMD-recycling of compression-enabled/disabled
memory separate."
As additional info there are 2 related wa's for the issue:
Wa_14018443005
Wa_18038669374
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34499>
(cherry picked from commit 6d70ec449ff3c6a3216a56c7e88fbbee3bda2291)
These values are shared with xcb/dri2.h, and can't be changed
without breaking the legacy dri2 compatibility. This change
reverses partially the update done by 3b603d1646.
For instance this issue is triggered on dri2 i915 with
"piglit/bin/glx-copy-sub-buffer -auto" or
"piglit/bin/hiz-depth-read-window-stencil0 -auto".
Fixes: 3b603d1646 ("mesa_interface: remove unused stuff")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34561>
(cherry picked from commit 60a31156b09e7ed16d0f4434cdc3dd93cb1488a6)
Introduces a backwards dataflow analysis pass to determine when a
certain register is always written to prior to being read in a
similar manner to SSA liveness but performed after RA which we can
use to determine when we can insert (last) on src regs on A7XX.
Passing VK-CTS: dEQP-VK.pipeline.*
Signed-off-by: Mark Collins <mark@igalia.com>
Co-Authored-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25077>