Commit Graph

220 Commits

Author SHA1 Message Date
Kristian Høgsberg Kristensen
30bbe28b7e anv: Always use point size from the shader
There is no API for setting the point size and the shader is always
required to set it. Section 24.4:

   "If the value written to PointSize is less than or equal to zero, or
    if no value was written to PointSize, results are undefined."

As such, we can just always program PointWidthSource to Vertex. This
simplifies anv_pipeline a bit and avoids trouble when we enable the
pipeline cache and don't have writes_point_size in the prog_data.
2016-03-05 13:54:24 -08:00
Kristian Høgsberg Kristensen
6139fe9a77 anv: Also cache the struct anv_pipeline_binding maps
This is state the we generate when compiling the shaders and we need it
for mapping resources from descriptor sets to binding table indices.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
87967a2c85 anv: Simplify pipeline cache control flow a bit
No functional change, but the control flow around searching the cache
and falling back to compiling is a bit simpler.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
2b29342fae anv: Store prog data in pipeline cache stream
We have to keep it there for the cache to work, so let's not have an
extra copy in struct anv_pipeline too.
2016-03-05 13:50:07 -08:00
Kristian Høgsberg Kristensen
ab36eae5e7 anv: Remove left-over bits of sparse-descriptor code 2016-03-05 13:50:07 -08:00
Kenneth Graunke
623ce595a9 anv: Compile shader stages in pipeline order.
Instead of the arbitrary order modules might be specified in.

Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-03 11:36:19 -08:00
Kenneth Graunke
89e421369c Merge remote-tracking branch 'origin/master' into vulkan 2016-03-01 17:11:29 -08:00
Jason Ekstrand
9715724015 anv/pipeline: Follow push constant alignment restrictions on BDW+ and HSW gt3 2016-02-29 14:36:24 -08:00
Jason Ekstrand
6986ae35ad anv/pipeline: Avoid a division by zero 2016-02-29 14:36:24 -08:00
Jason Ekstrand
51b618285d anv/pipeline: Use dynamic checks for max push constants
The GEN_GEN macros aren't available in anv_pipeline since it only gets
compiled once for the whold driver.
2016-02-29 14:36:24 -08:00
Jordan Justen
ef06ddb08a anv/pipeline: Set FS URB space to zero if the FS is unused
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-28 10:51:38 -08:00
Jordan Justen
45d8ce07a5 anv/pipeline: Set stage URB size to zero if it is unused
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2016-02-28 10:49:39 -08:00
Kristian Høgsberg Kristensen
25c2470b24 anv: Set max_hs_threads/max_ds_threads 2016-02-24 12:21:26 -08:00
Kenneth Graunke
3ecd357d81 anv: Allocate more push constant space.
Previously we allocated 4kB of push constant space for VS, GS, and PS
(for a total of 12kB) no matter what.  This works, but doesn't fully
utilize the space - we have 16kB or 32kB of space.

This makes anv use the same method as brw - divide up the space evenly
among all active shader stages.  This means HS and DS would get space,
if those shader stages existed.

In the future, we can probably do better by inspecting how many push
constants each shader stage uses, and weight things accordingly.  But
this is strictly better than the old code, and ideally we'd justify
a fancier solution with actual performance data.
2016-02-24 11:22:05 -08:00
Kenneth Graunke
3f11517730 anv: Properly size the push constant L3 area.
We were assuming it was 32kB everywhere, reducing the available URB
space.  It's actually 16kB on Ivybridge, Baytrail, and Haswell GT1-2.
2016-02-24 11:13:08 -08:00
Kenneth Graunke
7f9b03cc8b anv: Emit 3DSTATE_PUSH_CONSTANT_ALLOC_* via a loop.
Now we're emitting HS and DS packets as well.
2016-02-24 11:13:08 -08:00
Kenneth Graunke
1024a66fc4 anv: Emit 3DSTATE_URB_* via a loop.
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an
array indexed by the shader stage (MESA_SHADER_*).  The 3DSTATE_URB_*
commands are also sequentially numbered.  This makes it easy to just
emit them in a loop.

This simplifies the code a little, and also will make it easier to add
more credible HS and DS code later.
2016-02-24 11:13:02 -08:00
Jason Ekstrand
e0565f40ea anv/pipeline: Use nir's num_images for allocating image_params 2016-02-18 11:44:26 -08:00
Jason Ekstrand
e881c73975 anv/pipeline: Don't leak the binding map 2016-02-18 11:09:30 -08:00
Jason Ekstrand
9851c8285f Move the intel vulkan driver to src/intel/vulkan 2016-02-18 10:37:59 -08:00